Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: browarod on September 17, 2013, 03:40:11 PM
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Scenario: I have Gates of Samaria and King Omri (special ability unimportant) in territory and 1 Redeemed Soul. My opponent begins a rescue attempt with John (I) and TGT is in his territory.
Question: Can I block with King Omri? Why or why not?
Gates of Samaria: "Protect evil Kings of Israel in your territory from opponents...."
TGT: "<TGT Heroes> ignore each evil brigade that doesn't have at least 2 characters in play."
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The part of ignore that stops certain characters from entering battle does not target the characters, it just changes the gamestate such that those characters cannot block. So, no, GoS doesn't allow Omri to block.
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So protection only protects from things that "target"? Because "opponents" seems to me to mean anything used or caused by the opponent (under which I would include changes to game rules/state as a result of opponents) so unless protect has a limitation I would think Omri could block.
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The Guardian is correct. This ruling goes as far back as Priests, when the color guard LS was released and ruled not to allow ignored character to block.
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The Guardian is correct. This ruling goes as far back as Priests, when the color guard LS was released and ruled not to allow ignored character to block.
I don't even have to reply and I'm correct. Yes folks, I'm THAT good.
;)
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The Guardian is correct. This ruling goes as far back as Priests, when the color guard LS was released and ruled not to allow ignored character to block.
Alright, I can sort of understand why people call me Justin every once in awhile, due to the relative similarity of our names. But, seriously Gabe?
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The Guardian is correct. This ruling goes as far back as Priests, when the color guard LS was released and ruled not to allow ignored character to block.
I know it IS the rule, lol. I'm just trying to clarify how the abilities interact with each other (or don't, as seems the case here) to come up with that result.
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All protect abilities do is to stop certain abilities (and in the case of protection from discard, game actions) from targeting cards. So if an ability does not target a card, then any protect abilities that target that card do not affect the ability.
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Sorry, Jordan. At least I didn't confuse you with Britta... ;)
In my defense I have a head cold and have confused a number of things in the past couple days.
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All protect abilities do is to stop certain abilities (and in the case of protection from discard, game actions) from targeting cards. So if an ability does not target a card, then any protect abilities that target that card do not affect the ability.
I guess I'm just curious as to how an ability can affect something without targeting it.
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All protect abilities do is to stop certain abilities (and in the case of protection from discard, game actions) from targeting cards. So if an ability does not target a card, then any protect abilities that target that card do not affect the ability.
I guess I'm just curious as to how an ability can affect something without targeting it.
Because it targets the battlefield, which the card then tries to enter, but the state of the battlefield won't let it.
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So the battlefield is sentient now? lol
I'm just as curious to know how the battlefield can affect something without targeting it as I was about an ability.
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So the battlefield is sentient now? lol
Only as much as the game is, which keeps track of things like how many times you used holy grail.
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So the battlefield is sentient now? lol
Only as much as the game is, which keeps track of things like how many times you used holy grail.
Yeah, and it keeps track for all copies of that card, so I'd call that targeting. :P
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So the battlefield is sentient now? lol
Only as much as the game is, which keeps track of things like how many times you used holy grail.
Yeah, and it keeps track for all copies of that card, so I'd call that targeting. :P
Ok so even if it worked that way evil kings still wouldn't be able to block, because gates only protects you from opponents, and the opponent wouldn't be targeting the king, the battlefield would be.
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Ok so even if it worked that way evil kings still wouldn't be able to block, because gates only protects you from opponents, and the opponent wouldn't be targeting the king, the battlefield would be.
Who owns the ability? My opponent? Oh, I'm protected then. Precedence: Goliath allows the opponent to choose to put a new Hero in but that player's Wall of Protection still disallows it because the ability originates from Goliath. The game cares where the ability originates, not who/what is actually carrying it out.
That's how I see it, at least. Of course, I'm biased by my point of view. :P