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When you are losing the battle by removal, you are granted special initiative to play an Enhancement that will interrupt or negate the card that is causing your character's removal. You are considered to be losing by removal when an opponent's special ability, or a game rule that has been triggered by an opponent's special ability, would leave you with no character in battle when the special ability has completed.
Would it make a difference if the card played ended both battles? (Deceit of Sapphira/Rizpah's Sackcloth)
Kirk, the thread you referenced was more in relation to negates than special initiative. We did rework the definition of SI last year though. Here is what it says. QuoteWhen you are losing the battle by removal, you are granted special initiative to play an Enhancement that will interrupt or negate the card that is causing your character's removal. You are considered to be losing by removal when an opponent's special ability, or a game rule that has been triggered by an opponent's special ability, would leave you with no character in battle when the special ability has completed.I believe "losing the battle by removal" in the first sentence only applies to the current battle. Therefore if you removea character in another battle, even if it would leave no other character on that side of the battle, the controller would not get SI because the character being removed is not the current battle.
Quote from: Minister Polarius on October 23, 2012, 02:09:10 PM2. I've always played, had it explained, and seen it ruled that if a side-battle causes the removal of the opposing side in the main battle, after its conclusion that side gains special initiative to interrupt whatever caused the side-battle. It's always seemed weird to me but it is nonetheless how it has been ruled in the past.I think the reasoning for Number 2 (which is also correct, as far as I know) is that a side battle takes place instantaneously with respect to the main battle, so all the abilities that result from the side battle are similar to one card with multiple abilities. For example, if I played a card that said "Discard a Hero. Draw a card. Remove a Site from the Game. Band to a demon." then all of those other abilities would happen before the Hero gets a chance to negate the discard (which may or may not negate the rest). Similarly, the side battle resolves before you get a chance to negate it.
2. I've always played, had it explained, and seen it ruled that if a side-battle causes the removal of the opposing side in the main battle, after its conclusion that side gains special initiative to interrupt whatever caused the side-battle. It's always seemed weird to me but it is nonetheless how it has been ruled in the past.
Redoubter is correct. Side battles confuse most of us but we must remember that it is initiated due to an instant special ability. In Kirk's scenario, special initiative in the original battle is not determined until King Rehoboam's special ability completes, as Redoubter infers. Then at that point the opponent may play an interrupt or negate that targets the special ability that causes the removal, which in this case is King Rehoboam's special ability.
If this is not the case due to some new rule, then a hole has opened in the dike so you better line up a bunch of Dutch boys.
A side battle ability is an instant ability. It is not "interrupt-and-insert-abilities". As such, here are some other things that have been played incorrectly over the years:1. Dominants can be played during a side battle but their ability cannot be carried out until the side battle completes.2. Optional abilities that were put in play prior to the side battle cannot insert their abilities until the side battle completes, e.g. artifact such as Unholy Writ.
Quote from: STAMP on February 21, 2013, 12:30:23 PMA side battle ability is an instant ability. It is not "interrupt-and-insert-abilities". As such, here are some other things that have been played incorrectly over the years:1. Dominants can be played during a side battle but their ability cannot be carried out until the side battle completes.2. Optional abilities that were put in play prior to the side battle cannot insert their abilities until the side battle completes, e.g. artifact such as Unholy Writ.I don't agree with this. What about a second battle created by Grapes of Wrath? It was created by a special ability, so do the same rules apply?
If that were true then you would not be able to play any enhancements in a Side Battle, unless they were attached to the character entering battle (i.e. play next, or placed by Agur).
It seems to me that the initiation of the Side Battle is instant,
but the rest of the battle follows the normal rules of a battle, in which SAs can be inserted and dominants can be played.
Quote from: YourMathTeacher on February 21, 2013, 02:08:53 PMIf that were true then you would not be able to play any enhancements in a Side Battle, unless they were attached to the character entering battle (i.e. play next, or placed by Agur).Actually the opposite is true.
Quote from: STAMP on February 21, 2013, 04:46:15 PMQuote from: YourMathTeacher on February 21, 2013, 02:08:53 PMIf that were true then you would not be able to play any enhancements in a Side Battle, unless they were attached to the character entering battle (i.e. play next, or placed by Agur).Actually the opposite is true.I'm afraid I don't follow. Please explain, and use small words so that I am sure to understand.
Just because chicken little says the sky is falling does not mean we need to bring in "dutch boys" or administer a full regression analysis. All I've seen so far in Stamp's posts is a misrepresentation of the rules as they pertain to side battles. I can't even call it a misinterpretation because I haven't seen any rules referenced in the related posts, in or out of context.