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for the most part i do agree with that explanation. but what if there was, say for instance, a card created that said 'convert a hero to an evil character. evil character retains its special ability'? wouldnt the ability work as stated, despite there being a 'hard rule' about converted heroes not retaining their special ability?
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No. Infact, I believe if your buddy has Thomas in Boat, you can't even put your Thomas in territory.
you can't put his cards in your deck. it's a game rule
I know that is the case for most rules and cards and agree with you. However there are certain "hard game rules" that cannot be overridden by any ability or card. Examples: hero abilities not converting to evil characters, characters not banding to opposite alignment, and the new 16 card hand limit vs. the old 8 card hand limit (I still think it is unnecessary and undesirable to have the new hand limit). I think that not putting cards in your deck that belong to someone else is one of those "hard" rules.
Some rules can be changed by card abilities. This isn't one of them.
I thought the new rule was that you could not have more than 16 cards in your hand at any one time. There was previously no limit. The limit of 8 cards at the end of your turn has not changed.
is there a special rule for 'your' in teams however? i thought there was, but i cant remember...
P.S. Is there any list of the "hard" rules that cannot be overridden?
are you sure prof? i thought the only thing that got changed by rob was playing sog or nj with a teammates sog/nj and doubt being played directly to battle. i thought the teams definition of 'your' stuck.