Author Topic: Discussion about Current First Strike vs First Strike rules  (Read 7650 times)

browarod

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Discussion about Current First Strike vs First Strike rules
« on: January 07, 2014, 02:13:05 PM »
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Redoubter is correct on all counts except #6. In the case of mutual first strike, the one that is active first takes precedence. In your example, Simon's first strike would overrule Goat's and Goat would lose by the numbers and be discarded.

MOD EDIT: This topic was split, this was originally a reply to this post.
« Last Edit: January 07, 2014, 03:38:36 PM by Redoubter »

Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #1 on: January 07, 2014, 02:25:36 PM »
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Redoubter is correct on all counts except #6. In the case of mutual first strike, the one that is active first takes precedence. In your example, Simon's first strike would overrule Goat's and Goat would lose by the numbers and be discarded.

I addressed this in another thread recently, and that is incorrect.  There is nothing in the rules to indicate that this is true, and first strike is not the same as protection or ignore where the 'first in' rule can come into play; in these latter cases, the targets for the subsequent abilities are protected or immune to the new effect.

The clarification from First Strike:
Quote from: REG 2.0
If there are first strike abilities on both sides of battle, then the side that activated a first strike ability first gets the first opportunity to move the battle away from the mutual destruction state. If that side of battle is unable to move the battle
away from the mutual destruction state, the other side of battle then gets a chance.

This part shows who has initiative, not who would not be discarded.  If both characters have first strike, it is still a mutual destruction scenario.  Both are discarded if it remains so.

browarod

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #2 on: January 07, 2014, 02:28:01 PM »
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Which thread was that? The last time I saw an elder post on this issue they agreed with what I said, that the initial first strike would keep that character alive.

Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #3 on: January 07, 2014, 02:30:49 PM »
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Which thread was that? The last time I saw an elder post on this issue they agreed with what I said, that the initial first strike would keep that character alive.

The last post with your answer was 2.5 years ago and referenced the Glossary, which is no longer part of the rules.  The new REG (with all of its changes) takes precedence, and I can see nothing to rule any way other than that both are discarded there.

EDIT: Added link.  Also, note YMT's case, which I share, that precedence only refers to initiative, just as made clearer in the current rules.
« Last Edit: January 07, 2014, 02:35:09 PM by Redoubter »

browarod

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #4 on: January 07, 2014, 02:51:28 PM »
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Are there any elder posts saying that the ruling has been changed? Because something missing from the REG could just be an oversight, lol. Unless there's specifically been a rule change I see no reason to change how it's been ruled, even if the new REG doesn't explicitly state that.

Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #5 on: January 07, 2014, 03:01:40 PM »
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Many things changed in the new REG which were never announced.  Unless it is there or in another post recently, it is not a rule, that's been the precedent the Elders have set regarding other rulings (as I was told when I questioned changes to previous rules that were never spelled out elsewhere).

Unless an Elder has input on this, the rules do not give "first" status for first strike.  It isn't even possible, by the way that first strike works; it does not target the other character and stop their own first strike, and it only affects the character with the ability.  It is not the same as two character with ignore on opposite sides of the battle, which also grants immunity; there is no second component, first strike is on its own.

browarod

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #6 on: January 07, 2014, 03:32:41 PM »
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I don't think I ever said it was at all related to double ignore because it's not, so you're right there. It's more akin to Wandering Spirit versus Tartaros in that you have 2 things trying to control a game rule and only one of them is allowed to. First strike means initiative as well as winning a mutual destruction, but 2 characters with first strike can't both have initiative or both win a mutual destruction, so it makes perfect sense (to me) to have the first one active take precedence (which the rules DO say in regards to initiative). It DOESN'T make sense (to me) to just completely ignore the battle resolution component of first strike (which the REG's current definition does) just because both sides have it which is why it DOES make sense (to me) to continue the old ruling of "first active" conflicting ability takes precedence in the case of first strike. Just as you said, first strike doesn't target the other opponent to stop their first strike, so there's no rule basis for the battle resolution aspect not applying just because the opponent's character also has first strike.

