Author Topic: dominants  (Read 1999 times)

Offline SomeKittens

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dominants
« on: September 17, 2011, 12:54:05 PM »
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Can dominants have identifiers?  The REG isn't working for me right now...
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: dominants
« Reply #1 on: September 17, 2011, 04:31:58 PM »
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Doubt has some.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline EmJayBee83

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Re: dominants
« Reply #2 on: September 17, 2011, 04:54:40 PM »
+2
I think he meant a *real* Dominant.   ;)

Offline SomeKittens

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Re: dominants
« Reply #3 on: September 17, 2011, 09:11:37 PM »
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Ok, just checked.  Doubt's the only one, and all the others say "none."  (Doubt's generic for some reason...).  Does this mean that there could be identifiers for the rest?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Alex_Olijar

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Re: dominants
« Reply #4 on: September 17, 2011, 10:02:53 PM »
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Doubt's ID is for when it is a character.

Offline SomeKittens

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Re: dominants
« Reply #5 on: September 18, 2011, 12:58:10 PM »
+1
Doubt's ID is for when it is a character.
This changes everything I ever knew about identifiers....
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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browarod

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Re: dominants
« Reply #6 on: September 19, 2011, 11:04:39 PM »
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Doubt's ID is for when it is a character.
This changes everything I ever knew about identifiers....
Apparently that is also the case with Deafening Spirit. It confuses me, though, based on the rule (that I thought existed) that identifiers are always active.

Offline EmJayBee83

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Re: dominants
« Reply #7 on: September 19, 2011, 11:16:12 PM »
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Doubt's ID is for when it is a character.
This changes everything I ever knew about identifiers....
I do not believe Olijar is correct on this.  Before it becomes a character, Doubt is genderless and generic and most definitely not a human nor a demon.  (If you disagree replace the phrase "Before is becomes a character, Doubt" in the previous sentence with the word "Buckler."  There is nothing in the newly revised statement that does not make sense--albeit it does seem a bit strange.)

Apparently that is also the case with Deafening Spirit.
Huh?  The identifiers on Deafening Spirit are NT and Connected with Demons.  Both of these make perfect sense for an enhancements as well as a character.

browarod

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Re: dominants
« Reply #8 on: September 19, 2011, 11:23:21 PM »
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Huh?  The identifiers on Deafening Spirit are NT and Connected with Demons.  Both of these make perfect sense for an enhancements as well as a character.
If you look on the actual card (as opposed to the still incorrect REG entry), you'll see that it says "Generic, Demon," though apparently those are only active after it becomes a character. That's what I was referring to.

Offline COUNTER_SNIPER

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Re: dominants
« Reply #9 on: September 20, 2011, 01:52:06 AM »
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I think he meant a *real* Dominant.   ;)

I'm guessing you haven't used it multiple times in one game...  8)
I also like potatoes

Offline SomeKittens

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Re: dominants
« Reply #10 on: September 20, 2011, 09:45:43 AM »
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So, is it that dominants can't have identifiers, or just that they don't currently?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline joezim007

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Re: dominants
« Reply #11 on: September 20, 2011, 10:56:49 AM »
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They don't currently, because there is no reason to have any.

Offline Prof Underwood

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Re: dominants
« Reply #12 on: September 20, 2011, 11:25:40 AM »
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It confuses me, though, based on the rule (that I thought existed) that identifiers are always active.
I suppose a more accurate way to state that rule would be that identifiers on characters are always active.  Therefore, once Doubt or Deafening Spirit become characters then their identifiers become and stay active from that point on.

browarod

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Re: dominants
« Reply #13 on: September 20, 2011, 12:37:40 PM »
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It confuses me, though, based on the rule (that I thought existed) that identifiers are always active.
I suppose a more accurate way to state that rule would be that identifiers on characters are always active.  Therefore, once Doubt or Deafening Spirit become characters then their identifiers become and stay active from that point on.
So Magnificat is only a Hymn when in play? That's inconsistent and makes enhancements having identifiers almost completely useless (makes Musicians' Chambers useless).
« Last Edit: September 20, 2011, 12:42:23 PM by browarod »

Offline Prof Underwood

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Re: dominants
« Reply #14 on: September 20, 2011, 12:42:51 PM »
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So Magnificat is only a Hymn when in play? That's inconsistent and makes enhancements having identifiers completely useless.
I suppose that an EVEN more accurate way to state the rule would be that "character type" identifiers (ie. demon, male, etc.) on characters are always active and that "enhancement type" identifiers (ie. depicting a weapon, hymn, etc.) on enhancements are always active. :)

browarod

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Re: dominants
« Reply #15 on: September 20, 2011, 12:49:07 PM »
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is that "accurate way to state the rule" in the REG somewhere, or anywhere that people can check to refer? If not, then it should be if that's the official way it's being ruled, especially considering people are teaching it that "identifiers are always active" with no caveats.

Also, is it really that broken to allow all identifiers to always be active? You'd get to have some fun with Deafening Spirit and Doubt, I can't think of any other non-characters that have character identifiers. I really don't see why the simple rule can't be used in this case (especially with all the other threads about rule changes to "simplify" the game).

Offline Prof Underwood

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Re: dominants
« Reply #16 on: September 20, 2011, 10:46:40 PM »
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is that "accurate way to state the rule" in the REG somewhere
Not that I know of.  That's why I started those posts with "I suppose" :)

I would wait for another elder to confirm that they see it the same way before assuming that it is official.

 


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