Author Topic: Doubt  (Read 4251 times)

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Doubt
« on: October 05, 2011, 01:45:46 AM »
0
So if I have Cov. of Death up and I play Doubt is Doubts SA negated when the card is placed on the table as a character thus stopping it from being discarded? Or is it because it was a dom when the SA went off that part is cbn?

Doubt
Type: Grim Reaper • Brigade: None • Ability: None • Class: None • Special Ability: Place in any territory. When played, this card becomes an orange brigade 0/12 Evil Character until end of turn. • Play As: Place in any territory. When played, convert this card to an orange brigade 0/12 Evil Character until end of turn. • Identifiers: Generic OT Genderless (not Human, not Demon) • Verse: Deuteronomy 28:66 • Availability: Priests booster packs (Ultra Rare)

Covenant with Death (FF2)

Type: Curse • Brigade: Pale Green/Brown • Ability: 2 / 4 • Class: None • Special Ability: Negate characters. Restrict players from playing Enhancements unless a character is opposed in battle. Cannot be negated. • Identifiers: None • Verse: Isaiah 28:15 • Availability: Faith of our Fathers Extended booster packs (None)
3 Prophets Packs ftw

Offline Irish_Luck

  • Trade Count: (+2)
  • Jr. Member
  • **
  • Posts: 225
  • Good Luck
    • -
    • Northeast Region
Re: Doubt
« Reply #1 on: October 05, 2011, 07:47:03 AM »
+2
I don't think so because I am pretty sure Dominants can not be negated.
Go Dolphins!

Offline I am Knot a Blonde!

  • Trade Count: (+12)
  • Sr. Member
  • ****
  • Posts: 609
  • You are now breathing manually.
    • -
    • Southeast Region
    • www.google.com
Re: Doubt
« Reply #2 on: October 05, 2011, 09:50:20 AM »
0
but it is no longer a dominant... it is a charachter. Just like an evil charachter is no longer an EC when converted...

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Doubt
« Reply #3 on: October 05, 2011, 09:59:22 AM »
0
but it is no longer a dominant... it is a charachter. Just like an evil charachter is no longer an EC when converted...

When it's ability was activated, it was a dominant. It doesn't have an ability as an EC.
Press 1 for more options.

Offline I am Knot a Blonde!

  • Trade Count: (+12)
  • Sr. Member
  • ****
  • Posts: 609
  • You are now breathing manually.
    • -
    • Southeast Region
    • www.google.com
Re: Doubt
« Reply #4 on: October 05, 2011, 10:01:38 AM »
0
but, if you had a card that discarded an EC, it would discard doubt. If you had a card that discarded an evil dominant, it would not discard doubt (while a 0/12 EC)... right?

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Doubt
« Reply #5 on: October 05, 2011, 10:02:10 AM »
+1
So if I have Cov. of Death up and I play Doubt is Doubts SA negated when the card is placed on the table as a character thus stopping it from being discarded? Or is it because it was a dom when the SA went off that part is cbn?
The SA on the dominant CBN, therefore Doubt will still only be a 0/12 Orange EC for the turn that it is played.  However, if Doubt survives the turn it is not discarded, but just stays in your territory as an evil card that doesn't do anything (unless it gets returned to your deck and reset).

I think this is the case regardless of whether Cov. of Death is active, though.

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Re: Doubt
« Reply #6 on: October 05, 2011, 10:50:50 AM »
0
but it is no longer a dominant... it is a charachter. Just like an evil charachter is no longer an EC when converted...

When it's ability was activated, it was a dominant. It doesn't have an ability as an EC.
It does have an ability I can see it right there on the card.
3 Prophets Packs ftw

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Doubt
« Reply #7 on: October 05, 2011, 10:57:30 AM »
0
but it is no longer a dominant... it is a charachter. Just like an evil charachter is no longer an EC when converted...

When it's ability was activated, it was a dominant. It doesn't have an ability as an EC.
It does have an ability I can see it right there on the card.

That ability only applies as a dominant though. It basically just adds a temporary identifier.

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Doubt
« Reply #8 on: October 05, 2011, 10:58:05 AM »
0
but it is no longer a dominant... it is a charachter. Just like an evil charachter is no longer an EC when converted...

When it's ability was activated, it was a dominant. It doesn't have an ability as an EC.
It does have an ability I can see it right there on the card.

It does. But it doesn't have an ability that activates as a character, which is what I meant. When it's ability activated, it was a dominant, and dominant abilities can never be negated. It would be similar to Michael playing Innumerable with CwD up.
Press 1 for more options.

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Re: Doubt
« Reply #9 on: October 05, 2011, 11:02:38 AM »
0
Yes but a character can be negated in a later phase yes? Doubt would no longer be a Dom thus it would still be a character but not discard it's self.
3 Prophets Packs ftw

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Doubt
« Reply #10 on: October 05, 2011, 11:08:50 AM »
0
Yes but a character can be negated in a later phase yes? Doubt would no longer be a Dom thus it would still be a character but not discard it's self.

"Until end of turn" is not a negatable ability. It's a condition of an ability that was CBN when played, so it remains CBN.
Press 1 for more options.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Doubt
« Reply #11 on: October 05, 2011, 12:41:22 PM »
0
I have another question about why Doubt may not actually do anything. Why doesn't its SA activate when it blocks?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Re: Doubt
« Reply #12 on: October 05, 2011, 01:01:33 PM »
0
Yes but a character can be negated in a later phase yes? Doubt would no longer be a Dom thus it would still be a character but not discard it's self.

