Author Topic: Fishing Boat  (Read 5411 times)

Offline RTSmaniac

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Fishing Boat
« on: May 01, 2011, 03:20:41 PM »
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Fishing Boat (Di)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Set this aside. Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn. • Identifiers: Holds up to 12 disciples. X = # of Heroes here • Verse: Luke 5:4 • Availability: Disciples booster packs ()

After I place heros in the boat during prep phase, can I also take them out of the boat the same prep phase?
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Offline JSB23

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Re: Fishing Boat
« Reply #1 on: May 01, 2011, 03:24:47 PM »
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No
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browarod

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Re: Fishing Boat
« Reply #2 on: May 01, 2011, 03:26:44 PM »
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You take them out during upkeep, not prep, and upkeep comes before prep.

Offline RTSmaniac

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Re: Fishing Boat
« Reply #3 on: May 01, 2011, 03:29:11 PM »
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Here's my example:

I have 2 disciples in territory. I place one in boat. Set other aside with Pentecost. Remove disciple out of boat.
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TheHobbit13

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Re: Fishing Boat
« Reply #4 on: May 01, 2011, 03:32:05 PM »
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Yes you can.

Offline RTSmaniac

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Re: Fishing Boat
« Reply #5 on: May 01, 2011, 03:38:38 PM »
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Can I move an angel in Chamber to territory during prep phase?

Chamber of Angels (AW)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Set this fortress aside. If holder's angel is being discarded, place it here instead. After two turns, return Hero to the top of your draw pile. • Play As: If holder's angel is being discarded, heal and place it here instead. After two turns, return Hero to the top of your deck. Chamber of Angels may hold any number of angels. • Identifiers: Play to set-aside area. • Verse: Revelation 4:8 • Availability: Angel Wars booster packs (Rare)

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browarod

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Re: Fishing Boat
« Reply #6 on: May 01, 2011, 04:00:44 PM »
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No, because it specifies how its contents are added and removed.

Apologies on the Fishing Boat question, I assumed you meant taking them out to use Boat's ability, but since you didn't mean that, Hobbit is correct.

Offline Minister Polarius

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Re: Fishing Boat
« Reply #7 on: May 01, 2011, 06:50:40 PM »
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Chamber does not have a "holds" abilifier.
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Offline Gabe

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Re: Fishing Boat
« Reply #8 on: May 01, 2011, 08:53:05 PM »
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Fortresses that allow you to add/remove characters as you wish, like Fishing Boat, KotW, Goshen, etc. can be used to add/remove/add/remove as many times as you need during your prep phase.  One of my favorite plays with Disciples is to put all but one in the Boat, use Pentecost on the remaining Hero and then remove the rest from the Boat.
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Offline RTSmaniac

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Re: Fishing Boat
« Reply #9 on: May 01, 2011, 10:35:05 PM »
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But thats what Im saying. It seems like to me that Fishing Boat is more like Chamber in that it specifically reads how you take disciples out of the boat.
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browarod

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Re: Fishing Boat
« Reply #10 on: May 01, 2011, 10:37:59 PM »
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But thats what Im saying. It seems like to me that Fishing Boat is more like Chamber in that it specifically reads how you take disciples out of the boat.
Chamber does not have a "holds" abilifier.

TheHobbit13

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Re: Fishing Boat
« Reply #11 on: May 01, 2011, 10:48:44 PM »
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Kingdoms does not have a hold identifier and it works just like fishing boat. Chamber does have a hold ability...but I don't know, seems to me that it is more clarifying than allowing you to take out. It allows  them to get out by going to your deck and most likely only.

Offline YourMathTeacher

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Re: Fishing Boat
« Reply #12 on: May 01, 2011, 10:58:32 PM »
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Chamber does not have a "holds" abilifier.

The card does have a "holds" abilifier.

Fortresses that allow you to add/remove characters as you wish, like Fishing Boat, KotW, Goshen, etc. can be used to add/remove/add/remove as many times as you need during your prep phase.  One of my favorite plays with Disciples is to put all but one in the Boat, use Pentecost on the remaining Hero and then remove the rest from the Boat.