:2cents:

Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #7 on: January 07, 2014, 03:35:43 PM »
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Just as you said, first strike doesn't target the other opponent to stop their first strike, so there's no rule basis for the battle resolution aspect not applying just because the opponent's character also has first strike.

And on the same token, there is no reason why the second character's should not apply, since the first does not have a monopoly on their ability applying.

I'm making this another thread, hold on.

browarod

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #8 on: January 07, 2014, 03:37:46 PM »
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Just as you said, first strike doesn't target the other opponent to stop their first strike, so there's no rule basis for the battle resolution aspect not applying just because the opponent's character also has first strike.

And on the same token, there is no reason why the second character's should not apply, since the first does not have a monopoly on their ability applying.

I'm making this another thread, hold on.

But since both can't work you have to have some kind of tie-breaker, which there's already a provision for in the rules. Why should this have a special case with a different tie-breaker?

Thanks! Didn't mean to be spamming the other thread. :P

EDIT: Somehow I edited instead of quoting...silly mod powers, sorry, restored!
« Last Edit: January 07, 2014, 03:42:11 PM by Redoubter »

Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #9 on: January 07, 2014, 03:42:27 PM »
+1
But since both can't work you have to have some kind of tie-breaker, which there's already a provision for in the rules. Why should this have a special case with a different tie-breaker?

The only provision in the rules is for determining initiative.  The "tie-breaker" would be the default case, which would be that both characters are discarded in a case of mutual destruction.

Also, this is an important discussion, not spam ;) I just didn't want it lost in the bigger thread.

browarod

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #10 on: January 07, 2014, 04:14:36 PM »
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I don't mean a tie breaker in the rules for first strike specifically because (as we both agree) the only one there is for initiative. The tie-breaker I meant was the general one for cards with conflicting abilities (such as my WS/Tartaros example from earlier), which I feel opposed first strikes would fall under. Opposed ignores aren't conflicting per se because the one having it first is just protected from being affected by part of the second (which 1. fits with the rules of those abilities and 2. also actually fits with the standard tie breaker I am referring to as the first active ignore gets to fully take place whereas the second one can only partially affect its target).

I feel like having neither first strike affect battle resolution is inconsistent with every other resolution of abilities conflicting with each other, including ignore. With ignores, the first one still gets the battle winning aspect of ignore even though the second one grants immunity to the ignored character (I think that's how it works?) so then why does a second first strike negate the battle winning aspect of the first first strike (lol, first first)?
« Last Edit: January 07, 2014, 04:17:31 PM by browarod »

Offline YourMathTeacher

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #11 on: January 07, 2014, 04:43:01 PM »
+1
EDIT: Added link.  Also, note YMT's case, which I share, that precedence only refers to initiative, just as made clearer in the current rules.

To clarify (since that was a long time ago), I have no problem with First Strike trumping later First Strikes. However, I think we need to spell that out in the rules with proper wording. What if two banded heroes both have First Strike, does the second (and subsequent ones) get discarded in a Mutual Destruction? If an enhancement grants FS to all heroes, wouldn't that only apply to the first one anyway, thus making the term "all" useless?

The term "first" in First Strike is not a positional term any more, just like "Play the first enhancement" isn't. We have moved Redemption to a more literal interpretation of rules (which can be annoying at times). First Strike only means that the character does not get discarded in a Mutual Destruction. I see no reason why other characters cannot have that same ability in the same battle.

This is not like other situations (i.e. Ignore), because First Strike does not target other characters.
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Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #12 on: January 07, 2014, 04:55:13 PM »
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With ignores, the first one still gets the battle winning aspect of ignore even though the second one grants immunity to the ignored character (I think that's how it works?) so then why does a second first strike negate the battle winning aspect of the first first strike (lol, first first)?

First, on Ignore, the first character with it is immune to the battle-winning component of the second character's ignore, that's the key.  They are both immune, but since the first one already had immunity, the battle-winning component cannot affect it.  That is where this is different, there is no protection or immunity, so you cannot have the exact same situation with first strike (and besides, there is no actual 'tie-breaker' there, as they both bounce).

The first first-strike is not negated, but the situation is still mutual destruction after their first strike is considered, as there are still characters in battle opposing each other that were not removed.

I understand your point YMT, and I'll amend my position to: Either both characters are discarded or they both survive.  There can be no middle ground by the rules (where only the first one survives), but by the rules one of those two things should occur.

browarod

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #13 on: January 07, 2014, 05:01:37 PM »
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Either both characters are discarded or they both survive.  There can be no middle ground by the rules (where only the first one survives), but by the rules one of those two things should occur.
I still think that there IS grounds in the rules for the first one to take precedence, but both surviving also makes sense to me as that way the "survives mutual destruction" clause of first strike still functions. I feel like both being discarded makes first strike not as effective since its effects can be disregarded so easily, though.

Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #14 on: January 07, 2014, 05:08:02 PM »
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I feel like both being discarded makes first strike not as effective since its effects can be disregarded so easily, though.

Well, first, we all know that keeping cards from being made less effective isn't a real part of the rulings ;)

Second, I have yet to see a FS vs FS battle.  While possible, it's only going to happen in very, very limited situations.  25 total cards (with different-brigade duplicates included in the count); 7 heroes and 7 EC (again, duplicates in different brigades), of which only a handful get used; Rome, which is very narrowly used; a few random enhancements that don't see play.

browarod

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #15 on: January 07, 2014, 05:24:26 PM »
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I'm of the opinion that rules should always be consistent and well-written regardless of how often they might come up.

The MtG (extended) rulebook, for example, has many, many, many pages of well-written examples/resolutions for situations I've never seen or even heard of in my many years of playing casually. While I understand that Redemption doesn't have the production/tester/drafter base that MtG has, I feel like issues that do come up at least should be corrected/clarified as needed even if a limited card pool is affected. And I feel like there are plenty of people even outside Rob/Elders that would be more than willing to assist with that (including myself).
« Last Edit: January 07, 2014, 05:27:10 PM by browarod »

Offline Master KChief

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #16 on: January 07, 2014, 07:43:56 PM »
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Fwiw, FS vs FS in MtG results in both creatures dealing damage to each other simultaneously (effectively FS cancelling out FS).
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TheHobbit13

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #17 on: January 07, 2014, 07:48:54 PM »
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I found this quote on Redemption Wiki under the definition of First Strike:

"A first strike ability allows a character to survive if a battle ends in the mutual destruction state."

Synthesizing that with what the REG 2.0 says:

So If I choose Goat with Ehud and nobody can play enhancements (Ehud gets first priority then passes to Goat who cannot play anything) the battle ends in a mutual destruction state. Since they both have FS they both survive but the Hero wins the lost souls because that's what Heroes do in mutual destruction.
« Last Edit: January 07, 2014, 07:54:06 PM by TheHobbit »

Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #18 on: January 07, 2014, 07:55:33 PM »
+1
So If I choose Goat with Ehud and nobody can play enhancements I would say, based on this definition of first strike they both survive and Ehud wins the lost soul.

If they both survive, Ehud cannot win a soul.

Quote from: 4th Edition Rulebook
Mutual Destruction by Numbers
The battle ends in a mutual destruction by numbers if both the Hero(es) and the Evil Character(s) have enough strength to defeat each other. In this case both the Hero(es) and the Evil character(s) are discarded. All enhancements played during the Battle Phase are discarded to each player’s respective discard pile. JUST AS CHRIST LAID DOWN HIS LIFE TO REDEEM US, THE HERO IS WILLING TO LAY DOWN HIS LIFE TO RESCUE A LOST SOUL. Therefore, in a mutual destruction by the numbers, the rescue attempt is successful. Your opponent must select and surrender to you one available Lost Soul from his Land of Bondage. This is considered a defeat of the Evil Character because the Hero was able to make a successful rescue even though the Hero was discarded.

