Author Topic: Destructive Sin - how far does it travel?  (Read 8503 times)

Offline EmJayBee83

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Re: Destructive Sin - how far does it travel?
« Reply #25 on: May 22, 2010, 01:02:51 PM »
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Yes, this is a necropost. No it isn't invalid. I came into this situation in a recent game and need understanding.

Especially since no one ever answered MJB's last post.
They did in a different thread.  Short and sweet, Priestly Breastplate eats up your artifact pile activation slot every single turn, placed on a Priest or no.

Offline Minister Polarius

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Re: Destructive Sin - how far does it travel?
« Reply #26 on: May 22, 2010, 01:14:16 PM »
-1
Are you sure "they" wasn't "Nobody?" Unless a real PTB said that we need closure, as Nobody's stance is HOTLY contested and he doesn't have rubber-stamp powers.
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Offline TheKarazyvicePresidentRR

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Re: Destructive Sin - how far does it travel?
« Reply #27 on: May 22, 2010, 02:49:41 PM »
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+1 Pol
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Offline BubbleBoy

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Re: Destructive Sin - how far does it travel?
« Reply #28 on: May 22, 2010, 08:29:27 PM »
+1
Are you sure "they" wasn't "Nobody?" Unless a real PTB said that we need closure, as Nobody's stance is HOTLY contested and he doesn't have rubber-stamp powers.
Though I feel Nobody gets slammed a little too often (maybe just by you), I will vouch for anything to give PB a second chance to be the awesome it was meant to be.
Use the Mad Bomber to rescue his Province.

Offline Minister Polarius

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Re: Destructive Sin - how far does it travel?
« Reply #29 on: May 22, 2010, 11:57:13 PM »
-1
If you stick your neck out, be prepared to have people take hacks at it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Destructive Sin - how far does it travel?
« Reply #30 on: May 23, 2010, 12:06:22 AM »
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If you stick your neck out, be prepared to have people take hacks at it.
Thank you for these wise words of advice which I have no idea how to apply to the situation.
Use the Mad Bomber to rescue his Province.

Offline Gabe

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Re: Destructive Sin - how far does it travel?
« Reply #31 on: May 23, 2010, 11:55:58 PM »
+1
Hey,

Are you sure "they" wasn't "Nobody?" Unless a real PTB said that we need closure, as Nobody's stance is HOTLY contested and he doesn't have rubber-stamp powers.

Only Rob has rubber stamp powers.  He's given authority to the PTB because he shouldn't have to chime in on every ruling question that raises a little debate.

Tim is a real PTB.  He earned that position and Rob has granted him that authority.  Tim is going to give you an accurate answer just as often as any of the PTB and even more often than some.

Tim has done an excellent job in the past few years helping guide Redemption to a more consistent system of "top down" rules.  Sometimes that means that his ideas are ahead of their time and not official when he originally presents them, but they become official later.  For the most part he does a pretty good job of stating when he's giving an opinion/idea of how things should be versus an official ruling.

Tschow,

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Offline RTSmaniac

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Re: Destructive Sin - how far does it travel?
« Reply #32 on: May 24, 2010, 01:13:13 AM »
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so if I activate Priestly Breastplate on a priest and before my next activation I set him aside indefinatly does the artifact stay active indefinatly as well thus freeing up my art pile?
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Offline Minister Polarius

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Re: Destructive Sin - how far does it travel?
« Reply #33 on: May 24, 2010, 01:34:23 AM »
-2
Tim makes wrong rulings with greater regularity than most, probably because he makes a ruling too soon. He's right more than he's wrong, but he's wrong too often to be highly reliable. And I'm not the only one who feels this way.
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Offline Red Dragon Thorn

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Re: Destructive Sin - how far does it travel?
« Reply #34 on: May 24, 2010, 01:54:45 AM »
+1
You may not be the only one, but its a small minority.
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Offline Minister Polarius

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Re: Destructive Sin - how far does it travel?
« Reply #35 on: May 24, 2010, 03:15:21 AM »
-2
I don't think it's as small as you believe it to be. But the facts should speak for themselves.
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Offline EmJayBee83

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Re: Destructive Sin - how far does it travel?
« Reply #36 on: May 24, 2010, 12:22:33 PM »
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so if I activate Priestly Breastplate on a priest and before my next activation I set him aside indefinatly does the artifact stay active indefinatly as well thus freeing up my art pile?
No. The ruling is that the artifact stays active until your next prep phase. At that point it needs to be reactivated, which would eating up your art pile activation slot. Furthermore, you cannot replace it on the same priest, because the place cannot target a set aside character.

This interpretation come from Sir Nobody, which is where Pol's concern (fair or unfair) arises. This ruling has been mentioned on at least three threads--including one in which Bryon participated--and has not been contravened by any other member of the rulings junta.

Offline STAMP

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Re: Destructive Sin - how far does it travel?
« Reply #37 on: May 24, 2010, 12:29:51 PM »
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We should just hang the Priestly Breastplate on the Cross Beams of the Cross and stick them in the corner of the garage.

