Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: browarod on September 15, 2010, 05:57:26 PM
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If I use Great Image during a multi-player game, which heroes are discarded at end of battle?
Great Image (Pr)
Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: None • Special Ability: All opponents' Heroes in play that are not in the Field of Battle at end of this battle must be discarded. • Identifiers: OT, Depicts a Weapon • Verse: Daniel 2:31
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Opponents' is plural. :)
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Opponents' is plural. :)
I know it is, which is why I wanted to make sure this worked. ;)
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Opponents' is plural. :)
I know it is, which is why I wanted to make sure this worked. ;)
Yep. It's as awesome as it looks. All Heroes but your own and the ones in battle at the end bite the dust.
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Yeah, I would expect that card to be an absolute staple in multi.
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Reminds me of a game I played with my wife (who plays infrequently), Sgt. Phil Gaudette, and Phil's daughter. Phil was crushing my wife's attack, so she said, "Fine! If I lose, everybody loses," tossed down GI, and lost the battle. Among the three of us she probably wiped out 15 heroes. The look on Phil's face was priceless...
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Yeah, I would expect that card to be an absolute staple in multi.
Teh crimz0n iz over-raeted.
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Yeah, I would expect that card to be an absolute staple in multi.
Teh crimz0n iz over-raeted.
Teh crimz0n iz pwn wit N366u(h@dnezzur
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actually, if people in multi played more defense in T1, then this probably WOULD be more of a staple....but since they dont....
All I know is that when I was playing T1 Multi at Nats, I made as many or more blocks for my OPPONENTS than I did for myself...
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Well, if you made one or more blocks your opponents failed anyway.
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All I know is that when I was playing T1 Multi at Nats, I made as many or more blocks for my OPPONENTS than I did for myself...
That's because us MW Region players (I'm have dual citizenship) know how to play T1-mp and make it fun :)
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True true, I believe in offensive heavy decks for T1 Multi, but you have to have a flexible defense that has multiple uses. When a single 12 fingered Giant can drop a single game winning banding chain..why not splash him in? especially since the more defense that multiplayers play with, the less useful a certain New testament fortress is :o