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QuoteThey said Protection = protect from harm, CBN = protect from negates.Well there's the problem. Protection has nothing to do with harm. Cards say what they protect from. PoA protects from evil cards. Lampstand protects from evil Dominants. Wall of Protection protects your characters from your opponent's cards. If protect means protect from harm then Wall of Protection is the most glorified piece of eye candy in the history of Redemption since banding isn't considered harm.
They said Protection = protect from harm, CBN = protect from negates.
Protection of AngelsType: Hero Enh. • Brigade: Silver • Ability: 2 / 3 • Class: None • Special Ability: All Heroes in Holder's territory are immune to harm or effect until end of turn. • Play As: Protect all Heroes in holder’s territory until end of turn. • Identifiers: OT, Involves Music • Verse: Psalms 91:11 • Availability: Warriors booster packs (Uncommon)Type: Hero Enh. • Brigade: Silver • Ability: 2 / 3 • Class: None • Special Ability: Interrupt the battle and protect all Heroes in play and set aside areas from evil cards until end of turn. • Identifiers: OT, Involves Music • Verse: Psalms 91:11 • Availability: Priests booster packs (Common)
Quote from: Sean on November 15, 2009, 12:04:28 AMQuoteThey said Protection = protect from harm, CBN = protect from negates.Well there's the problem. Protection has nothing to do with harm. Cards say what they protect from. PoA protects from evil cards. Lampstand protects from evil Dominants. Wall of Protection protects your characters from your opponent's cards. If protect means protect from harm then Wall of Protection is the most glorified piece of eye candy in the history of Redemption since banding isn't considered harm.I would agree with you if Wall said protect from harm - But it doesn'tWall of ProtectionType: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: Place this site in your territory. No character in your territory may be brought into battle by an opponent. • Play As: Place this site in your territory. Characters in your territory are protected from being brought into battle by an opponent. • Identifiers: None • Verse: I Kings 9:15 • Availability: Apostles booster packs (Ultra Rare)It very clearly states what it protects from - Them being brought into battle.
You can't be protected from negation, it goes back to the whole rock/paper/scissors thing.
The second sentence of Destruction says "that artifact," which refers to the artifact that was discarded. If there was no discarded artifact, then there is no "that artifact."
Does it make a difference that the second sentence of Destruction doesn't actually say "that artifact?" DoN Discard one active Artifact in play. Artifact's ability is negated.Even if the word "that" was included why would "that" refer to the "Discard" as opposed to point back to "one active artifact?"
I really don't understand why this doesn't follow the "as much as you can" and the "two separate sentences" meta-rules. If the sentences are contingent on each other, why can I use DoN on a CBN artifact to discard it?
If the sentences are contingent on each other, why can I use DoN on a CBN artifact to discard it?
Quote from: EmJayBee83 on November 15, 2009, 11:09:04 AMIf the sentences are contingent on each other, why can I use DoN on a CBN artifact to discard it?Because the second sentence is contingent on the first, not the other way around (at least, that's what I've gotten from the thread thus far). DoN can discard but then fail to negate; however if the discard fails the negate isn't even attempted.
why not just fix cards like TMiE?"Holder may activate a new Artifact, which takes immediate effect. Negate the previous Artifact."Smaller, simpler, and easier to understand
Quote from: Lamborghini_diablo on November 15, 2009, 01:59:31 PMwhy not just fix cards like TMiE?"Holder may activate a new Artifact, which takes immediate effect. Negate the previous Artifact."Smaller, simpler, and easier to understandReally? What if I have Tables of the Law active in my artifact pile, then activate Solomon's Temple and move Tables of the Law to the temple. I then activate a new artifact in my artifact pile. In battle, I then use TMiE as an ehancement but do not choose the "may" option. Does the second sentence still activate, therefore negating my "previous artifact" Tables of the Law?
"Artifact" in the second sentence is referring to the artifact you discarded.
If that is the case, why did you base your initial post on this around a non-existent "that' in DoN's SA? Seriously, you initially claimed that the word "that" was important in making the second sentence contingent on the first.
Quote from: EmJayBee83 on November 15, 2009, 06:51:05 PMIf that is the case, why did you base your initial post on this around a non-existent "that' in DoN's SA? Seriously, you initially claimed that the word "that" was important in making the second sentence contingent on the first. Are you seriously suggesting that you can discard artifact A and then negate artifact B?
Neither L Diablo nor I are arguing that the word "Artifact's" in the second sentence is referring to a different artifact than mentioned in the first sentence--this is a red herring.
What is it in the sentence "Artifact's ability is negated." that makes the negate SA contingent upon the success of the discard SA?
Since we all agree that the artifact in sentence one and two are the same, can you answer the actual question that L Diablo and I actually are asking--to whit...Quote from: EmJayBee83What is it in the sentence "Artifact's ability is negated." that makes the negate SA contingent upon the success of the discard SA?
However, I do see two abilities that share the same target.
how exactly is a new host supposed to know which cards with 2 sentences are "paired" abilities and which aren't.
In battle I can target a protected character to remove their protection with a negate, why not in this case?