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Quote from: Kevinthedude on March 24, 2019, 02:10:31 PMAs for the Soul token, it would have no testament since Majestic Heavens never specifies a testament as an attribute of the token and the rules don't contain any default attributes for a Lost Soul token.Did you notice the identifier on Majestic Heavens? If yes, and you still don't think it indicates the LS attributes, what do you take it to mean?
As for the Soul token, it would have no testament since Majestic Heavens never specifies a testament as an attribute of the token and the rules don't contain any default attributes for a Lost Soul token.
The rules have stated for a long time that if a convert ability does not specify a brigade, that the default is to the brigade of the card that is doing the conversion. The rules state though that Multi is not a specific brigade and cannot be used. Therefore, when someone is converted from a multi brigade card that does not specify a brigade, the player gets to choose from the brigades on that card.
1. Yes, as commonly stated2. Yes, as commonly stated3. If 1 and 2 above are true, that would require you to be able to topdeck either NT or OT card from reserve (I.e. it would not have to be dual alignment). Otherwise for 1 above you would need to discard two cards that are both clay and purple, and for 2 you would need to have all ECs that are both gold and crimson. As for the Lost Soul token, since it matches the LS placed in the site and is not dependent on what card is topdecked, then it could be either OT or NT (NOT DUAL ALIGNMENT). First, I believe that is also consistent with numbers one and two above. However, I would compare even more to rulings on conversion. The rules have stated for a long time that if a convert ability does not specify a brigade, that the default is to the brigade of the card that is doing the conversion. The rules state though that Multi is not a specific brigade and cannot be used. Therefore, when someone is converted from a multi brigade card that does not specify a brigade, the player gets to choose from the brigades on that card.
While I agree with most arguments put forth here (both ways being viable), I can see the difficultly the Elders are facing and appreciate them reaching out to the Redemption Community. I think we may need to look at it from a different angle. With the introduction of Majestic Heavens is it possible that we now have a new mechanic, Create? Tokens are new to Redemption and the wording on Majestic Heavens may have inadvertently spawned a new mechanic that has similarities to existing rules/mechanics, but should be treated and defined on its own. Maybe we should take a long, hard and in-depth look at what the ramifications may be of trying to shoehorn a, possibly, new mechanic of Create into existing similar rules/functions/mechanics, as opposed to defining it to be unique unto itself in Redemption. Just throwing this out there after giving it some further thought.Godspeed,Mike
Create a TokenLast Updated:Released: 6/11/2018 (v5.1.0)How to Play● A create a token effect creates a token of a specified card type and puts it in a location.● A card with a create a token effect may have a "Token" identifier that describes the attributes of the createdtoken beyond the card type. The identifier only applies to the creation of a token, not to any other targeting of atoken on that card.● Unless otherwise specified, tokens are created in the territory of the player controlling the card with the create atoken effect.● Create a token effects are instant
I feel like Humble LS should be NT only, would that not solve the issue?
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Quote from: 777Godspeed on March 25, 2019, 10:03:11 AMWhile I agree with most arguments put forth here (both ways being viable), I can see the difficultly the Elders are facing and appreciate them reaching out to the Redemption Community. I think we may need to look at it from a different angle. With the introduction of Majestic Heavens is it possible that we now have a new mechanic, Create? Tokens are new to Redemption and the wording on Majestic Heavens may have inadvertently spawned a new mechanic that has similarities to existing rules/mechanics, but should be treated and defined on its own. Maybe we should take a long, hard and in-depth look at what the ramifications may be of trying to shoehorn a, possibly, new mechanic of Create into existing similar rules/functions/mechanics, as opposed to defining it to be unique unto itself in Redemption. Just throwing this out there after giving it some further thought.Godspeed,Mike That would be an excellent thing to add to the REG.QuoteCreate a TokenLast Updated:Released: 6/11/2018 (v5.1.0)How to Play● A create a token effect creates a token of a specified card type and puts it in a location.● A card with a create a token effect may have a "Token" identifier that describes the attributes of the createdtoken beyond the card type. The identifier only applies to the creation of a token, not to any other targeting of atoken on that card.● Unless otherwise specified, tokens are created in the territory of the player controlling the card with the create atoken effect.● Create a token effects are instantOh look, there it is.
I don't think it's a problem with being used with Unity at all though. Unity is "if all your [card type] meet condition [this condition]", right? Having an"or" in the condition is perfectly compatible and understandable.