Author Topic: Gates of Samaria in battle.  (Read 7468 times)

Offline Prof Underwood

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Re: Gates of Samaria in battle.
« Reply #50 on: December 28, 2011, 05:18:01 PM »
+2
Very true, but the remove occurs at the same time as the interrupt and is privy to the occupied trigger:
I think the key here is that the capture does complete (since it is an instant ability) and that causes a check for special initiative.  At that point the player plays an interrupt card, and at that point the capture becomes incomplete again.  Then the interrupt card's SA activates, and at that point the Herod's Dungeon site is empty again (since the capture is incomplete at this point).

Offline STAMP

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Re: Gates of Samaria in battle.
« Reply #51 on: December 28, 2011, 05:29:23 PM »
0
Very true, but the remove occurs at the same time as the interrupt and is privy to the occupied trigger:
I think the key here is that the capture does complete (since it is an instant ability) and that causes a check for special initiative.  At that point the player plays an interrupt card, and at that point the capture becomes incomplete again.  Then the interrupt card's SA activates, and at that point the Herod's Dungeon site is empty again (since the capture is incomplete at this point).

I will repeat myself:

The remove occurs at the same time as the interrupt and is privy to the occupied trigger:

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Type: Hero Enh. • Brigade: Purple/Yellow • Ability: 3 / 2 • Class: None • Special Ability: If used by a N.T. Hero, interrupt an occupied Site, an evil Enhancement, or a non-human Evil Character and remove it from the game. • Identifiers: NT, Spiritual Gift • Verse: Luke 17:6
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Offline megamanlan

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Re: Gates of Samaria in battle.
« Reply #52 on: December 28, 2011, 07:20:33 PM »
0
or in this case shimei's malicious curse played on omri


Yes it would.

I may be confused about this, so bear with me a moment. My understanding is that the reason negating Omri is not enough, is that special initiative only extends to attempting to stop the card that is directly responsible. Is this not the case?

Yes, were talking that if Omri's effect was Negated later on, is the Site shuffled? That's what he's asking.
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Offline TimMierz

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Re: Gates of Samaria in battle.
« Reply #53 on: December 29, 2011, 09:05:34 AM »
0
The remove occurs at the same time as the interrupt and is privy to the occupied trigger:

Call it madness, call it wisdom, call it whimsy, but I actually am starting to agree with Stamp. If the ability has completed (which it must to be able to interrupt), the site must be occupied. You're choosing the target at the time when it's occupied, and once you're removing it, it doesn't matter if that target is still an occupied site. I was already starting to believe such when arguing against him, but it seemed too crazy to be true.
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Offline STAMP

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Re: Gates of Samaria in battle.
« Reply #54 on: December 29, 2011, 10:31:37 AM »
0
Madness.  Definitely madness.


;)
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Lamborghini_diablo

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Re: Gates of Samaria in battle.
« Reply #55 on: December 29, 2011, 12:09:00 PM »
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The remove occurs at the same time as the interrupt and is privy to the occupied trigger:

Call it madness, call it wisdom, call it whimsy, but I actually am starting to agree with Stamp. If the ability has completed (which it must to be able to interrupt), the site must be occupied. You're choosing the target at the time when it's occupied, and once you're removing it, it doesn't matter if that target is still an occupied site. I was already starting to believe such when arguing against him, but it seemed too crazy to be true.

But you can't play an enhancement on a hero who is no longer in battle, meaning if you play an interrupt on the hero, it cannot be in the site at that point.

Offline CJSports

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Re: Gates of Samaria in battle.
« Reply #56 on: December 29, 2011, 12:14:18 PM »
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This is about how mad it sounds.

I either play an interrupt on a hero that is not there or I play an interrupt that doesn't work because it is not fulfilling the requirement.

Wow... that would be weird.
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Offline Minister Polarius

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Re: Gates of Samaria in battle.
« Reply #57 on: December 29, 2011, 12:39:05 PM »
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The prevailing ruling is that "special initiative" takes place during the state of the battle pre-resolution of whatever's doing the removing. If you disagree with that, it's time for a new thread, but that's currently the way it is and as such FaaMS currently cannot stop HD.
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Offline STAMP

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Re: Gates of Samaria in battle.
« Reply #58 on: December 29, 2011, 01:01:11 PM »
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I do disagree.  Personally, I prefer that "special initiative" is only used for the losing by removal scenario, and it indeed requires the impacted player to play an interrupt or negate in battle by itself (no hero) in order to reverse the losing by removal scenario.  Quit screwing around with timing of instant abilities.

Ideally, I think what would be best is too radical for the current Redemption community.  I think the interrupt/negate that is played in a losing by removal scenario should play like healing and territory class enhancements - it should match the brigade of a character in territory.  [unnecessary personal criticism]
« Last Edit: December 29, 2011, 01:21:53 PM by Prof Underwood »
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Offline Prof Underwood

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Re: Gates of Samaria in battle.
« Reply #59 on: December 29, 2011, 01:25:04 PM »
0
The prevailing ruling is that "special initiative" takes place during the state of the battle pre-resolution of whatever's doing the removing.
Pol is correct.  I understand what your are saying STAMP, and it's not a bad way to look at it.  But it's not the way that "special initiative" has been ruled in the past.  You are choosing to see the interrupt as happening after the capture.  The current ruling basically sees the interrupt as going back in time to before the capture.  Either one could make sense, but without compelling reason, it doesn't make sense to me to go against the status quo.

Offline STAMP

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Re: Gates of Samaria in battle.
« Reply #60 on: December 29, 2011, 01:31:27 PM »
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The prevailing ruling is that "special initiative" takes place during the state of the battle pre-resolution of whatever's doing the removing.
Pol is correct.  I understand what your are saying STAMP, and it's not a bad way to look at it.  But it's not the way that "special initiative" has been ruled in the past.  You are choosing to see the interrupt as happening after the capture.  The current ruling basically sees the interrupt as going back in time to before the capture.  Either one could make sense, but without compelling reason, it doesn't make sense to me to go against the status quo.

To be honest, I/P/N and CBI/CBP/CBN is so wack right now...whatever.

This is the most logical solution, though:

Ideally, I think what would be best is too radical for the current Redemption community.  I think the interrupt/negate that is played in a losing by removal scenario should play like healing and territory class enhancements - it should match the brigade of a character in territory.  [unnecessary personal criticism - yet nesessary for some]
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Offline Prof Underwood

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Re: Gates of Samaria in battle.
« Reply #61 on: December 29, 2011, 01:55:08 PM »
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yet necessary for some]
I saw what you did there :)

Lamborghini_diablo

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Re: Gates of Samaria in battle.
« Reply #62 on: December 29, 2011, 04:09:41 PM »
+1
Stamp, I think what you're suggesting would just be more confusing.

Interrupt by nature means that something has started to happen, but you don't let it finish.

By your definition, Taylor Swift would have been able to give her whole speech before Kanye's interruption.  :P

Offline STAMP

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Re: Gates of Samaria in battle.
« Reply #63 on: December 29, 2011, 04:59:58 PM »
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Whatever.  I'm tired and hungry.  There are some locusts and wild honey with my name on them.
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