Author Topic: Herod's Dungeon  (Read 3229 times)

Offline RTSmaniac

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Re: Herod's Dungeon
« Reply #25 on: September 15, 2010, 01:46:18 PM »
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:(
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Professoralstad

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Re: Herod's Dungeon
« Reply #26 on: September 15, 2010, 05:30:47 PM »
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The more I look into it, the more I agree with Polarius. It seems unnecessarily complicated to have blocking characters that didn't block, but after they battle they are considered to have blocked. I would say that it would probably just be easier to say:

Block/s=EC entered battle vs. a Hero (e.g, when Herodias blocks, when you block with an Assyrian, etc.).
Blocking=EC is currently in battle vs. a Hero (e.g. if blocking, while you are blocking)
Blocked=EC was in battle vs. a Hero (e.g. Any EC that blocked a rescue attempt this turn)

Thorn in the Flesh might be potentially powerful, but it IS a Regional Promo...so that's okay right? Under the current rule it's pretty useless, and with all of the ways to discard evil enhancements/protect hand from discard abilities, it probably would be hard to pull off an awesome combo anyway.

I can't think of any other cards that would become overpowered if we removed the distinction, so unless there's something I'm not thinking of (which there very well could be) I think we should do it. I will bring it up on the other side of the board, and see what we can come up with.
« Last Edit: September 15, 2010, 05:47:03 PM by Professoralstad »
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Lamborghini_diablo

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Re: Herod's Dungeon
« Reply #27 on: September 15, 2010, 05:34:26 PM »
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On the flip side of powering up Thorn in the Flesh, its tricky to FORCE someone to lose their entire hand to it. Its up to them to put that hero into battle, so they would know the risk involved.

I like your definitions for these terms prof. They make sense and are much simpler. Though, I would change the first one to say both Block and Blocks. They should mean the same thing, but redemption wording can be picky, so it's good to clarify.

Offline Professoralstad

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Re: Herod's Dungeon
« Reply #28 on: September 15, 2010, 05:49:36 PM »
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On the flip side of powering up Thorn in the Flesh, its tricky to FORCE someone to lose their entire hand to it. Its up to them to put that hero into battle, so they would know the risk involved.

I like your definitions for these terms prof. They make sense and are much simpler. Though, I would change the first one to say both Block and Blocks. They should mean the same thing, but redemption wording can be picky, so it's good to clarify.

Fixed.

Also, before any change/official ruling is made, we will need to be certain that these definitions can't be abused in a non-fellowship-encouraging way. So if you have any potential easy to pull off and ridiculously OP'd combos based on my definitions, please let me know.
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Lamborghini_diablo

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Re: Herod's Dungeon
« Reply #29 on: September 15, 2010, 05:52:33 PM »
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That's pretty much my main job when rulings change.  :P

I'm a little busy with homework right now, but believe me, I'll be sure to check if anything can be massively abused with this.

Offline Red Dragon Thorn

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Re: Herod's Dungeon
« Reply #30 on: September 15, 2010, 06:07:38 PM »
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House in Bethany comes to mind as being potentially deadly against a demon banding chain now.
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Lamborghini_diablo

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Re: Herod's Dungeon
« Reply #31 on: September 15, 2010, 06:30:54 PM »
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True, but who's even used that card?

Offline Red Dragon Thorn

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Re: Herod's Dungeon
« Reply #32 on: September 15, 2010, 06:36:02 PM »
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Well, the reason that I don't is because it would only trigger once, if I knew it was going to trigger each time you banded a demon in I may consider it, after all if you come in with WS + Fallen Angel+ Somebody else, that's a lot of cards that I get to look at/discard. Plus in T2 WS X 5 :) :)
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Lamborghini_diablo

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Re: Herod's Dungeon
« Reply #33 on: September 15, 2010, 06:37:13 PM »
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well, wouldn't it be one reveal at a time, rather than looking at the top 7 x n? (where n = number of demons in battle)

So, you would reveal the top 7, discard one. put them back. reveal top 7 again, etc...

Offline Red Dragon Thorn

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Re: Herod's Dungeon
« Reply #34 on: September 15, 2010, 06:42:15 PM »
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Oh, right, I was thinking House sent them to the bottom. So maybe not as cool then ;)
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Offline The Guardian

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Re: Herod's Dungeon
« Reply #35 on: September 15, 2010, 08:05:30 PM »
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The idea of a demon banding to a human and Angel's Sword not triggering seems ludicrous to me so I'm in favor of whatever "ruling" or "option" that allows that (and other similarly worded abilities) to work. 
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline RTSmaniac

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Re: Herod's Dungeon
« Reply #36 on: September 28, 2010, 10:38:23 AM »
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bump
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Korunks

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Re: Herod's Dungeon
« Reply #37 on: June 30, 2011, 08:03:45 AM »
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I am sorry to necro this topic but we never got a definitive ruling on this.  Can we get one?  This strikes me as potentially important as we close in on the big tournaments of the season.  What constitutes a "block", "blocking", "blocks", "blocked"?  We had elder dissension in this thread has this been resolved?
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Offline Professoralstad

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Re: Herod's Dungeon
« Reply #38 on: June 30, 2011, 10:23:27 AM »
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I thought that there was Elder consensus and my proposed definitions from the previous page were for the most part adopted. I will see what I can find.

EDIT: After a brief search, it seems that the ruling was made official long enough ago that the actual REG was updated:

Quote from: REG>Glossary of Terms
Block

Blocking is the attempt to prevent a rescue. Only Evil Characters may block. Whenever an Evil Character enters the Field of Battle against a Hero (regardless of what point the battle is), that is considered a block.
« Last Edit: June 30, 2011, 10:28:26 AM by Professoralstad »
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