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Quote from: Zerutul on July 12, 2017, 01:15:23 PMI think it makes perfect sense for the blocker to respond to AoTL if it results in mutual or stalemate. Seems like an unfair combo to play AotL on one EC then allow the rescuer to also get rid of the other one with an enchantment but that's just my opinion..You might be right in a sense but think of it this way if the hero plays and enhancement that gets rid of one evil character and then immediately plays the angel of the Lord and gets rid of the other one it's the same thing just in different order.
I think it makes perfect sense for the blocker to respond to AoTL if it results in mutual or stalemate. Seems like an unfair combo to play AotL on one EC then allow the rescuer to also get rid of the other one with an enchantment but that's just my opinion..
I understand what you're saying but if everyone knows the rule either way it's ruled it will always be played that way then. I'll never make that mistake again if you know what I mean. I just didn't think it made a difference because I've always played it one way and apparently a lot of other people have too and then there's everyone else who plays it a different way. I don't think it's skill in this scenario though I think it's knowing the rules so that you play it the right way. Apparently right now there's two ways to play it
Quote from: Jeremystair on July 12, 2017, 01:35:33 PMI understand what you're saying but if everyone knows the rule either way it's ruled it will always be played that way then. I'll never make that mistake again if you know what I mean. I just didn't think it made a difference because I've always played it one way and apparently a lot of other people have too and then there's everyone else who plays it a different way. I don't think it's skill in this scenario though I think it's knowing the rules so that you play it the right way. Apparently right now there's two ways to play it I believe the problem is, not everyone knows/understands the rule the same way and it needs to be completely clear in order to actually be a valid rule IMO.
Here's another scenario I thought of. Let's say I take a 3/3 hero in to battle and my opponent plays a 3/3 Evil character. Right now the hero would have initiative but if I decide to play My Son of God and win a lost soul you're saying that I lose initiative because I played the Son of God which happens to be the last card played?
REG kind of contradicts itself from the first paragraph to the second one.Initiative A player with initiative may play the next enhancement. (You never lose initiative in battle because you played the angel of the Lord or Son of God) Initiative is always given to the player who is losing the current bat-tle. The losing player cannot pass initiative. When there is a stalemate or a mutual destruction, the player who did not play the last card has initiative, (sounds to me like they're talking about battle not dominant initiative) but he must pass initiative if he does not play a card.
Quote from: Jeremystair on July 12, 2017, 01:58:25 PMHere's another scenario I thought of. Let's say I take a 3/3 hero in to battle and my opponent plays a 3/3 Evil character. Right now the hero would have initiative but if I decide to play My Son of God and win a lost soul you're saying that I lose initiative because I played the Son of God which happens to be the last card played? Based on the REG I would rule that playing Son of God during Mutual Destruction or Stalemate would pass initiative.Quote from: Jeremystair on July 12, 2017, 01:58:25 PMREG kind of contradicts itself from the first paragraph to the second one.Initiative A player with initiative may play the next enhancement. (You never lose initiative in battle because you played the angel of the Lord or Son of God) Initiative is always given to the player who is losing the current bat-tle. The losing player cannot pass initiative. When there is a stalemate or a mutual destruction, the player who did not play the last card has initiative, (sounds to me like they're talking about battle not dominant initiative) but he must pass initiative if he does not play a card. I don't see a contradiction in the REG (you added it in by adding more text). Why shouldn't you lose initiative by playing a dominant? It's obvious you do when the numbers change, but not all initiative changes happen because of numbers.
Based on the REG I would rule that playing Son of God during Mutual Destruction or Stalemate would pass initiative.I don't see a contradiction in the REG (you added it in by adding more text). Why shouldn't you lose initiative by playing a dominant? It's obvious you do when the numbers change, but not all initiative changes happen because of numbers.
Quote from: ChristianSoldier on July 12, 2017, 06:46:10 PMBased on the REG I would rule that playing Son of God during Mutual Destruction or Stalemate would pass initiative.I don't see a contradiction in the REG (you added it in by adding more text). Why shouldn't you lose initiative by playing a dominant? It's obvious you do when the numbers change, but not all initiative changes happen because of numbers.Don't take it personal man is just my opinion. I wasn't trying to add text I was just inserting my opinion in. Earlier the guardian said a dominant card is not considered played in battle and I agree. That's where the misunderstanding is. I think initiative in the REG is referring to cards played in battle even though it doesn't say it.
I am 100% with ChristianSoldier but it seems that the majority of opinions assume "in battle" is applied through context. This means the Reg is both correct and the ruling is that playing a dominant does not pass initiative.Apparently this should also effect Unholy WritMagic CharmsGam's SpeechFaith Among CorruptionHerod's Trechary And a whole lot more since they aren't played in battle.
This will be reviewed as soon as possible.
Quote from: The Guardian on July 12, 2017, 12:53:53 PMThis will be reviewed as soon as possible. So are we going to update the REG or leave it the way it is?
Quote from: Jeremystair on July 19, 2017, 11:34:18 AMQuote from: The Guardian on July 12, 2017, 12:53:53 PMThis will be reviewed as soon as possible. So are we going to update the REG or leave it the way it is?This really doesn't belong in the REG, it belongs in the base rulebook. We're working to update REG 5.0 and release an expanded 4th edition rulebook, hopefully at the same time. That won't happen until sometime after Nationals.
The "last card played" when determining initiative refers to the last character or enhancement played.