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The rule with Ignored evil characters is that they can't enter battle. If they're already there then they can no longer play an enhancement that affects the ignoring hero, but they can still play cards and aren't kicked out of battle.
Quote from: Red Dragon Thorn on July 27, 2010, 12:20:31 AMThe rule with Ignored evil characters is that they can't enter battle. If they're already there then they can no longer play an enhancement that affects the ignoring hero, but they can still play cards and aren't kicked out of battle. so then ignore basically becomes "immune" if played after battle begins? That's quite strange. -C_S
No, that is not possible. RDT's post clearly showed why. Did you read it?Ignored characters can't enter battle. Characters that are already in battle, however, are not kicked out when an ignore activates in battle.
However, my question is for immune. If a character is immune to my hero, do I have unlimited time to play enhancement, or it is when my opponent's evil character is not longer killing, me, then they have initiative? Or, when my opponent's evil character no longer killing my hero, I said "pass", then it is my opponent's turn to play evil enhancement? Thank you.
Quote from: COUNTER_SNIPER on July 27, 2010, 12:22:55 PMQuote from: Red Dragon Thorn on July 27, 2010, 12:20:31 AMThe rule with Ignored evil characters is that they can't enter battle. If they're already there then they can no longer play an enhancement that affects the ignoring hero, but they can still play cards and aren't kicked out of battle. so then ignore basically becomes "immune" if played after battle begins? That's quite strange. -C_SPartially. It means both characters (the ignorer and ignoree) are immune to each other, but the ignorer is always winning, so the ignoree has unlimited initiative. The ignorer will still win the battle if the battle ends with the ignorer continuing to ignore.
so, in essence, it can be potentially harmful for your territory and set-aside if you play an ignore enhancement because you will technically never have initiative except to negate or interrupt one of your opponents enhancements? And would that only be for enhancements that directly effect you; like if they use one of those enhancements that shuffles their lost souls, would you be unable to negate it because you don't have initiative? Just curious is all. -C_S
the only reason i compare scenarios is because ignore on the enhancement is the same ability as ignore on the tomb. if my opponant can't enter battle (or is kicked out) he can't play an enhancement. (this is only true if ignore and repel are truly the same i/e garden tomb)
by this logic the following scenario is possible:garden tomb is upthere is only one crimson character 2/2 ashpenaz in playmary the mother of james bands to joanna and makes a rescue attemptashoenaz blocks and plays belshazar's banquetif this can't happen, by definition, then the ruling about ignored characters is not correct.
by this logic the following scenario is possible: garden tomb is upthere is only one crimson character 2/2 ashpenaz in play mary the mother of james bands to joanna and makes a rescue attemptashoenaz blocks and plays belshazar's banquet if this can't happen, by definition, then the ruling about ignored characters is not correct.
Quote from: COUNTER_SNIPER on July 27, 2010, 08:34:59 PM so, in essence, it can be potentially harmful for your territory and set-aside if you play an ignore enhancement because you will technically never have initiative except to negate or interrupt one of your opponents enhancements? And would that only be for enhancements that directly effect you; like if they use one of those enhancements that shuffles their lost souls, would you be unable to negate it because you don't have initiative? Just curious is all. -C_SYes, this is absolutely correct. IN fact the only way to negate an enhancement if you are ignoring the EC is to have Cov of Noah up. Ignore in battle could potentially be dangerous, Pre-block ignore however is Uber powerful. and cannot hurt you at all.
Just to clarify though, if an enhancement played by your opponent directly affects you/your territory/set-aside, you CAN play a negate or interrupt if YOU don't have initiative, but only if it affects your stuff?Thanks,-C_S