Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: adotson85 on November 29, 2010, 01:21:22 AM
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I'm attacked by a NT prophet and block with ananias banded to sapphira. I pass initiative and my opponent plays baptism of Jesus which negates sapphira and discards ananians. I respond wih treachery of jezebel to interrupt and redirect baptism of Jesus. What happens since this reactivates Sapphira's SA?
Ananias (Ap)
Type: Evil Char. • Brigade: Crimson • Ability: 4 / 5 • Class: None • Special Ability: May band to Sapphira without being negated, interrupted, or prevented. • Play As: May band to Sapphira. Cannot be negated.. • Identifiers: NT Male Human • Verse: Acts 5:1
Sapphira (Wo)
Type: Evil Char. • Brigade: Crimson • Ability: 6 / 8 • Class: None • Special Ability: All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers. • Identifiers: NT Female Human • Verse: Acts 5:9
Baptism of Jesus (Di)
Type: Hero Enh. • Brigade: Green • Ability: 1 / 3 • Class: None • Special Ability: Negate special abilities on Evil Characters and weapons. If used by a N.T. prophet, discard an evil card. Cannot be prevented. • Identifiers: None • Verse: Matthew 3:16
Deceit of Sapphira (G)
Type: Evil Enh. • Brigade: Crimson • Ability: None • Class: none • Special Ability: Discard all cards in battle (including yours). Cannot be prevented by an evil card. • Identifiers: NT, False Religious Practice • Verse: Acts 5:1-2
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You end up in a FbtN battle with Ann+Saph v. the N.T. Prophet. While Baptism of Jesus is CBP, when Treachery interrupts it and then indirectly reactivates Sapphira, it's being interrupted, not prevented.
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+1
That is how I ruled when Matt and dotson were playing, though I was not 100% certain, and suggested they post here for additional confirmation.