New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
since miriam is now white and has initiative, she can play white enhancements. so lets say for the sake of argument that she plays a slew of white enhancements that do not transfer initiative to the evil character in battle. since she still has initiative after all that, do you think its right that she now proceeds to play a green negate-last to negate gold shield?
John: RA Leah, block King Tiglath-Pileser with 2kH, he plays Confusion. Leah proceeds to convert, discard, and do whatever she feels like to your territory. Since she still has initiative after all that, I *do* think it's right that she plays Bow and Arrow to negate Confusion. This is a parallel situation, and so I think the "of course not" was unmerited.
If I play a white enhancement other than an interrupt or negate on Mirian when she is converted to white, I forfeit the ability to play a green negate-last.
1) Show me how a white brigade Hero can use a green brigade enhancement.
2) Show me how a green Miriam, losing by the numbers is losing any worse by becoming a white Miriam.
Quote from: STAMP on August 13, 2008, 03:57:33 PMIf I play a white enhancement other than an interrupt or negate on Mirian when she is converted to white, I forfeit the ability to play a green negate-last. If at some point later on I play Blessings, guess what? Miriam is back to green and the white enhancements go bye-bye.I don't think Blessing will negate Golden Shield when it's in the discard pile.
If I play a white enhancement other than an interrupt or negate on Mirian when she is converted to white, I forfeit the ability to play a green negate-last. If at some point later on I play Blessings, guess what? Miriam is back to green and the white enhancements go bye-bye.
That's not the same Hero though, is it?
Now do you see the need to demonstrate?
My point exactly. So how does white Miriam get initiative to play a green enhancement?
Quote from: The Schaef on August 13, 2008, 04:14:16 PMThere was never an instance where green Miriam was losing, and then converted to white Miriam.My point exactly. So how does white Miriam get initiative to play a green enhancement?
There was never an instance where green Miriam was losing, and then converted to white Miriam.
I fail to see whatever connection it is that you make between those cards and Golden Shield.
Golden Shield is a weapon. Sorry, I assumed that you knew that.
You don't need initiative to activate a weapon in this manner.
The green Hero cannot interrupt Lies because she is being removed from battle. The green Hero can interrupt Lies because the resulting numerical difference transfers initiative. If the EC had initiative after Lies, the green Hero could not play an interrupt just for the sake of stopping her removal. The transfer of initiative is the keystone, and this play transfers initiative.
I think I might get it. So can I safely say that if a single act passes initiative, I can interrupt based on the state of things before that single act?
this is the hole in schaefs logic.
You can only interrupt based on what the state of the game is NOW, unless a hero/ec is being targeted for removal that causes you to lose the battle.
is it feasible to say that you may then play ehuds dagger because claudia was in the field of battle way back when? of course not.
again, i bring up my third heaven scenario: if you choose an evil negate card to put back into opponents deck with third heaven, the defending player cannot play that negate card, even to negate third heaven, because third heaven has resolved successfully, and the negate card is no longer there. same scenario.
the resolution of gold shield and the check to see if miriam now has initiative based on losing by the numbers does NOT happen simultaneously.
game checks to see if rescuing player would possibly have initiative to play an interrupt because they are losing the battle by the effect of gold shield. they are not. game then checks for intiative based on the numbers in battle.