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Nope, SitC are all thats keeping T2 awesome, cause lets be honest, who isn't sitting waiting for the next awesome combo-deck thats just going to wreck face.
I hope that was sarcasm.
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Type 2 players relish the opportunity to get waylaid by a fantastic combo deck.
His besieging the city deck is very frustrating, but you gotta give him props on the build.
expecially wiht all the counters out there now.
but nerfing a deck before it is even played is crazy...and SitC has only won nationals once....
I have an issue with people that have a type 1 mindset crying about combos when they play type II for the first time thinkign it will be exaclty like type 1. It is not, it is a different animal. so please let us keep type II as it is and try not to make it a glorified type I.
For the third time...how can you possibly incorporate enough counters to handle a combo that can go off as early as turn 2? I lost a recent match against Clift's deck 7-2. I drew a good dom, I am Grace and Gloria in Excelsis Deo. I still got locked with 3 SitCs. It was several turns before I was actually locked, but it was turn 2 or 3 when my hand got shrunk to 3 cards and stayed that way until the lock.
QuoteType 2 players relish the opportunity to get waylaid by a fantastic combo deck.I don't. Nor do I get much fun out of pulling off a "you can do nothing" combo on someone else. I don't deny that some people enjoy being on either end of one of those combos, but not every T2 player does so that generalization is false.
Quote from: TheHobbit13 on January 20, 2011, 03:02:45 PMI hope that was sarcasm. Type 2 players relish the opportunity to get waylaid by a fantastic combo deck.
I'm fairly sure you destroyed the newest combo I've been working on. Olijar played it. And built it, it was just my idea, haha.
Quote from: Ring Wraith on January 20, 2011, 03:39:13 PMI'm fairly sure you destroyed the newest combo I've been working on. Olijar played it. And built it, it was just my idea, haha.You only found it because my other combo is illegal, to be fair . Also, I hate Sin in the Camp Speed. 12 cards drawn on turn 1 = GG sir to our combo.
Quote from: crustpope on January 20, 2011, 08:03:12 PMQuote from: TheHobbit13 on January 20, 2011, 03:02:45 PMI hope that was sarcasm. Type 2 players relish the opportunity to get waylaid by a fantastic combo deck. I don't, Kirks demon deck (which was by the way genius) wasn't fun to play. He got it off on turn 2 and there was nothing I could do about it. I have nothing wrong with people wanting to play combo decks, however they inherently undermine the game. They discourage player interaction, tech against almost every deck type, exploits the poorly worded specials/ no ban policy, and can discourage fun and fellowship. I understand why you had fun playing it, but I am thinking that if you were in my position you may have felt differently about the whole matter. I know Gabe wasn't thrilled either.
I can lose a T2 game in 5 turns with a combo deck that causes me to do nothing for turns 3-5.I have lost a T2 game in 5 turns more than once with regular ol' T2 decks, and I was able to do nothing for several turns due to the draw.Can I get a ruling change on bad draws since it is no fun for that to happen?
The problem with most combo decks historically is that turns 3-5 are usually arduously long. If I attack your standalone/nonexistaent defense 5 times in a row with my Centurions and then play SoG/NJ, then at least you only spent ten minutes playing and have more time to reconsider using a Red offense...
was this errata correct? can some playtester ask Rob about this one? and please dont forget about Gabe (wa) and Battle Prayer (wa) also which seems to go along with this same argument we've had so many times in the past already.