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How to PlayImmune and protect abilities are interchangeable.Special Conditions (remove text)Immune and protect are targeted separately by abilities based on the name of the ability referenced. A card that negates immunity will not negate protection, and a card that is regardless of protection will not be able to affect an immune target.
How to PlayFor example, the phrase “regardless of protection” allows the modified ability to target any card that is immune or protected, even though it normally cannot.Special Conditions (remove)For example, if a card is immune, or both protected and immune, then “regardless of protection” would still not allow that card to be a target, as the immunity is not avoided.
A question I have is, is this kind of the opposite of the trend we've been moving to of keeping abilities distinct so as to simplify the game for new players (especially) as well as veterans? I suppose it's easy enough to teach people that "immune = protect", but for a parallel example, are exchange and search functionally the same as well? Or is that not a parallel scenario to this one?
If this happens would future cards just use "protect" (since that's been used almost exclusively of late anyway) for clarity/consistency?
Quote from: jesse on July 15, 2016, 05:59:17 PMA question I have is, is this kind of the opposite of the trend we've been moving to of keeping abilities distinct so as to simplify the game for new players (especially) as well as veterans? I suppose it's easy enough to teach people that "immune = protect", but for a parallel example, are exchange and search functionally the same as well? Or is that not a parallel scenario to this one?Immune and protect always do the exact same thing, we just have two ways of saying it. That has been true for several years now. We've only treated them differently based on the examples given in the first post.If AUTO enters battle and exchanges with Gideon in your territory, is that a search?If David, the Shepherd gets The Throne of David out of your deck and plays it, is that an exchange?See how search and exchange are different, even though at times they can function similarly?
I'll dissent this one. I actually would like Protection to be "protection from special abilities", like it used to be, and Immunity be "protection from special abilities and infinite toughness (0/*)". It distinguishes the two, as well as makes all the "protected from opponents" abilities a little less invincible.
Problem is that this makes all of the current soul protect abilities not work the same and other current uses of protect may not make sense anymore (I believe that came up when we discussed this particular option ourselves).
General DescriptionProtect abilities keep the target from being able to be targeted by special abilities used by the card and/or person which it is protected from, and also allow it to be unaffected by game rules which would normally affect it.How to PlayA card that is protected from a card or group of cards cannot be targeted by a special ability that is on any card to which it is protected, nor on an enhancement played on any character to which it is protected.A card that is protected from opponent or opponents cannot be targeted by any special ability on a card controlled by that opponent or opponents.Game rules do not apply to a card that is protected from the effect of the game rule.Protect abilities target the cards that gain the protected status.All protect abilities are ongoing.Default Conditions● Protect abilities last until the end of the phase in which they are used.● Characters cannot be protected from themselves.Special Conditions● Protection from cards only stops the card from being targeted by the special abilities of those cards, not from game rules influenced by those cards.● Protection from opponents only stops the card from being targeted by the special abilities on cards controlled by opponents, not from game rules influenced by those cards.● Protection from effects stops the card from being affected by game rules that result in those effects and cards with special abilities that result in those effects.
I agree with this change. Makes perfect sense to me.