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Thank you so much for taking the time to respond, but I feel the questions still need an answer. In regards to:1) Assume I choose to resolve battle. This HAS come up in our last game. I played an evil character and enhancement JUST to proc the enhancement, knowing I would lose the battle2) My fault for being so vague. What happens if their 2 enhancements read "discard last GOOD enhancement played in battle"? Does just the last one go away, or both? I understand this is theoretically impossible as removal of my "last" good enhancement would transfer the initiative back to me, but the question remains.
Thank you so much for taking the time to respond, but I feel the questions still need an answer. In regards to:1) Assume I choose to resolve battle. This HAS come up in our last game. I played an evil character and enhancement JUST to proc the enhancement, knowing I would lose the battle
2) My fault for being so vague. What happens if their 2 enhancements read "discard last GOOD enhancement played in battle"? Does just the last one go away, or both? I understand this is theoretically impossible as removal of my "last" good enhancement would transfer the initiative back to me, but the question remains.
Answer to #3. Yes, the weapon would be discarded in this case.
Quote from: EmJayBee83 on April 29, 2014, 11:13:41 AMAnswer to #3. Yes, the weapon would be discarded in this case.Not if the warrior holding the enhancement hasn't entered battle. Weapons aren't played unless they enter battle. That's why you can put good weapons on warriors if your Opponent has Darius Decree active.
For clarification; while the enhancement was "equipped" outside of battle, the question assumes that the hero and their enhancement are put onto the battlefield......
To clarify regarding the double "negate last" question:
If the Hero plays 2 enhancements (perhaps they band in 2 Heroes with the ability to play an enhancement) and then the blocker has initiative, they could play 2 "negate the last good enhancement/card played" to negate both of the played good enhancements. Negate makes it so the negated thing never happened, so if you negate the second enhancement the first one then becomes the "last good enhancement played" and the second negate can thus target it.
I would respectfully disagree, and have seen it played the way I ruled in tournaments (including 2011 nationals) in that negate completely makes it so the card never had any impact on anything. Do you have something from the rules that supports your statement?
A negate ability takes a previously completed ability and undoes the effect of that ability.
To clarify regarding the double "negate last" question: The "last" enhancement to be played of a specific alignment is simply the most recent one to have been played, it's not one specific enhancement. If the Hero plays 2 enhancements (perhaps they band in 2 Heroes with the ability to play an enhancement) and then the blocker has initiative, they could play 2 "negate the last good enhancement/card played" to negate both of the played good enhancements. Negate makes it so the negated thing never happened, so if you negate the second enhancement the first one then becomes the "last good enhancement played" and the second negate can thus target it.Hopefully that makes sense.
The only ability that has us treat something as if it never happened is instead