Author Topic: Fishing Boat  (Read 5427 times)

Offline RTSmaniac

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Re: Fishing Boat
« Reply #25 on: June 21, 2011, 11:59:24 PM »
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bump for further discussion
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Offline Gabe

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Re: Fishing Boat
« Reply #26 on: June 22, 2011, 12:23:26 AM »
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The elders discussed this some time ago and Rob gave his stamp of approval.  I thought this had already been announced.  I apologize if it was not.

"If a Fortress with a holds ability does not describe how cards are both added and removed then you may add or remove cards during your preparation phase."

Works for me.

We have a ruling with Rob's stamp of approval. What's left to discuss?
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Offline crustpope

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Re: Fishing Boat
« Reply #27 on: June 22, 2011, 12:57:12 AM »
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Yeah, I am not sure what is left to discuss.  They may be removed or added during prep phase, other than that they may only be moved via the SA on fishing boat or due to an SA on another card.

not sure what is left to debate.
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Offline Crashfach2002

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Re: Fishing Boat
« Reply #28 on: June 22, 2011, 05:10:28 PM »
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I think Clift just likes to debate for the fun of it.

Offline CountFount

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Re: Fishing Boat
« Reply #29 on: June 22, 2011, 05:14:18 PM »
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I think Clift just likes to debate for the fun of it.

Nah. He just has slept since the last debate. Brain Rebooted.
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Offline JSB23

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Re: Fishing Boat
« Reply #30 on: June 25, 2011, 05:13:16 PM »
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Sorry if I'm slow but why can disciples be removed from boat?

The boat gives a remove condition (being placed beneath deck) so why can they be removed during prep?
An unanswered question is infinitely better than an unquestioned answer.

TheHobbit13

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Re: Fishing Boat
« Reply #31 on: June 25, 2011, 05:23:09 PM »
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Because it does not describe how they go in.
"If a Fortress with a holds ability does not describe how cards are both added and removed then you may add or remove cards during your preparation phase."

Offline JSB23

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Re: Fishing Boat
« Reply #32 on: June 25, 2011, 05:29:54 PM »
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Because it does not describe how they go in.
"If a Fortress with a holds ability does not describe how cards are both added and removed then you may add or remove cards during your preparation phase."
But why?

If there's a remove condition printed on the card doesn't that over ride the default?
An unanswered question is infinitely better than an unquestioned answer.

Rawrlolsauce!

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Re: Fishing Boat
« Reply #33 on: June 25, 2011, 05:36:02 PM »
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If there's a remove condition printed on the card doesn't that over ride the default? 
Yes or no: Does fishing boat describe how cards are BOTH added and removed?

TheHobbit13

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Re: Fishing Boat
« Reply #34 on: June 25, 2011, 05:40:19 PM »
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Because it does not describe how they go in.
"If a Fortress with a holds ability does not describe how cards are both added and removed then you may add or remove cards during your preparation phase."
But why?

If there's a remove condition printed on the card doesn't that over ride the default?

I believe they made the rule to make Goshen work, logically it applies to fishing boat as well. Other you could never place anybody in the fortress. You could make a rule that says you can put them  but cannot take them out however that would make Goshen useless.

Offline JSB23

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Re: Fishing Boat
« Reply #35 on: June 25, 2011, 05:51:49 PM »
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For Goshen since no input/output condition is listed you may put characters in and take them out in the prep phase.

For Fishing Boat since there is an output condition but no input condition you may put characters in during the prep phase but you may only take them out by using the output condition (being placed beneath deck).

This would go a long way towards balancing Disciples  :P
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Offline Gabe

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Re: Fishing Boat
« Reply #36 on: June 25, 2011, 06:20:23 PM »
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This would go a long way towards balancing Disciples  :P

Assuming that there is a "problem" with Disciples, Fishing Boat is hardly the culprit.
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Offline SomeKittens

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Re: Fishing Boat
« Reply #37 on: June 25, 2011, 06:20:48 PM »
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An input AND an output condition need to be specified in order for it to override.

Also: Goshen's useful?
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Offline Gabe

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Re: Fishing Boat
« Reply #38 on: June 25, 2011, 06:24:25 PM »
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Also: Goshen's useful?

It'll be more useful next year for at least a couple reasons.
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Offline EmJayBee83

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Re: Fishing Boat
« Reply #39 on: June 25, 2011, 06:26:19 PM »
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This would go a long way towards balancing Disciples  :P

Assuming that there is a "problem" with Disciples, Fishing Boat is hardly the culprit.
I don't understand how your statement follows.  JSB isn't saying that Fishing Boat is the problem with Disciples.  He is saying that if you eliminated unwarranted protection, non-negatable site access, or excessive drawing gained for essentially no cost that it would help to counterbalance the parts of Disciples that are broken.

Offline JSB23

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Re: Fishing Boat
« Reply #40 on: June 25, 2011, 06:33:27 PM »
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An input AND an output condition need to be specified in order for it to override.
But why?
that makes no logical sense
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Offline Minister Polarius

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Re: Fishing Boat
« Reply #41 on: June 25, 2011, 06:36:49 PM »
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I think it does. It allows you to have cards that function in some way as protection forts also have other abilities dealing with adding/removing cards (like Goshen, Fishing Boat, and Tower of Thebez). Granted the ruling came about as a hot fix for Goshen, but now that it's here it's a good rule.
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lp670sv

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Re: Fishing Boat
« Reply #42 on: June 25, 2011, 06:37:34 PM »
+1


this is less of a debate and more of "but wwwwwwwwwwwwhhhhhhhhhhyyyyyy can't i have the candy" at this point.

Offline EmJayBee83

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Re: Fishing Boat
« Reply #43 on: June 25, 2011, 06:40:31 PM »
+1
An input AND an output condition need to be specified in order for it to override.
But why?
Because that is how it has been ruled.

Quote
that makes no logical sense
Huh?  Rules need to be internally consistent, but why do you think they need to make logical sense? Seriously, what logical sense is there in drawing three cards at the beginning of a turn, or that protect beats cannot be negated or that immune followed by ignore is a stalemate or... ?


 


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