New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Admiral (AW)Type: Evil Char. • Brigade: Brown • Ability: 6 / 7 • Class: Warrior • Play As: Negate the protect ability on Kingdoms of this World. You may return your demon from any evil fortress in play or set aside area and band it into battle. • Identifiers: NT Male Demon
Swift Beings (AW)Type: Hero Enh. • Brigade: Silver • Ability: 2 / 5 • Class: None • Play As: Interrupt the battle and play an enhancement. • Identifiers: OT, Depicts a Weapon
Political Savvy (Ki)Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Interrupt the battle and return a human Evil Character to owner's hand. • Identifiers: None • Verse: I Kings 1:5
Best tip I can give: don't give examples. We're clever enough to figure out what you mean. Just ask the specific question and we'll gladly answer it, and any followup questions it leads to. What we probably won't do is sift through over a page of text to 1. find out what it is you're even asking in the first place and 2. try to figure out if your examples are other questions or your understandings of what happens or just stocking stuffers.
1. There are no interrupt the game cards and never will be. Interrupt the Battle interrupts any ongoing abilities, any abilities removing the interrupter from battle, and the last Enhancement played if it was played by the opponent. Nothing else.
I have noticed alot of upper end mods on this forum wont answer harder questions unless they see a real scenerio.
for basic clarifying questions about established rules you don't need a mod to post, that's only for disputes about vagueness.