Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Master Q on May 11, 2013, 12:24:02 PM

Title: Easy LS Q
Post by: Master Q on May 11, 2013, 12:24:02 PM
Does the negater LS stop the CBP LS? Or do abilities that grant CBP automatically get CBP status themselves?

CBP: "Unless a Covenant is in play, the first evil Enhancement you play each battle cannot be prevented by a good card."

Negater: "Beginning in the phase after this card is put in play, negate all special abilities on Lost Soul cards (except this one)."

Also, if two negaters are in play, and one is taken out, does the other one kick in immediately afterward, sometime later, or never?

Title: Re: Easy LS Q
Post by: Captain Kirk on May 11, 2013, 12:28:54 PM
Does the negater LS stop the CBP LS? Or do abilities that grant CBP automatically get CBP status themselves?

No CBP works because of the reason you listed.

Quote
Also, if two negaters are in play, and one is taken out, does the other one kick in immediately afterward, sometime later, or never?

Once the first leaves play the 2nd kicks in.

Kirk
Title: Re: Easy LS Q
Post by: Master Q on May 11, 2013, 12:47:13 PM
Excellent thanks for the confirmation.
Title: Re: Easy LS Q
Post by: Josh on May 11, 2013, 02:15:40 PM
Does the negater LS stop the CBP LS? Or do abilities that grant CBP automatically get CBP status themselves?

No CBP works because of the reason you listed.

To be more specific, all abilities that grant CBP/CBI/CBN are themselves now CBN.  They function basically like identifiers.  So the negator LS can never negate the CBP LS, regardless of which was in play first.
SimplePortal 2.3.3 © 2008-2010, SimplePortal