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First, Characters cannot be protected from themselves. You cannot protect Otho from his own discard.Second, while the discard is being resolved, the weapon must go off. The block is not finished until all character abilities, gained abilities, weapons, and triggers resolve. Horses would interrupt the discard, because by the rules of ITB it would interrupt any ability that is removing any of your characters from battle. Once Horses completes, the Discard reactivates (if it is able).Third, protection does not mean you cannot be interrupted or negated, so nothing would be CBN. You can still interrupt/negate if the target is immune or protected.
A card that is immune cannot be targeted by an ability that is on a card to which it is immune or on a card played on that card. Additionally when comparing the strength of one character to the toughness of a second character that is immune to the first character, the strength of the first character is treated as zero unless it is negative. All immune abilities are ongoing. Immune abilities target the cards that gain the immune status.
First, I never said I was protecting Otho from his own discard.
Third, as per the REG's Immune definition, Otho cannot be targeted by anything to which he is immune. That includes enhancements played with the heroes from whom he is immune. Since the immunity is CBN, an interrupt the battle (or negate an evil card) ability cannot stop the immunity, meaning Otho and his ability are still immune despite such an ability being used by the hero(es) in battle. I don't see how the hero(es) could negate the discard ability because it is CBN immune.Quote from: REGA card that is immune cannot be targeted by an ability that is on a card to which it is immune or on a card played on that card. Additionally when comparing the strength of one character to the toughness of a second character that is immune to the first character, the strength of the first character is treated as zero unless it is negative. All immune abilities are ongoing. Immune abilities target the cards that gain the immune status.
But not if Otho is immune to the character trying to play the negate. You can't negate Otho without negating his immunity first, as while he is still immune you can't target him. The fact that his immunity is CBN makes this a lost cause.
Not sure what happened to your posts, but I'll try to help out with some answers at least
Neither targets the card. They target the ability, and it is a well-established rule that interrupt and negate can do so even if the card is protected or immune.
(protecting cards does NOT protect their SA from negation--see Benedictus vs. CP)
Back to the original question. If Otho uses his discard all cards in battle ability, that completes before the weapon has a chance to activate. After it completes, the Horses special ability would still attempt to activate, but not having a character of matching brigade in battle to activate on it would fail.
Quote from: Gabe on May 14, 2013, 11:38:29 PMBack to the original question. If Otho uses his discard all cards in battle ability, that completes before the weapon has a chance to activate. After it completes, the Horses special ability would still attempt to activate, but not having a character of matching brigade in battle to activate on it would fail.That seems inconsistent with the Warrior's spear ruling. It entered battle, was not negated. It should activate.
Also, to clarify, Horses would not interrupt Otho. ItB only interrupts ongoing abilities and the last ability played by the opponent. This, I believe, is why Gabe says Horses doesn't activate, because Otho has removed himself and Horses doesn't interrupt that.
o all active ongoing abilitieso abilities that are defeating one of the characters you control in battleo the last card played in current battle if it was played by your opponent.
Warriors Spear activates because it still has a character in play to activate on.
Tangential question: When does special initiative "happen" in the case of mounted Otho? Because the weapon is in battle, does it attempt to activate before special initiative is granted to the hero?
The Interrupt the Battle on the Horses will not interrupt Otho's ability since it is not an opponent's ability and therefore is not technically causing you to lose by removal (nor is it ongoing or the last enhancement),
Quote from: browarod on May 15, 2013, 11:02:11 AMAlso, to clarify, Horses would not interrupt Otho. ItB only interrupts ongoing abilities and the last ability played by the opponent. This, I believe, is why Gabe says Horses doesn't activate, because Otho has removed himself and Horses doesn't interrupt that.Broward, that is incorrect, because ITB also interrupts anything causing the removal of any of your characters:Quoteo all active ongoing abilitieso abilities that are defeating one of the characters you control in battleo the last card played in current battle if it was played by your opponent.So you CAN play ITB to stop Otho in this case, or in any case that involves removing your characters.
An Evil Character is defeated when:-The Evil Character is removed from the battle because of a special ability (except for mutual destruction by mutual removal)-The battle ends with the Evil Character being discarded by the numbers of the Hero(es) in battle.-The battle ends with the Evil Character being ignored by a Hero or Heroes in battle and no non -ignored Evil Characters in battle are defeating the Hero
I'm actually in favor of the second one
Quote from: ChristianSoldier on May 15, 2013, 07:11:21 PMI'm actually in favor of the second oneI understand the reasoning, but the problem with that is that there is no such thing as a "stack" in Redemption, and this would actually lead to pausing during abilities as well (as some cards have a removal effect and then something else). This adds significant complexity and inconsistent rulings.
This is how it works with the current rules:0. Otho activates, kills himself and two paths follow:A. Opponent does not Negate, all cards in battle are Discarded, Horses never activates.B. Opponent negates Otho.1. If that negate did not also negate 2kH, 2kH now activates and interrupts whatever negated Otho.A. If, during that interrupt, you effectively negate whatever was negating Otho, return to situation 0.B. If, during that interrupt, you do not negate whatever was negating Otho, Hero's SA activates and play continues normally.2. If that negate did also negate 2kH, the Hero's SA activates and play continues normally.