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Add the following to the triggered abilities entry:If two mandatory triggered abilities activate at the same time, the active player resolves all abilities they control in the order they choose, then inactive players resolve all abilities they control in the order they choose in turn order around the table.If two optional triggered abilities activate at the same time, the active player chooses whether or not to resolve all of their abilities first in the order they choose, then inactive players choose whether or not to resolve all abilities they control in the order they choose in turn order around the table.
Change the Dominant entry in the glossary to read as follows:A lamb or grim reaper illustration located in the icon box identifies a dominant. All special abilities on dominants cannot be negated. A dominant can be played at any time on the active players turn regardless of initiative. The active player has the first opportunity to play dominant cards during each phase of their turn. Then the opportunity to play dominant cards is given to inactive players in turn order. The opportunity to play dominants can be passed multiple times if needed. When all players have declined to play a dominant card the game may move to the next phase or turn.During the battle phase, the active player has the first opportunity to play dominants, regardless of initiative. The next opportunity is given to the inactive player who is being attacked, then passed to all other inactive players in turn order. Repeat this process to determine who is allowed to play dominants each after any special ability (or batch of special abilities) is complete.
So with this you can't just block and play Grapes? Did i read that right? You would have to give the active player the chance to play AoL?
So right after your opponent's draw, can you still drop Mayhem?
Quote from: h20tor on July 25, 2016, 12:54:27 PMSo right after your opponent's draw, can you still drop Mayhem?Yes, you just have to let your opponent play any Doms they want first.
I don't necessarily like that this nerfs defense slightly (insomuch as the Grapes/AotL example mentioned above) but I'm all for getting rid of dominant slapjack as a whole.
I dislike this only because it's a half-measure. The active player should have the option to do *everything* on his own phase before passing the option
I dislike this only because it's a half-measure. The active player should have the option to do *everything* on his own phase before passing the option.
Can you explain a but further? I don't understand what you mean by everything.
During your prep and discard (main 1 and 2 basically), like every other card game, the player whose turn it is always has the first option.
Many other card games do allow players "priority" during their turn; however, those same games (and especially "the" game we would be referencing) also have a stack, which allows each other player to respond.