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Of course we made FoS with Enoch in mind... You are correct that the ongoing prevent of band abilities is interrupted, the band can then activate. Once the band (and potential draw) are complete Enoch's prevent reactivates since it's ongoing. The interrupt portion has already completed and doesn't attempt to activate again so the band stays.
So I am confused why the band would stay if Enoch would kick back in and negate it?
So this makes sense if you play FoS on Enoch already in battle, but you can't play FoS on a different Hero and band in Enoch with it, right?
This line of reasoning also works for the negate band abilities lost soul correct?
Quick question doesn't Enochs ongoing prevent stop you from ever being able to play FoS since FoS is not a cannot be prevented?Kind of like the Moses scenario where you can't play a card on Moses unless it is a cannot be prevented or cannot be negated?
So let me get this straight you can't interrupt Coliseum with a card that says cannot be negated because Coliseum already knows the words cannot be negated are on the card and tosses it before it gets a chance to interrupt Coliseum.But Enochs ongoing prevent doesn't prevent the word band on FoS because it interrupts Enoch first. They're way too many rules to learn and understand the difference between this and that.