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You may perform as many of these actions as often as you choose:• Place a character (cross or dragon icon) into your territory.• Place an artifact face down into your artifact pile.• Place a site into your territory.• Set aside a character.• Place a weapon-class enhancement on a warrior-class character in your territory.Place a fortress on the table. At this time its special ability becomes active.After you have completed all the actions you choose, you must reduce the cards in your hand to eight or less. If you have eight or fewer cards in your hand, then you should announce that you are finished. If you have more than eight cards in your hand, then you should reduce the cards in your hand down to eight or fewer by discarding cards from your hand face up on the top of your discard pile. This ends your turn. Play now passes to the left.
I'd discard down to Mayhem, wait for the next person's turn, let them draw their 3, and THEN play Mayhem. But that's just me. Unless there's a rule that says you can't do that, that would be the most strategic advantage you could have in that situation. Plus, it's more correct according to "Das Rules."Carry On,-C_S
you would actually draw 11 from new beginning.what you describe is essentially a first turn mayhem.
At MW Regionals, my opponent (who is an elder)...with 2 other elders there
I'd discard down to Mayhem, wait for the next person's turn, let them draw their 3, and THEN play Mayhem. But that's just me. Unless there's a rule that says you can't do that, that would be the most strategic advantage you could have in that situation.
That's weird, because I don't remember being in on that discussion at all. And I didn't know there were 3 other elders there besides me
It's my understanding that in the strictest sense of the rules, the very last thing you do in your turn is discard cards from hand. Technically, once you start discarding you can't even play cards (characters, Sites, Fortresses, Artifacts, ect) to territory
QuoteI'd discard down to Mayhem, wait for the next person's turn, let them draw their 3, and THEN play Mayhem. But that's just me. Unless there's a rule that says you can't do that, that would be the most strategic advantage you could have in that situation. That in fact would NOT be the most strategic thing to do. Time had been called and there was no next turn.
Well, I did not know that particular piece of information! 'twas not included in the original scenario
There's really not strategic advantage to doing that, it just helps players decided what they can afford to discard and what they can't. I've done it that way too.But I would rule that once you discard you are not allowed to play a Dominant because your turn has ended. Playing Mayhem like could potentially give you a strategic advantage.
I am still hoping for a more official ruling on this.
Quote from: galadgawyn on July 11, 2011, 02:14:22 PMI am still hoping for a more official ruling on this.There's a decent chance that you'll get one relatively soon, and you can expect for it to lean on the side of flexibility. The only thing holding it up is the fact that it is tied into a larger issue that we've been debating for a long time now (the definition of "play").
While I can understand the strict interpretation that Gabe referred to, I would actually say in this specific instance that Mayhem could still be played since dominants can be played at any time unless an ability or a battle is resolving. However much like actions can be done in any order during the prep phase, I tend to follow a looser interpretation of the discard phase (i.e. you can discard a card and still put down a character afterward).