 :-\
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Offline Master KChief

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Re: Destructive Sin - how far does it travel?
« Reply #38 on: May 24, 2010, 12:32:13 PM »
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you forgot strength in weakness.
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Offline Minister Polarius

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Re: Destructive Sin - how far does it travel?
« Reply #39 on: May 24, 2010, 02:21:35 PM »
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Nor have any other PTB confirmed, a suspicious fact in light of many people disputing that this is the way it's actually played repeatedly. All it would take is Bryon saying, "Nobody is right, Artifacts must be reactivated each round and we have no intention of adding an option to simply leave it active where it is. Here's hoping we don't forget to specify that it stays there when we make a card that lets you activate Asherah Pole in ST." But no PTB has done so, so I continue to find the knee-jerk ruling highly suspect and invalid. If I were hosting a tournament, I'd rule in favor of Priestly Breastplate.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline EmJayBee83

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Re: Destructive Sin - how far does it travel?
« Reply #40 on: May 24, 2010, 05:56:00 PM »
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If I were hosting a tournament, I'd rule in favor of Priestly Breastplate.
Which just goes to show if a player is building a deck around this, he/she should attempt to verify ahead of time which way the tournament judge would rule.

Whoo-hoo.

Offline STAMP

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Re: Destructive Sin - how far does it travel?
« Reply #41 on: May 24, 2010, 06:11:10 PM »
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If I were hosting a tournament, I'd rule in favor of Priestly Breastplate.
Which just goes to show if a player is building a deck around this, he/she should attempt to verify ahead of time which way the tournament judge would rule.

Whoo-hoo.

I think Arizona is way within its bounds to regula...

...wait, uh...nevermind.  Wrong debate.  I think??

 ;)
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Offline Red

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Re: Destructive Sin - how far does it travel?
« Reply #42 on: May 24, 2010, 06:31:26 PM »
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you forgot strength in weakness.
And satan's folly and the EMS.
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Lamborghini_diablo

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Re: Destructive Sin - how far does it travel?
« Reply #43 on: May 24, 2010, 06:38:19 PM »
+1
And how in the world did STAMP of all people... forget A New-tered Beginning?

Offline STAMP

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Re: Destructive Sin - how far does it travel?
« Reply #44 on: May 24, 2010, 06:43:35 PM »
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True.  I was just focused on artifacts that can be held by someone which I guess was supposed to be this great new concept in the game, but truly adds nothing, zilch, zero, nada to what we have already.   :-\
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The Schaef

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Re: Destructive Sin - how far does it travel?
« Reply #45 on: May 24, 2010, 07:25:18 PM »
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One could also argue that the Artifact is "placed" and therefore continues to have its effect without taking up an Artifact slot in the future.  But doing so would preclude you from being able to de-activate it at will; you basically would be stuck with it as a "placed" card, and not an "activated on" card.

I favor letting Breastplate stay without clogging the pile but I don't yet know which solution has the better support from the rules.  I would think, not being certain of an answer, that staying out of the discussion would be the wiser course of action when people want something definitive.

Offline Minister Polarius

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Re: Destructive Sin - how far does it travel?
« Reply #46 on: May 25, 2010, 05:05:14 AM »
-1
Quote
I would think, not being certain of an answer, that staying out of the discussion would be the wiser course of action when people want something definitive.
This is why Nobody is less official than Schaef!
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline STAMP

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Re: Destructive Sin - how far does it travel?
« Reply #47 on: May 25, 2010, 11:04:35 AM »
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Final ANB errata: Return player to game.

Offline Minister Polarius

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Re: Destructive Sin - how far does it travel?
« Reply #48 on: May 25, 2010, 11:10:45 AM »
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Well, he was when I posted that. Notice, though, he still doesn't have rubber stamp unless he's merely reporting something already decided. I did like how Rob made it look like the list was hierarchical and put Nobody at 2, even though there is no differentiation between the people on that list. :D

However, some people will misinterpret that list as Nobody having rubber-stamp (as opposed to nobody), and I sincerely hope he will act with greater candor about the difference between his interpretation of a ruling and a set-in-stone this-is-how-it-is ruling.
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Offline galadgawyn

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Re: Destructive Sin - how far does it travel?
« Reply #49 on: May 28, 2010, 04:30:38 PM »
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Quote
Quote from: BrianGabe on January 12, 2010, 02:30:39 AM
Destructive Sin has been placed on my Hero.  Does DS continue to negate my Forts and Covs if my Hero gets set-aside?  What about if my Hero is captured?

Yes to both questions.
back to the original question

Tim might be right that DS remains and that it still negates if your hero is set-aside but I think that he has to be wrong about it negating if captured.  The way DS is worded it says to place on a hero and negate THAT HERO's ability and IT'S owners good fortresses and covenants.  Now by definition isn't a "captured hero" not the same as a hero?  The ability to negate depends on referencing the hero it is on and it isn't on a hero anymore.  So there is no "THAT HERO" or "IT'S". 

 


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