If the characters are not discarded, then it is not the condition that leads to a rescue by mutual destruction.

I'd also like to point out that the rules for mutual destruction support the idea that both are discarded in this case, as the clarification for First Strike specifically states that the players may move the state from the Mutual Destruction condition.  If it ends in that condition, the rules say all characters are discarded.

TheHobbit13

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #19 on: January 07, 2014, 11:31:24 PM »
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"In this case" means in the case that Ehud had enough numbers to beat Goat or Goat has enough numbers to beat Ehud which is true. It just so happens that both characters have first strike and by the definition on wiki they live. "Even though the Hero is discarded" is not a rule its supplementary to theology. The character have to be in mutual destruction because their FS fire. They have to live because they both have it. And the Hero has to get the lost soul because the battle went to mutual destruction.

Offline Praeceps

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #20 on: January 08, 2014, 12:19:35 AM »
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The way I see it you have two options. Either They both die and the  is rescued because it resulted in MD, (think both parties using their First Strike Blow to kill the other resulting in both dying) or they both survive and no LS is rescued because it resulted in a stalemate (think they both get the first move and thus thwart the other's killing blow).
Just one more thing...

Offline Redoubter

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #21 on: January 08, 2014, 07:45:19 AM »
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by the definition on wiki

First, the wiki is not the rulebook.  Go by the rulebook and the REG themselves, which lay out that they are discarded in the case of mutual destruction, and that when they are both discarded by mutual destruction by the numbers, a soul is rescued.

Second, "In this case" refers to a situation where there is mutual destruction.  In First Strike, it specifies that when both sides have the ability each has a chance to "move the battle away from the mutual destruction state" (exact quote from the REG), meaning it is still in that state.  So, if we end the battle, then "In this case" they are both discarded.

Offline AJ

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #22 on: January 08, 2014, 08:16:38 AM »
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by the definition on wiki

First, the wiki is not the rulebook.  Go by the rulebook and the REG themselves, which lay out that they are discarded in the case of mutual destruction, and that when they are both discarded by mutual destruction by the numbers, a soul is rescued.

Second, "In this case" refers to a situation where there is mutual destruction.  In First Strike, it specifies that when both sides have the ability each has a chance to "move the battle away from the mutual destruction state" (exact quote from the REG), meaning it is still in that state.  So, if we end the battle, then "In this case" they are both discarded.
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browarod

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #23 on: January 08, 2014, 10:29:35 AM »
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First, the wiki is not the rulebook.  Go by the rulebook and the REG themselves, which lay out that they are discarded in the case of mutual destruction, and that when they are both discarded by mutual destruction by the numbers, a soul is rescued.
The wiki is copied directly from the REG for cases of special ability definitions so you needn't really be splitting hairs like that. :P

And while I get that this is the current interpretation of what the REG says, my whole point is that it shouldn't be that way because of how first strike works. If that means chancing the REG, then that's fine, but having mutual first strike shouldn't just magically invalidate the "survives mutual destruction" aspect of the ability. And since nobody wants to agree with me that there's precedent for "first active wins" I'm moving my stance to the state that both survive since that also makes sense AND is consistent with the definition of first strike.

Offline Master KChief

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Re: Discussion about Current First Strike vs First Strike rules
« Reply #24 on: January 08, 2014, 11:40:01 AM »
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That's not logically intuitive then. The reason a first strike character survives in mutual destruction is because that character is 'hitting' before the other character has a chance to assign lethal damage back. What is intuitive about letting two characters that are hitting each other first both survive the battle?
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