Author Topic: herod agrippa II/herod's treachery  (Read 5971 times)

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: herod agrippa II/herod's treachery
« Reply #50 on: August 31, 2009, 05:37:58 PM »
0
If HA2 said "instead," it'd be a different story. Everyone is treating the card like it has an "instead" ability, but it doesn't. It has a Capture ability that Cannot be Negated.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

The Schaef

  • Guest
  • Trade Count: (0)
Re: herod agrippa II/herod's treachery
« Reply #51 on: August 31, 2009, 05:41:53 PM »
0
Which, if that turns out to be the ruling, is why I said this:
If this turns out to be a second, separate ability from the withdrawal itself and there's no chance to interrupt the initial withdraw Enhancement, I am never going to forgive you guys for changing the language on Agrippa and taking out the "instead".

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: herod agrippa II/herod's treachery
« Reply #52 on: August 31, 2009, 05:48:59 PM »
0
My understanding of the rules of the last chance interrupt/negate is that the hero gets to play it BEFORE being removed, so in the case of the withdraw the hero would be able to negate it when the hero is still in battle and therefore has not withdrawn yet and doesn't get captured
If you are reading this signature, thank a physicist.

Offline redemption99

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 2907
  • God's Beautiful Creation
    • Unleavened Bread Ministries
Re: herod agrippa II/herod's treachery
« Reply #53 on: August 31, 2009, 07:34:36 PM »
0
we could all just use blue tassels and then this wouldn't be a problem ;)
~Chris

"Trust in the Lord and He shall guide your ways."

The End IS Near

Offline SirNobody

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3113
    • -
    • North Central Region
Re: herod agrippa II/herod's treachery
« Reply #54 on: August 31, 2009, 08:41:46 PM »
0
Hey,

So the interrupt is played after the withdraw card (Herod's Treachery) is used, but before the actual withdraw happens.

Don't see how that's possible considering...

Instant abilities complete before another ability can be inserted, including dominants.

if herod's treachery is played on herod agrippa II, does it make the withdraw effect of herod's treachery un-interruptable essentially?

Essentially, yes.  Given the above REG quote I don't see how we can rule any other way.

Tschow,

Tim "Sir Nobody" Maly
« Last Edit: September 01, 2009, 06:47:59 PM by SirNobody »

Offline Smokey

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 3216
    • -
    • Midwest Region
Re: herod agrippa II/herod's treachery
« Reply #55 on: August 31, 2009, 08:43:36 PM »
0
Aren't Placed enhancements CBN 1 turn after they are placed anyways?

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: herod agrippa II/herod's treachery
« Reply #56 on: September 01, 2009, 11:58:57 AM »
0
Hey,

So the interrupt is played after the withdraw card (Herod's Treachery) is used, but before the actual withdraw happens.

Don't see how that's possible considering...

Instant abilities complete before another ability can be inserted, including dominants.

I guess I thought removal from battle abilities were the exception to the rule. So you would agree then that it is necessary for a Hero to be allowed to play an evil interrupt, since convert abilities must complete before any other ability occurs?
Press 1 for more options.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: herod agrippa II/herod's treachery
« Reply #57 on: September 01, 2009, 03:47:34 PM »
0
by game rule you are allowed to interrupt a removal card. but the withdraw ability does technically complete, and before the opponent can play an interrupt, agrippa2's ability is already there to trigger. once that happens, it becomes cbn.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: herod agrippa II/herod's treachery
« Reply #58 on: September 01, 2009, 04:16:25 PM »
0
by game rule you are allowed to interrupt a removal card. but the withdraw ability does technically complete, and before the opponent can play an interrupt, agrippa2's ability is already there to trigger. once that happens, it becomes cbn.

I guess that may be the way it is, but I've always seen it differently. If the withdraw does complete, then I would agree that the capture happens and interrupting wouldn't work, since interrupting the withdrawal would be indirectly interrupting the capture which can't happen.

So who knows, maybe Outburst of Anger will actually be used in the future. That would be great, because then I might have someone to trade my umpteen copies to.
Press 1 for more options.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: herod agrippa II/herod's treachery
« Reply #59 on: September 01, 2009, 05:13:32 PM »
0
We've reached an understanding. Whether or not it should be that way, that's the way it is. Idk why we're getting all these complaints, powerful new theme with no protection fortress? Sounds balanced to me.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: herod agrippa II/herod's treachery
« Reply #60 on: September 01, 2009, 05:35:52 PM »
0
I don't think making a withdraw ability CBI is that powerful anyway, especially seeing as there would only be two commonly used ones.
Use the Mad Bomber to rescue his Province.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: herod agrippa II/herod's treachery
« Reply #61 on: September 01, 2009, 05:38:48 PM »
0
which two? i didnt figure any withdraw cards were commonly used. :P
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline BubbleBoy

  • Trade Count: (+11)
  • Hero Member
  • *****
  • Posts: 8014
    • -
    • North Central Region
Re: herod agrippa II/herod's treachery
« Reply #62 on: September 01, 2009, 05:42:49 PM »
0
I said would be, and both have been mentioned: Herod's Treachery and Outburst of Anger.

EDIT: I meant Temptation, not Outburst of Anger. I got confused because Prof A mentioned the other one. :P
« Last Edit: September 01, 2009, 05:47:27 PM by BubbleBoy »
Use the Mad Bomber to rescue his Province.

Offline TimMierz

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 4047
  • I can't stop crying. Buckets of tears.
    • -
    • Northeast Region
    • Tim's Photos
Re: herod agrippa II/herod's treachery
« Reply #63 on: September 01, 2009, 05:45:47 PM »
0
i didnt figure any withdraw cards were commonly used. :P

I used Temptation in every Gold defense ever, pretty much. "Throwing It All Away" used Chains with good effect.
Get Simply Adorable Slugfest at https://www.thegamecrafter.com/games/simply-adorable-slugfest

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal