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Everything I typed above. Did you read any of it?
absolutely, but it basically boils down to a 'you're wrong, im right' kind of ideal with no supporting arguments whatsoever.
miriam has changed to a white hero by the time she is able to play a negate. she can not magically turn herself into green to play that negate.
how many times are you going to gloss over the fact that gold shield has already RESOLVED and is now long gone?
miiriam cannot play a negate because of gold shield resolving; she can only play an enhancement later on because initiative was transferred by numbers. not because of gold shield.
Choose the blocker...are character defeating abilities.
Hey,* skips the last two pages of this dscussion *If the last ability used in battle was a character defeating ability then you can play any negate that you can play in the current state of battle (after the character defeating ability), or you can play any negate that you could have played immediately prior to the last ability used in battle (before the character defeating ability).If the last ability used in battle was not a character defeating ability then you can only play a negate that you can play in the current state of battle (after the last ability happened).Choose the blocker (after a blocker was presented), Convert (from a Hero to an Evil Character), and Discard an evil card from hand or battle (if it discards an Evil Chracter in battle) are character defeating abilities. Thus you can negate based on the state of battle before or after the event.Converting a hero from one brigade to another brigade is not a character defeating ability. Thus you can only negate it based on the state of battle after the abilty completes (i.e. with the new brigade).For more information see the very old debate about Third Heaven discarding Devourer from hand (as previously referenced by Nesfeder.Tschow,Tim "Sir Nobody" Maly, WildCard Secretary of Defensewww.freewebs.com/redemptionne
Converting a hero from one brigade to another brigade is not a character defeating ability.
Quote from: SirNobody on August 13, 2008, 07:24:47 PMConverting a hero from one brigade to another brigade is not a character defeating ability. How can you make that statement? This is the first time it is available in the game. Schaef has explained that based on how similar situations are handled in the game, this new situation works the same.
Scheaf, what does your position boil down to? You can negate based on the current or previous state of the battle, regardless of what the last enhancement was?
Because of logic. In the example, Miriam is losing by the numbers, not because she's white. In absolutely no case (unless white was being ignored or something) would converting her to white cause her to be losing the battle except by the numbers.
yes, the ability to change a hero to the color of your choice is a new one, but its just logic. she is not losing the battle because she switched wardrobes. she is losing the battle because of numbers.
Obedience of Noah does not cause you to be losing the battle except by the numbers.
But Obedience of Noah forces an Evil Character out of battle, to which you may respond with an interrupt because the evil character is be removed from battle.
Quote from: Colin Michael on August 13, 2008, 07:40:21 PMBut Obedience of Noah forces an Evil Character out of battle, to which you may respond with an interrupt because the evil character is be removed from battle.No. You may respond with an interrupt because the new EC is losing by the numbers. If your opponent chose a high EC to give himself initiative, he gets to play more Enhancements and your opportunity to interrupt is gone.Again, the notion that forcing out of battle is what allows the interrupt is not correct. Choose blocker resolves with initiative decided by the numbers, not by the removal of a character.
Can you site the REG on this one?
And while I agree about the removal from battle, by changing a color, in essence you are doing just that, removing the ability for primary colors to be played on a hero. So let's just change it to removal of anything causes a chance to interrupt, whether color, character or whatever...
Quote from: TechnoEthicist on August 13, 2008, 07:43:24 PMAnd while I agree about the removal from battle, by changing a color, in essence you are doing just that, removing the ability for primary colors to be played on a hero. So let's just change it to removal of anything causes a chance to interrupt, whether color, character or whatever...yeeeeeeeah...thats really stretching it...