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Very true, but the remove occurs at the same time as the interrupt and is privy to the occupied trigger:
Quote from: STAMP on December 28, 2011, 04:49:53 PMVery true, but the remove occurs at the same time as the interrupt and is privy to the occupied trigger:I think the key here is that the capture does complete (since it is an instant ability) and that causes a check for special initiative. At that point the player plays an interrupt card, and at that point the capture becomes incomplete again. Then the interrupt card's SA activates, and at that point the Herod's Dungeon site is empty again (since the capture is incomplete at this point).
or in this case shimei's malicious curse played on omri
I may be confused about this, so bear with me a moment. My understanding is that the reason negating Omri is not enough, is that special initiative only extends to attempting to stop the card that is directly responsible. Is this not the case?
The remove occurs at the same time as the interrupt and is privy to the occupied trigger:
Quote from: STAMP on December 28, 2011, 05:29:23 PMThe remove occurs at the same time as the interrupt and is privy to the occupied trigger:Call it madness, call it wisdom, call it whimsy, but I actually am starting to agree with Stamp. If the ability has completed (which it must to be able to interrupt), the site must be occupied. You're choosing the target at the time when it's occupied, and once you're removing it, it doesn't matter if that target is still an occupied site. I was already starting to believe such when arguing against him, but it seemed too crazy to be true.
The prevailing ruling is that "special initiative" takes place during the state of the battle pre-resolution of whatever's doing the removing.
Quote from: Minister Polarius on December 29, 2011, 12:39:05 PMThe prevailing ruling is that "special initiative" takes place during the state of the battle pre-resolution of whatever's doing the removing.Pol is correct. I understand what your are saying STAMP, and it's not a bad way to look at it. But it's not the way that "special initiative" has been ruled in the past. You are choosing to see the interrupt as happening after the capture. The current ruling basically sees the interrupt as going back in time to before the capture. Either one could make sense, but without compelling reason, it doesn't make sense to me to go against the status quo.
Ideally, I think what would be best is too radical for the current Redemption community. I think the interrupt/negate that is played in a losing by removal scenario should play like healing and territory class enhancements - it should match the brigade of a character in territory. [unnecessary personal criticism - yet nesessary for some]
yet necessary for some]