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Cactus Game Design Message Boards
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Redemption® Collectible Trading Card Game HQ
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Official Rules & Errata
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Ruling Questions
(Moderator:
RedemptionAggie
) »
good/evil enhancements in T-2
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Topic: good/evil enhancements in T-2 (Read 648 times)
Nameless
Trade Count:
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+39
)
Hero Member
Posts: 1914
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North Central Region
good/evil enhancements in T-2
«
on:
September 04, 2011, 06:19:58 PM »
0
There may have been a thred about this that i did not see.
1. You have 1 good/evil enhancement and it counts as 1 good and 1 evil.
2. You have 2 good/evil enhancement and 1 as evil and 1 counts as good.
Are any of these right?
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browarod
Guest
Trade Count:
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Re: good/evil enhancements in T-2
«
Reply #1 on:
September 04, 2011, 06:33:43 PM »
0
Dual alignment enhancements (and characters) count as both good and evil (for a net result of neutral) for deck-building requirements.
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Mr.Hiatus
Global Moderator
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Posts: 1759
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Southeast Region
Re: good/evil enhancements in T-2
«
Reply #2 on:
September 04, 2011, 06:50:04 PM »
0
So instead of one card equaling 1 good and 1 evil, it is instead one neutral.
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Nameless
Trade Count:
(
+39
)
Hero Member
Posts: 1914
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North Central Region
Re: good/evil enhancements in T-2
«
Reply #3 on:
September 05, 2011, 10:10:08 AM »
0
awesome! I did not know that and my deck still turned out to be legal.
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Cactus Game Design Message Boards
»
Redemption® Collectible Trading Card Game HQ
»
Official Rules & Errata
»
Ruling Questions
(Moderator:
RedemptionAggie
) »
good/evil enhancements in T-2
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