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Making drawing CBI makes it more powerful. That element shouldn't need explanation.Making all cards sticky makes draw+play abilities more powerful because you can no longer negate the cause. This isn't as big a problem as making drawing CBI, and really factors in much less than the argument against making new rules for no gameplay benefit. New rules should only be added to the game when 1. it would benefit the game or 2. something in the existing rules is broken. Neither is true for these proposals.
There are no exceptions. There are three different rules that interact in a way that makes it look like there are exceptions. Accepting this fact, if you can make an argument for adding a "playing of cards cannot be negated" rule, I'll probably get behind it because I do love simple. But you'll make to headway if you keep trying to fudge the numbers on the front end.
I already said I understand your side, I'm asking you to see that it makes sense this way, too.
I initially like your suggestion on the grounds of simplicity (although it would have to be playing of cards from hand), but consider this: currently, if a blocker plays a banding card, bands in a Horsed blocker and then plays something off it, negating the band will negate everything that came after it. With your proposed rule, the card that was played off Horses would remain played even though the band, draw, and any SA on the character were negated. That sounds more complicated to me than the normal cascade chain.
Ah, you're right. My example was wrong because it doesn't change anything. Better example:Hero attacks and bands to someone in hand. That band is now CBI. That's an enormous leap in power.
Actually if I remember correctly, when Redoubter first suggested the change, this exact situation was brought up and he pointed out that the band would NOT be CBI, since only the playing of the card was. You could negate the band, and the character would go to territory (since that was the default spot for the character to be once in play).
And in response to Redoubter's earlier post about negating a band that brought in a mounted EC - if the played enhancement was drawn via Horses, it actually does get unplayed and goes back to deck if the Horses are negated.
Actually, in my haste to be accommodating I was too much so. My initial example would indeed result in the "unplaying" of the card if it were drawn by 2kH as Hartz reminded me.
Play abilities (i.e. You may play the next enhancement, holder may play the next enhancement, etc.) are inherently CBI. So if I attack with Ethiopian Treasurer and play an enhancement, and you block with King of Tyrus, the enhancement is negated if it can be, but it doesn't go back to hand, since KoT can't negate ET's play ability.Draw abilities are not inherently CBI. So if I attack with Matthew and draw 3, and you block with King of Tyrus, the drawn cards go back to where they came from. This is true even if the card drawn was already played, unless the card played is CBN/CBI. What this means if you block my Matthew with Herod the Great, and I play Preaching the Truth which I drew with Matthew, then you play Mask of Fear, then PtT goes back on top of the deck, along with the other drawn cards. The confusing part is cards like Reach of Desperation or the various Horsey weapons, which have both draw and play abilities. In those cases, the two abilities are separate abilities on the same card, and are treated separately along the above guidelines.
I don't know how you're getting that from his post, but it would definitely be unplayed.