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These are not semantics games to me. I am making a very important point.
So yes, the old REG and rulebook have incomplete definitions of protect.
Quote from: Bryon on June 26, 2011, 04:20:50 PMThese are not semantics games to me. I am making a very important point. At my expense. You know what I am getting at, but you choose to throw semantics in my face to prove your own point.
Quote from: Bryon on June 26, 2011, 04:20:50 PMSo yes, the old REG and rulebook have incomplete definitions of protect. That was, and always has been, my point.
an annoying old analogy
You can save all the other gibberish
1) Negate, Protect, and Interrupt target special abilities only.2) Prevent, Ignore, and Immune target the cards they protect.
Quote1) Negate, Protect, and Interrupt target special abilities only.2) Prevent, Ignore, and Immune target the cards they protect.That's backwards, right? Prevent should be part of 1) and Protect should be part of 2).
Quote from: RedemptionAggie on June 27, 2011, 03:49:17 AMQuote1) Negate, Protect, and Interrupt target special abilities only.2) Prevent, Ignore, and Immune target the cards they protect.That's backwards, right? Prevent should be part of 1) and Protect should be part of 2).Even Bryon gets Aggied sometimes.
I helped create the rock/paper/scissors analogy. It has been helpful to players past and present. It helped us sort out a lot of confusion when it was first printed, and is still helpful to me when I teach new players today. Though you might call it "old," it is still relevant.
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The only Rock that has issues currently is Protection. There's only one real counter (Satan's Seat), and that's not hard enough. Ignore has Golgatha. Immune is pretty much dead this season.
Boston Nats was last season. There's a bunch of new hate for immunity. Tower is in play, so the brigades count. It's fairly effective against Ignore.The new sites are easily counterable? Huh.
As for my other comment, I still want to know why enhancements as character abilities aren't being made consistant.
I helped create the rock/paper/scissors analogy. I don't find it annoying in the least. It has been helpful to players past and present. It helped us sort out a lot of confusion when it was first printed, and is still helpful to me when I teach new players today.
Though you might call it "old," it is still relevant. I probably shouldn't feel offended when you call it "old and annoying," but honestly, it does hurt a little.
As for my posts being gibberish, well, I don't know if there is anything I could possibly feel about that other than a direct personal attack. If you did not intend it that way, then I apologize for being too sensitive.
Quote from: Smokey on June 27, 2011, 02:10:04 PMAs for my other comment, I still want to know why enhancements as character abilities aren't being made consistant.I still want to figure out how it's confusing. Enhancements are not characters. No one is arguing, or ever has argued, that enhancement abilities are character abilities. Would it be clearer if it said negate special abilities on Heroes? Because that's what "negate Heroes" is defined as. Were you ever confused why Potiphar's Wife was able to capture a male Hero when she played a Gold battle-winning enhancement? Or why when Esau the Hunter played Stocks, the Hero went to Raider's Camp? It's because even though the ability isn't on the character card, it is the character doing the ability. Enhancements are used by characters. The abilities on enhancements don't magically become character abilities. They are, and always will be, enhancement abilities. It's just that enhancements need characters to activate, and in many cases, it does matter which character uses which enhancement ("if used by a [insert identifier here], do this"). I'm sorry if you feel this is inconsistent. But several shorthand phrases have been introduced in the past couple sets, and the new set, and this was done after playtester agreement that they all made sense, and helped us to avoid making cards where the entire picture is covered by text, while at the same time, making cards with a variety of abilities. "Negate Heroes" was one of them, but we quite obviously did not intend to make it negate enhancements, and I assure you it never will. I don't know of any other people that see an inconsistency here, and if they do, they are free to speak up. But I certainly see nothing wrong with how the wording is interpreted on either cards that say "cannot be negated by X" and "negate X".
If a character has a target, enhancements count as their abilities.If a character is being targeted, enhancements don't count as their abilities.
However, enhancements are used by characters, so it would still be the character doing the negating in the case of CD.
Would it really be THAT problematic to lose Raiders Camp's ability to hold heroes captured by enhancements to make Thadd be balanced?
Quote from: Smokey on June 27, 2011, 05:29:23 PMWould it really be THAT problematic to lose Raiders Camp's ability to hold heroes captured by enhancements to make Thadd be balanced? There's far more that would be affected than just Raiders' Camp. Changing that would also change how immunity works, for example. Suddenly you'd be able to drop any old enhancement to get rid of my Nero, rather than needing an interrupt, negate, or regardless of immunity. As if immunity hadn't gotten nerfed enough by recent sets.
I find it funny how this thread was posted in Ruling Questions and wasn't a ruling question, but quickly turned into one.
I understand HOW it works, but why it isn't being made consistant bothers me.
Specifically, consistancy between these two ideas.QuoteIf a character has a target, enhancements count as their abilities.If a character is being targeted, enhancements don't count as their abilities.Enhancements should either NEVER count as abilities or should ALWAYS count as abilities.
YOU argued that enhancements count as character abilities. QuoteHowever, enhancements are used by characters, so it would still be the character doing the negating in the case of CD.
If there's no difference between a character who says "Negate all abilities in battle" or a character who played an enhancement that said that how are they not the same abilities.
Browarod raises a good point, and if a change is made to how Thaddeus is ruled, then it will be because of a clarification of "protect" vs. "immune" and other similar abilities.
Enhancement abilities NEVER count as character abilities. Character abilities are ONLY those that are printed on character cards, and abilities that characters may gain (such as Gathering of Angels, etc.). Enhancement abilities ALWAYS count as abilities used by characters, since in order to activate, enhancements need to be used by characters. Abilities used by characters consist of both character abilities and enhancement abilities.
Quote from: Ring Wraith on June 27, 2011, 06:12:01 PMI find it funny how this thread was posted in Ruling Questions and wasn't a ruling question, but quickly turned into one.Judging by my experience on the boards, I find it completely logical.In fact, just use this thread as an analogy for your next Sunday school class on predestination.