"Until end of turn" is not a negatable ability. It's a condition of an ability that was CBN when played, so it remains CBN.
I still don't understand how it's ability is still cbn when it is no longer a Dom and is somehow still cbn which doesn't make any sense in regards to how negating works. I understand that it used to be a Dom but saying it's like saying something used to be cbn so does that still mean it's cbn? No it's not cbn.
« Last Edit: October 05, 2011, 01:04:26 PM by Isildur »
3 Prophets Packs ftw

browarod

  • Guest
  • Trade Count: (0)
Re: Doubt
« Reply #13 on: October 05, 2011, 01:08:39 PM »
0
The only part of Doubt's ability that is still active when it becomes a character is the "until end of turn" restriction on how long it's treated as a character. Since that restriction was part of a CBN ability, nothing can negate it and Doubt ceases to be a character at the end of that turn.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Doubt
« Reply #14 on: October 05, 2011, 01:16:25 PM »
0
The only part of Doubt's ability that is still active when it becomes a character is the "until end of turn" restriction on how long it's treated as a character. Since that restriction was part of a CBN ability, nothing can negate it and Doubt ceases to be a character at the end of that turn.
Says whom? There's nothing on the card or in the rules to suggest its full SA doesn't activate when it enters battle as an EC.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Doubt
« Reply #15 on: October 05, 2011, 01:17:27 PM »
0
I have another question about why Doubt may not actually do anything. Why doesn't its SA activate when it blocks?

Yeah, that one I can't answer. Good thing no one except Rawrlolsauce ever uses it...
Press 1 for more options.

browarod

  • Guest
  • Trade Count: (0)
Re: Doubt
« Reply #16 on: October 05, 2011, 01:45:50 PM »
0
The only part of Doubt's ability that is still active when it becomes a character is the "until end of turn" restriction on how long it's treated as a character. Since that restriction was part of a CBN ability, nothing can negate it and Doubt ceases to be a character at the end of that turn.
Says whom? There's nothing on the card or in the rules to suggest its full SA doesn't activate when it enters battle as an EC.
I was attempting to clarify for Isildur on why Doubt in territory still ceases to be a character at end of turn even with something like Cov w/ Death active. Battle is a completely different ball of wax and my comment was not referring to it in any way.

If I had to guess on why it doesn't activate when entering battle, I would say that perhaps it acts like a placed card, and those don't reactivate in battle.
« Last Edit: October 05, 2011, 01:48:29 PM by browarod »

Offline Isildur

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4775
  • Mr. Deacon
    • -
    • Southwest Region
Re: Doubt
« Reply #17 on: October 05, 2011, 01:58:48 PM »
0
The whole point is that it's a character and when it enters battle it's a character. It's a character with a sa just like any other character so why doesn't it work the same way?
3 Prophets Packs ftw

Offline lightningninja

  • Trade Count: (+19)
  • Hero Member
  • *****
  • Posts: 5397
  • I'm Watchful Servant, and I'm broken.
Re: Doubt
« Reply #18 on: October 05, 2011, 02:01:37 PM »
0
When the ability activates, it has an "end of turn" ability that cannot be negated (because it is a dominant). No matter what happens after that, whether or not it is an ec, Cov. with death cannot negate the ability because when it activated it was a domiant, "end of turn" ability which means it can't be negated until the end of the turn.
As a national champion, I support ReyZen deck pouches.

lp670sv

  • Guest
  • Trade Count: (0)
Re: Doubt
« Reply #19 on: October 05, 2011, 02:17:26 PM »
0
The only part of Doubt's ability that is still active when it becomes a character is the "until end of turn" restriction on how long it's treated as a character. Since that restriction was part of a CBN ability, nothing can negate it and Doubt ceases to be a character at the end of that turn.
Says whom? There's nothing on the card or in the rules to suggest its full SA doesn't activate when it enters battle as an EC.

The SA specifies that it activates when doubt enters play though.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Doubt
« Reply #20 on: October 05, 2011, 02:57:05 PM »
0
Quote
Place in any territory. When played, this card becomes an orange brigade 0/12 Evil Character until end of turn.
The place is independent of the "when played."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

lp670sv

  • Guest
  • Trade Count: (0)
Re: Doubt
« Reply #21 on: October 05, 2011, 03:03:24 PM »
0
Quote
Place in any territory. When played, this card becomes an orange brigade 0/12 Evil Character until end of turn.
The place is independent of the "when played."

But the "Until end of Turn" is Not. Until the "When Played" kicks in it's still a dominant, which cannot be negated and as has been stated cannot be negated is cannot be negated, it doesn't lose the CNB when it changes to a character

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Doubt
« Reply #22 on: October 05, 2011, 03:16:42 PM »
0
That's not what I'm talking about. You said all the other stuff turns off when it becomes a character. I say, why? In fact, I contend that it doesn't, and Doubts horrible wording has done it in even more than we realized when it was discovered putting it in another player's territory won't let him block with it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

lp670sv

  • Guest
  • Trade Count: (0)
Re: Doubt
« Reply #23 on: October 05, 2011, 03:24:52 PM »
0
That's not what I'm talking about. You said all the other stuff turns off when it becomes a character. I say, why? In fact, I contend that it doesn't, and Doubts horrible wording has done it in even more than we realized when it was discovered putting it in another player's territory won't let him block with it.

I don't think it necassarily turns off, just doesn't activate. the second part doesn't activate because it specifies that it happens when it goes in play. the first part doesn't activate because it would make the card useless. I block with it, and then I'm forced to place it in a territory. I can't choose a new blocker because I already blocked, so I automatically lose that RA.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Doubt
« Reply #24 on: October 05, 2011, 03:32:25 PM »
0
Just because an SA is bad or doesn't do what was intended doesn't mean we get to ignore it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal