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with the way the reg is currently worded it seems you really could choose either way of clarifying heal. you could a) make it an instead where characters can be healed instead of going to dc pile in which case the search and hsr stuff is all cleared up or b) you can make heal an exception of an ability where regardless of hitting the dc pile characters are given the chance to revert and recapture placed cards. - this is where i am questioning which is more squishy in terms of game ruling and which is more intuitive. is it more intuitive to have a rule where cards which hit deck, discard, or hand are reset- with the exception of healing? or is it more intuitive to have heal as an instead, where they never wind up going there and thereby creating the need for such an exception to game rule?
Quote from: kariusvega on March 20, 2016, 12:08:14 AMwith the way the reg is currently worded it seems you really could choose either way of clarifying heal. you could a) make it an instead where characters can be healed instead of going to dc pile in which case the search and hsr stuff is all cleared up or b) you can make heal an exception of an ability where regardless of hitting the dc pile characters are given the chance to revert and recapture placed cards. - this is where i am questioning which is more squishy in terms of game ruling and which is more intuitive. is it more intuitive to have a rule where cards which hit deck, discard, or hand are reset- with the exception of healing? or is it more intuitive to have heal as an instead, where they never wind up going there and thereby creating the need for such an exception to game rule?or c) we can leave it as is and have it continue to make sense and work, if not as strongly as some would like. Heal is not now an instead nor has it ever been an instead. might it have been played similarly to an instead? sure, doesn't mean that it was played correctly though. The rules work. A character has to be an acceptable target of heal to be healed. If that means that the hero has to hit discard pile first and your Paul then reverts to Saul or Peter can't reach him through HSR that stinks, but it isn't a reason to change a rule that makes sense and simplifies the process.Rules rarely get made because that's how we'd like it to be played. If that was the system used, then there would be a whole lot of "NAME automatically wins the match if he declares it so" rules...
i understand you may see it as impossible to be an instead with the current wording of instead, but if a hero is poisoned or paralyzed, then healed- isn't that an instead?
the only problem is there isn't a place for them to go yet between where they were when the discard ability was played, depending on where they were discarded from, and the discard pile. this is the middle ground that needs grace to be solved. there has to be a place where throughout the turn characters can be to be targeted for healing, without being playable.
yeah, there was a space where healing could happen to prevent the rule of cards reset when they hit dc/deck/hand from happening when they hit the dc pile.. this is why you even said yourself healing is weird. it HAS become an exception to game rule because of wording, outside of original intention.
let me ask you this, is naaman's heal an instead?
EDIT: Apparently you edited your post since I quoted it. Namaan himself is an instead. His heal removes all conditions he has as well, which is what the story is about. It tells you what to do instead of discarding him. Not sure why that's relevant here, it has nothing to do with heal as a whole.
honestly it has very little to do with hsr and way more to do with the fact that i have been told countless times that cards reset when they hit deck/dc/hand and now healing is some sort of exception.that seems inconsistent. and i cannot see how 'about to be discarded' is not an instead. you are telling me that there is no difference between the words 'about to be discarded' and 'in the discard pile'
An ability cannot be affected by instead retroactively; instead must trigger during the activation.
so what about Peter? he is ongoing
i'm just saying man.. it seems like the wording has become overly binding to the original wording of healing abilities and their intent.still a broken heal rule making cards go to the dc pile, then revert all of this stuff because of one heal ability. that's what i'm saying is wrong.there needs to be a solution that is more in line with the past.. the game is 20 years old. these cards/reg are less than 2
Yeah except for the fact that with this current ruling of Paul going to dc, becoming Saul again by game rule, he CAN be targeted by Peter as a HERO, or in the next phase by love and even brass serpent, healed, then reverted back to Paul the hero with previously placed but discarded enhancements..
Quote from: kariusvega on March 20, 2016, 02:44:40 AMYeah except for the fact that with this current ruling of Paul going to dc, becoming Saul again by game rule, he CAN be targeted by Peter as a HERO, or in the next phase by love and even brass serpent, healed, then reverted back to Paul the hero with previously placed but discarded enhancements.. Is this correct? If so, how?
If a character was discarded earlier in the turn, a heal ability must be able to target or be played on that character as it existed prior to being discarded (the character type and brigade it had prior to being discarded), not as it is at face value in discard pile.