Author Topic: Hm windows of narrow light and... provisions?  (Read 14730 times)

Offline SirNobody

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Re: Hm windows of narrow light and... provisions?
« Reply #25 on: September 07, 2008, 03:21:22 AM »
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Hey,

So you are planning to change the play as to "The first time this Hero enters battle, he may choose the EC opponent uses to block."?

The play as for provisions will very likely be changed in a future release of the REG to something allong the lines of, "Set a Hero aside for 2 turns.  On return, holder may draw 2 cards and hero gains the ability 'Holder may choose the Evil Character opponent uses to block Hero's first rescue attempt after returning from set-aside.'"

Tschow,

Tim "Sir Nobody" Maly, WildCard Secretary of Defense
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The Schaef

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Re: Hm windows of narrow light and... provisions?
« Reply #26 on: September 07, 2008, 08:26:21 AM »
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gone even* If its printed on the card I would say it stays due to its on the card and due to my knowlage this is all hypothetical.

If printed abilities that have been wasted or used up stay, then gained abilities that have been wasted or used up stay.  You're trying to apply two different kinds of logic here, the card having the ability by gaining it, then the card losing the ability by not having it printed.  If the printed text was the keystone, then a provisioned ability-less Hero would ALWAYS be protected by Windows.  Having the ability is the keystone, as Bryon and I have each stated, and so the Provisioned Hero which has gained this ability has it regardless of whether it used it or not, just like any regular printed ability.

Offline YourMathTeacher

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Re: Hm windows of narrow light and... provisions?
« Reply #27 on: September 07, 2008, 11:59:11 AM »
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I would agree that any gained or used SA counts as the character having a SA, therefore would not be protected by Windows. Gained abilities are, in effect, like "stamping" an ability onto the character's card. Even when the ability is used, the "stamp" still remains, much like the printed version. Windows is worded in such a way that it would only protect characters that have never had an ability printed or "stamped" on it.

I think we need to get past the technicalities that we want to work, and just stick to the basics. Windows of Narrow Light makes an otherwise non-special character special. Any other methods of making a character special disqualify the use of Windows, since the character was already made special.

At least that's how I see it.  ;D
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Lamborghini_diablo

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Re: Hm windows of narrow light and... provisions?
« Reply #28 on: September 07, 2008, 12:06:47 PM »
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I think we need to get past the technicalities that we want to work, and just stick to the basics.

But, this is how some of the best combos are created... by pushing the rules to their limits and finding what works.

At least that's how I see it.  ;D

Offline sepjazzwarrior

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Re: Hm windows of narrow light and... provisions?
« Reply #29 on: September 07, 2008, 12:38:38 PM »
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I think we need to get past the technicalities that we want to work, and just stick to the basics.

But, this is how some of the best combos are created... by pushing the rules to their limits and finding what works.

At least that's how I see it.  ;D

true dat, but I do think schaef is right on this point.

Offline TheKarazyvicePresidentRR

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Re: Hm windows of narrow light and... provisions?
« Reply #30 on: September 07, 2008, 03:26:52 PM »
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Yeah it makes alot more sense the way he described it. The play as just messed with me head.
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Offline YourMathTeacher

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Re: Hm windows of narrow light and... provisions?
« Reply #31 on: September 07, 2008, 04:16:17 PM »
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I think we need to get past the technicalities that we want to work, and just stick to the basics.

But, this is how some of the best combos are created... by pushing the rules to their limits and finding what works.

At least that's how I see it.  ;D

Thanks for taking my words out of context. I don't mind creativity and masterful combos, just not when they are changing established rules. Special Abilities are clearly defined. Some are ongoing, some are instant, some are limited use, and some are gained. Windows of Narrow Light is worded to protect characters that have none of these.
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Lamborghini_diablo

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Re: Hm windows of narrow light and... provisions?
« Reply #32 on: September 07, 2008, 04:44:23 PM »
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Lol, didn't mean to do that.  :-X

I agree with you there though... we shouldn't try and change the rules to make combos work. However, the way you worded it coulda been interpreted several ways, as seen already.  :D

TheHobbit13

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Re: Hm windows of narrow light and... provisions?
« Reply #33 on: September 07, 2008, 07:55:30 PM »
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I think we need to get past the technicalities that we want to work, and just stick to the basics.

But, this is how some of the best combos are created... by pushing the rules to their limits and finding what works.

At least that's how I see it.  ;D

Thanks for taking my words out of context.

No need to be sarcastic. It isn't a big deal.

Offline YourMathTeacher

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Re: Hm windows of narrow light and... provisions?
« Reply #34 on: September 07, 2008, 08:10:24 PM »
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No need to be sarcastic. It isn't a big deal.

You have no idea how ironic it is for you to be saying that.
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