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Quote from: Rawrlolsauce! on December 05, 2012, 05:55:46 PMProf said he'd reconsider his opinion if someone provided a more realistic example than Mayhem/RBD. I don't think it's fair to say trying to do so is "beating a dead horse."Perhaps Gabe has already thought through all the artifact interaction scenarios and discovered that there aren't any REALISTIC situations where it is necessary to revisit this decision. You are are welcome to keep suggesting them, but don't get mad at Gabe for feeling like it is a useless endeavor.
Prof said he'd reconsider his opinion if someone provided a more realistic example than Mayhem/RBD. I don't think it's fair to say trying to do so is "beating a dead horse."
You answered your own question already. The Artifacts controller didn't use the ability (therefore choosing to have the Artifact active), the opponent used it.
This is also NOT a realistic situation. If I am in that situation, I would again wait until my opponent decided whether to leave RBD turned on.
Perhaps Gabe has already thought through all the artifact interaction scenarios and discovered that there aren't any REALISTIC situations where it is necessary to revisit this decision. You are are welcome to keep suggesting them, but don't get mad at Gabe for feeling like it is a useless endeavor.
I would say "I haven't decided yet." And then proceed with my preparation phase. If you didn't play Mayhem, I'd push a character into battle and begin the battle phase.
People make mistakes, and that doesn't make this scenario any less realistic.
I still see no realistic good reason to limit people's freedom during prep-phase to either force them to do artifacts first or to force them to leave an artifact active because of their opponent's action.
Quote from: Westy on December 05, 2012, 07:18:38 PMI would say "I haven't decided yet." And then proceed with my preparation phase. If you didn't play Mayhem, I'd push a character into battle and begin the battle phase.This is illegal slap-jack, and should NOT be allowed in a tournament. You have to give a person a chance to respond to turning on an artifact (ie. playing DoN, or in this case discarding a fortress) before entering battle phase.
There's no time between the prep and battle phases.
Quote from: Westy on December 05, 2012, 09:37:32 PMThere's no time between the prep and battle phases.That is true. However there is time after activating an artifact for an opponent to respond to that action. And it does make a difference in this case. For instance, if you have Holy of Holies up, I can play DoN during your prep phase to discard it, but it cannot be negated. By doing it during your prep phase though, then it will not carry over to battle phase. If you slap-jack your way into battle phase without giving me a chance to play DoN, then as a judge I would allow your opponent to play DoN before you enter battle. You could then re-decide which hero you wanted to attack with, but you would not be able to activate a different artifact because you had already picked one and caused your opponent to use up their dominant.
Westy, you're wrong. If they ask "are you done with your artifact activation phase" and you can either be done with it, currently in it, or not done with it. There is no superposition. Even if you didn't change artifacts, you activated the one you left up. EG: Leave Captured Ark up and it gets a counter, even if it didn't shuffle anything.
I agree that Captured Ark should have to get a counter, but I hold that counter is only added when you are done with your preparation phase--when you've decided by game rule not to deactivate it. So long as preparation phase is still going, you haven't technically made that decision (unless you choose to for whatever reason). So yeah, it's a superposition
But if there was a verbal declaration (not simply just pushing a hero into battle) of being done with the preparation phase before the beginning of the battle phase, that would be just as much a superposition. Even if you can go back and do the things you can do multiple times during prep phase, you're adding something that simply isn't in the diagram of a turn at this point.
Also, is this what you're saying: By asking your opponent if they are done activating artifacts, they are are forced to make a decision.
This is getting into elder territory... My posts are just sayin' it how I think it is (and if it's not - how it should be) - not what I've been told by elders.Quote from: Westy on December 05, 2012, 11:52:46 PMBut if there was a verbal declaration (not simply just pushing a hero into battle) of being done with the preparation phase before the beginning of the battle phase, that would be just as much a superposition. Even if you can go back and do the things you can do multiple times during prep phase, you're adding something that simply isn't in the diagram of a turn at this point.What? If you say "Imma rescue in a sec", you're just declaring your intention of finishing prep phase and entering battle phase. You don't enter battle phase until you attack with the hero.
Again, just clarifying that I'm not an elder and these are just my opinions.... so the skimmers don't assume I've heard it ruled this way...I think you're missing my point. Artifact activation phase is one segment of prep phase. You cannot complete prep phase until you complete artifact activation phase (you may deactivate an artifact, activate one, keep one active, or choose to have none active.)If you complete artifact phase and declare you intend to finish your prep phase and your opponent plays a dominant, you can't go back to artifact activation phase. You've already completed that and you only get one a turn.If you don't complete artifact phase, you can't enter battle anyway.
That's essentially allowing your opponent to manipulate how you make your turn by forcing you to pick artifacts whenever they ask. Having a psuedo-section of a phase that can be taken whenever is sloppy and has no precedent.
Quote from: Chris on December 06, 2012, 12:48:23 AMThat's essentially allowing your opponent to manipulate how you make your turn by forcing you to pick artifacts whenever they ask. Having a psuedo-section of a phase that can be taken whenever is sloppy and has no precedent.How can that be used for manipulation? If you haven't decided what you want to activate, you just say you haven't started your artifact activation sub-phase.
We will never get the community to start saying "I'm leaving this artifact up" and pausing for 2 seconds before starting the battle phase. The only time this will ever, ever come up is when someone has an issue with it, and in the meantime, it's a pointless step. I don't believe it's fair to anyone to have this rule that will only be enforced when a specific player wants it to be enforced.
the rule in redemption is that you can't rush through phases without giving your opponent an opportunity to play stuff. So this artifact thing is already a rule, it just that since it rarely comes up it is still there.
Quote from: ChristianSoldier on December 06, 2012, 01:13:06 AMthe rule in redemption is that you can't rush through phases without giving your opponent an opportunity to play stuff. So this artifact thing is already a rule, it just that since it rarely comes up it is still there.I still say it isn't rushing through a phase. I could spend 5 minutes in the prep phase, and you have those 5 minutes to play dominants if they want, I just don't decide whether I want to activate another artifact or not. I shouldn't have to say "I'm leavin' it active", I should just be able to continue at my own pace because it's my turn.But whatever. If that's the way you're ruling it, fine, but it seems lame to have to declare whether you're activating or not.
We will never get the community to start saying "I'm leaving this artifact up" and pausing for 2 seconds before starting the battle phase.
Therefore if your opponent asks to be made aware of when you have finished choosing your artifact, then you should honor their request.