Author Topic: Feedback Welcome - Make "Choose Opponent" Distinct  (Read 1141 times)

Offline Gabe

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Feedback Welcome - Make "Choose Opponent" Distinct
« on: July 15, 2016, 05:23:45 PM »
+4
In an effort to keep abilities distinct we're looking at removing the components of withdraw and present from the "Choose Opponent" special ability (aka - choose the blocker or choose the rescuer).

Here's what this might look like with changes in bold italics:

Quote from: REG > Choose Opponent
How to Play
A choose opponent ability used before a blocker is presented forces your opponent to block with the chosen character, instead of allowing them to choose their blocker.
A choose opponent ability used after a blocker is presented removes all characters your opponent controls in battle and puts the selected character in battle. If any character in battle cannot be removed by the choose opponent ability, then no character can be added via that ability.

A choose opponent ability targets both the character(s) to be removed from battle and the character to be put into battle (and the blocking player if no blocker has yet been presented, restricting them from being able to present an initial blocker of their choosing).

A choose opponent ability is instantaneous.
 
Default Conditions
The character targeted to be put into battle must come from the hand of the player using the choose opponent ability or from a territory.
Characters removed from battle by a choose opponent ability are returned to their owner's territory.

Special Conditions
A choose opponent ability used before the initial blocker is presented cannot be interrupted (though it can be prevented).

We welcome your feedback and questions about how this might impact the game we all enjoy.
« Last Edit: July 17, 2016, 12:07:38 PM by Gabe »
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Offline jesse

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #1 on: July 15, 2016, 05:54:54 PM »
+2
Without knowing all the implications, I'm in favor as I overall support abilities being distinct in order to simplify the game for everyone.
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Offline kram1138

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #2 on: July 15, 2016, 08:37:46 PM »
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As I've said before, I actually think having non distinct abilities is more intuitive to me. You are,  in reality,  performing the exact same action as a withdraw, so it makes sense to me that choose the blocker would be a withdraw. But I wouldn't violently protest either way.
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Offline The Schaefer

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #3 on: July 16, 2016, 06:01:35 AM »
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I would probably specify where the characters removed from battle go as a default Condition. Just to eliminate the off chance of someone thinking it a remove from the game effect.

Offline Josh

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #4 on: July 17, 2016, 09:44:24 AM »
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I support this ruling.
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Offline egilkinc

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #5 on: July 17, 2016, 10:25:01 AM »
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Also, would it be good to indicate which character(s) an interrupt can be played on? If the new character is a different brigade, can an interrupt be played on the character being removed? Or, can it be played on the new character? Thanks

Offline Josh

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #6 on: July 17, 2016, 10:43:46 AM »
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Also, would it be good to indicate which character(s) an interrupt can be played on? If the new character is a different brigade, can an interrupt be played on the character being removed? Or, can it be played on the new character? Thanks

Nope.  Special initiative, which would be required to play an interrupt on the character being removed, can only be played if you will be left with no characters on your side of the battle after an ability resolves.  In this case, you will have 1 character still in battle (just probably not the one you want  ;) )
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Offline ag4hosea

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #7 on: July 17, 2016, 11:49:35 AM »
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I would probably specify where the characters removed from battle go as a default Condition. Just to eliminate the off chance of someone thinking it a remove from the game effect.

 +1     My sentiments exactly.
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Offline Gabe

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #8 on: July 17, 2016, 12:08:14 PM »
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I would probably specify where the characters removed from battle go as a default Condition. Just to eliminate the off chance of someone thinking it a remove from the game effect.

I've added that suggestion to the default conditions.
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Offline egilkinc

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Re: Feedback Welcome - Make "Choose Opponent" Distinct
« Reply #9 on: July 19, 2016, 12:31:34 AM »
+1
Nope.  Special initiative, which would be required to play an interrupt on the character being removed, can only be played if you will be left with no characters on your side of the battle after an ability resolves.  In this case, you will have 1 character still in battle (just probably not the one you want  ;) )

Great! I was just curious if an explanation of this would be appropriate on the Choose Opponent page - maybe under Special Conditions. I could foresee this as being confusing - "wait, which one can I play an interrupt on?" Something to the effect of, "Once a Choose Opponent ability is played it may not be interrupted until the ability is completed, at which point an interrupt can be played on the new blocker."
Thanks!

 


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