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Doubt's ID is for when it is a character.
Quote from: Alex_Olijar on September 17, 2011, 10:02:53 PMDoubt's ID is for when it is a character.This changes everything I ever knew about identifiers....
Apparently that is also the case with Deafening Spirit.
Huh? The identifiers on Deafening Spirit are NT and Connected with Demons. Both of these make perfect sense for an enhancements as well as a character.
I think he meant a *real* Dominant.
It confuses me, though, based on the rule (that I thought existed) that identifiers are always active.
Quote from: browarod on September 19, 2011, 11:04:39 PMIt confuses me, though, based on the rule (that I thought existed) that identifiers are always active.I suppose a more accurate way to state that rule would be that identifiers on characters are always active. Therefore, once Doubt or Deafening Spirit become characters then their identifiers become and stay active from that point on.
So Magnificat is only a Hymn when in play? That's inconsistent and makes enhancements having identifiers completely useless.
is that "accurate way to state the rule" in the REG somewhere