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Thanks for your patience while we talked this through.The default for all targets is "in play". That means that if Warrior's Spear is targeted for discard at the end of battle and returned to hand during battle, when the discard ability resolves at the end of battle the spear is no longer a legal target (it's not in play) so it is not discarded from hand.I understand that cards like Assyrian Survivor, Potpher's Wife, Panic Demon (pale green), War Officer and Recruiting Officer may have caused confusion and even seem inconsistent to some people. To clarify the how and why those cards work as they do we are adding a statement to the entry for Instead in the REG. This may not be the finalized statement but it will be something similar to this:Abilities that describe an end of battle condition (ex: If defeated, If character defeats, If rescue attempt fails, etc.) followed by instructions about what to do when that condition is met have an implied "instead" causing the described effect to replace other effects when the condition is met.
Gabe explained that in the last paragraph. Assyrian Survivor is treated as an "instead." The defeat (trigger) is "insteaded." Whereas, the other two are not "insteaded." They are delayed triggers that have nothing to target.
Of course that does lead to questions about the archer though since he uses the same "after battle" language that sounds more like timing than outcomes.
Quote from: Prof Underwood on January 28, 2013, 06:37:25 AMOf course that does lead to questions about the archer though since he uses the same "after battle" language that sounds more like timing than outcomes.I had thought that Archers and WS were both the "timing" ability, and would not be able to be targeted if they were out of play at the end of battle. Gabe's ruling post seems to specifically avoid mentioning the Archers when he is mentioning these "outcome" cards, so I was assuming that Archers are not one of them. By the wording of their abilities, they are more like WS than AS. Can we get that clarified?
Abilities that describe an end of battle condition (ex: If defeated, If character defeats, If rescue attempt fails, etc.) followed by instructions about what to do when that condition is met have an implied "instead" causing the described effect to replace other effects when the condition is met.
Based on the REG PDF definition of "defeat", Assyrian Survivor is not being defeated in that scenario so his instead wouldn't trigger.
What is the current REG definition of "defeat?" I was under the impression that you could only be "defeated" by an opposing alignment, which would mean AS would not be "insteaded."
I'm not saying the ruling has changed, I'm just saying that I thought "defeat" had to be caused by an opponent. If you are killing yourself, then your opponent is not defeating you. Otherwise what was the point of Masada?