Author Topic: G&H decks (and a question)  (Read 1601 times)

Offline Christopher

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G&H decks (and a question)
« on: May 17, 2013, 04:52:35 PM »
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I had a question about the G&H decks.  My son and I have been using these with no added cards so far.  We've played five games.  My son uses G and has never lost.  The best I've done is 5-4.  But it seems that the heroes and evil characters in that deck are stronger than the H deck.

Am I just getting bad luck on the draw?

And a question on capture: when a capture occurs, where does the captured character go: into the owner's land of bondage (which makes more sense as a bonus to the capturer) or to the capturer's land of bondage (which makes more "narrative" sense)? If the latter, is it to be understood that capturing an opponent is a less ideal win than defeating them outright (because the person who lost a character gets a chance to score off it)?

Offline Drrek

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Re: G&H decks (and a question)
« Reply #1 on: May 17, 2013, 04:56:01 PM »
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G deck is in general better than the H deck.

Captured characters go to the land of bondage of the player who captured them.
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Offline TimMierz

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Re: G&H decks (and a question)
« Reply #2 on: May 17, 2013, 04:56:24 PM »
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I'm not qualified to speak to the balance of the decks - I know there have been complaints, but I don't recall in which direction.

As far as capturing though, by default, whoever plays the capture card puts the soul in his own Land of Bondage. There are some cards that specifically say to do otherwise (Dungeon of Malchaiah, for instance), but usually they do give an extra option for your opponent to rescue. So it can be "less ideal", as you say.
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Offline TheJaylor

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Re: G&H decks (and a question)
« Reply #3 on: May 17, 2013, 05:04:45 PM »
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Generally, I do believe that the G is better than the H, although 5 times in a row seems a little weird... Might've been draw. The new starter decks are supposedly more balanced so those may be more conducive to helping you win more often.

These guys are right about capture and if you're worried about them having more Lost Souls to go after, then I'd suggest using Raiders' Camp. It's an Evil Fortress from Kings that gives you an extra block when you capture a hero.

Offline sepjazzwarrior

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Re: G&H decks (and a question)
« Reply #4 on: May 17, 2013, 06:48:12 PM »
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i made mock-up decks of the new starters and have been playing with them, and i find the ruth/judges deck wins far more often than the disciples/angels.  any one else done this and come up with a similar result?

Offline YourMathTeacher

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Re: G&H decks (and a question)
« Reply #5 on: May 17, 2013, 07:12:26 PM »
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i made mock-up decks of the new starters and have been playing with them, and i find the ruth/judges deck wins far more often than the disciples/angels.  any one else done this and come up with a similar result?

Don't get me started....  ;)

I will admit now that my playgroup has been playtesting the new starters for many months now. I have already expressed my concerns with the Elders. Even after the decks were tweaked over time, the Ruth/Judges deck has a 27-1 record in my group. My group is made up of primarily young players who are not highly competitive. Since I view this as the target audience of starter decks, I am concerned, especially since the lone loss was 5-4.

As far as the G/H decks go, I have not noticed any skewing in all my years. Ironically, I usually end up with the H deck when I play Sealed Deck, and I have only ever lost to other H decks.
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Offline SirNobody

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Re: G&H decks (and a question)
« Reply #6 on: May 17, 2013, 07:21:32 PM »
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Hey,

In playtesting there were some playtesters that experienced the I deck winning dispropotionately often and there were some playtesters that experienced the J deck winning dispropotionately often.

Tschow,

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Offline YourMathTeacher

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Re: G&H decks (and a question)
« Reply #7 on: May 17, 2013, 07:26:16 PM »
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In playtesting there were some playtesters that experienced the I deck winning dispropotionately often and there were some playtesters that experienced the J deck winning dispropotionately often.

I will reiterate my concern about the target audience, though. Was the playgroup that reported the disproportionate success of the J deck made up of highly competitive players?
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Offline Gabe

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Re: G&H decks (and a question)
« Reply #8 on: May 17, 2013, 08:07:11 PM »
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My play group is almost all young kids that are not competitive. We didn't see any imbalance in the final product. Earlier versions of the starters favored the Ruth offense though.
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Offline YourMathTeacher

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Re: G&H decks (and a question)
« Reply #9 on: May 17, 2013, 08:19:52 PM »
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Okay, sounds good. There may still be a leaning toward the one deck, but we'll assume that my numbers were still some anomaly, which theoretically would have to happen somewhere. And, if you watch the news, most anomalies do occur in Florida.  :o
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Offline Christopher

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Re: G&H decks (and a question)
« Reply #10 on: May 19, 2013, 07:07:29 PM »
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(G continues to win unabated, though last game at least was because I made a critical mistake.)

New question: when an evil character is converted, do they become a hero for the same player for whom they were formally evil? Or do they become a hero for the player who converted them?

browarod

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Re: G&H decks (and a question)
« Reply #11 on: May 19, 2013, 07:32:47 PM »
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Characters do not change control when converted (unless it specifies they do) so the player whose evil character it was would still control the hero.
« Last Edit: May 19, 2013, 07:35:45 PM by browarod »

Offline Christopher

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Re: G&H decks (and a question)
« Reply #12 on: May 19, 2013, 07:46:02 PM »
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Characters do not change control when converted (unless it specifies they do) so the player whose evil character it was would still control the hero.

Then at least I assume that the conversion means that the block attempt was unsuccessful, right?

Offline TheJaylor

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Re: G&H decks (and a question)
« Reply #13 on: May 19, 2013, 07:53:37 PM »
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Characters do not change control when converted (unless it specifies they do) so the player whose evil character it was would still control the hero.

Then at least I assume that the conversion means that the block attempt was unsuccessful, right?
Correct. Any card that removes the opposing player's character (and not yours in rescue attempts) means a successful rescue attempt or block, including conversions that all convert to territory.

 


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