KotW and Goshen (other than the promo) all say how and when characters are removed or added. It is not fair to include these with Fishing Boat, when Fishing Boat does not say the same thing. I think this whole idea of assumed prep phase entry and exit of characters into fortresses needs to be more clearly defined. I know this all came up before with Judge's Seat, but there is obviously a lack of clarity, especially for new players. This needs to be added to the sticky threads.
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Offline Prof Underwood

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Re: Fishing Boat
« Reply #13 on: May 01, 2011, 11:12:10 PM »
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KotW and Goshen (other than the promo) all say how and when characters are removed or added. It is not fair to include these with Fishing Boat, when Fishing Boat does not say the same thing.
Actually, I think that they should be in the same conversation.  Fishing Boat DOES say how characters are removed.  They are put on the bottom of the deck to give the player site access or the ability to draw cards.  I think RTS's question is a good one, and my leaning is that because Fishing Boat specifies how to take characters out, that you cannot remove them whenever you want to simply put one back into your territory.

Since Gabe seems to disagree, I'll take this discussion over to the other side, and will try to get back with an answer soon.

Offline Gabe

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Re: Fishing Boat
« Reply #14 on: May 02, 2011, 12:23:34 AM »
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The elders discussed this some time ago and Rob gave his stamp of approval.  I thought this had already been announced.  I apologize if it was not.

"If a Fortress with a holds ability does not describe how cards are both added and removed then you may add or remove cards during your preparation phase."

Works for me.
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Offline RTSmaniac

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Re: Fishing Boat
« Reply #15 on: May 02, 2011, 12:43:13 AM »
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"If a Fortress with a holds ability does not describe how cards are both added and removed then you may add or remove cards during your preparation phase."

Works for me.

Right, and this is what i was remembering too- it does say how they are removed and that's what i was going by.

Fishing Boat (Di)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Set this aside. Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn. • Identifiers: Holds up to 12 disciples. X = # of Heroes here • Verse: Luke 5:4 • Availability: Disciples booster packs ()
« Last Edit: May 02, 2011, 12:46:18 AM by RTSmaniac »
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Rawrlolsauce!

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Re: Fishing Boat
« Reply #16 on: May 02, 2011, 12:54:53 AM »
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I agree with Gabe. Fishing Boat doesn't "describe how cards are both added and removed", only removed. Therefore, the second part applies (you may add or remove during prep).

Offline Minister Polarius

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Re: Fishing Boat
« Reply #17 on: May 02, 2011, 01:18:56 AM »
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That ruling was well-announced too, idk how so many elders were totally unaware of it...oh yeah, because there's no unified ruling document.
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Offline SomeKittens

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Re: Fishing Boat
« Reply #18 on: May 07, 2011, 12:55:04 AM »
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Can Disciples be added or removed ONLY during prep, or can they be put in in other phases as well (say, discard)?
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Offline Professoralstad

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Re: Fishing Boat
« Reply #19 on: May 07, 2011, 07:23:06 PM »
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Can Disciples be added or removed ONLY during prep, or can they be put in in other phases as well (say, discard)?

They can be added or removed due to the Holds identifier only during prep; the only way to add or remove them during other phases is with a special ability (for example, Emp. Augustus would kick them all out of the Boat).
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Offline JSB23

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Re: Fishing Boat
« Reply #20 on: May 07, 2011, 11:55:28 PM »
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Sorry if I'm slow but why can disciples be removed from boat?

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Re: Fishing Boat
« Reply #21 on: May 08, 2011, 12:05:57 PM »
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I have an idea that could help end these types of arguments once and for all:

On every card that says "holds X", add an (open) or (closed) to the end.

(open) would mean you could add or remove cards at will during the prep phase, while (closed) means that only special abilities can add or remove cards.

Offline Kor

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Re: Fishing Boat
« Reply #22 on: May 08, 2011, 07:30:11 PM »
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The elders discussed this some time ago and Rob gave his stamp of approval.  I thought this had already been announced.  I apologize if it was not.

"If a Fortress with a holds ability does not describe how cards are both added and removed then you may add or remove cards during your preparation phase."

Works for me.


So can I take my opponent's heroes out of Demonic Stronghold after I capture them? Or place them in from my land of bondage?
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Offline Minister Polarius

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Re: Fishing Boat
« Reply #23 on: May 08, 2011, 07:33:36 PM »
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I would say that you can take them out, but captured characters wouldn't be much good for you. As for putting them in, I'd give a tentative yes to that as well.
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Offline Kor

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Re: Fishing Boat
« Reply #24 on: May 08, 2011, 07:42:45 PM »
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I would say that you can take them out, but captured characters wouldn't be much good for you. As for putting them in, I'd give a tentative yes to that as well.

Yeah I can't really think of too many good reasons for taking them out but its always good to know your options. :)
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