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No it is discarded if the hero is captured.
Quote from: adotson85 on May 06, 2010, 04:45:58 PMNo it is discarded if the hero is captured.Why?
Quote from: Professoralstad on May 06, 2010, 04:58:27 PMQuote from: adotson85 on May 06, 2010, 04:45:58 PMNo it is discarded if the hero is captured.Why?The REG says all WC enhancements are discarded when a character is captured, but does not specificly mention placed enhancements. However, Destructive Sin says "place on a Hero" and when the hero is captured he becomes a lost soul and is no longer a hero. That is why I say the enhancement is discarded.
Quote from: adotson85 on May 06, 2010, 05:54:57 PMQuote from: Professoralstad on May 06, 2010, 04:58:27 PMQuote from: adotson85 on May 06, 2010, 04:45:58 PMNo it is discarded if the hero is captured.Why?The REG says all WC enhancements are discarded when a character is captured, but does not specificly mention placed enhancements. However, Destructive Sin says "place on a Hero" and when the hero is captured he becomes a lost soul and is no longer a hero. That is why I say the enhancement is discarded.Yes but he was a hero when it was placed on. And besides isn't a captured hero still considered a hero just treated as a lost soul?
If you capture the hero would it negate your fortresses and covenents.
That doesn't make much sense to me. If a placed card (WC) is d/c'd when captured why not a placed (D sin) be d/c'd? Not that I mind. Self capturing my own heroes is fun.
furthermore, i dont understand why if it does remain, why it does not continue to negate fortresses and covies...
The initial target for the placement is the Hero. A captured Hero is not a hero, so you can't place it on a captured hero, but if the hero it is on becomes a captured hero, there is no rule that says it is discarded. However, it does not continue to keep working while that Hero is a Captured Hero. Since it says: "that Hero and it's owner's..." it must be on an actual Hero (not just a captured Hero) in order to keep negating.
If it checked to see if its a hero how come weapons convert?
is there anything in the language of the card that suggests that it must be on a hero to keep working? i would think not.
Place on a Hero. While this card remains, negate special abilities on that Hero and its owner's good Fortresses and Covenants. • Identifiers: None • Verse: Ecclesiastes 9:18 • Availability: Thesaurus ex Preteritus booster packs ()
I think the REG would suggest that destructive sin would stay with the hero, as placed cards stay with the target card until the target is discarded, or returned to the draw pile or hand. Capture does not strictly fall into this category, so I would think that the placed card would follow in this instance.That being said, once the hero is captured, he is no longer considered a hero, but a lost soul, and is no longer controlled by its original owner (unless the capture card used was dungeon of malchiah) The 'owner' of the card changes with control I believe.Another question to ask would be what happens if the hero is converted to an ec? The rules of conversion negate the SA on the hero, making destructive sin redundant in that regard, but does the second effect still work to negate the owners good fortresses and covenants?
Quote from: Ehud Cubed on May 07, 2010, 12:08:54 AMI think the REG would suggest that destructive sin would stay with the hero, as placed cards stay with the target card until the target is discarded, or returned to the draw pile or hand. Capture does not strictly fall into this category, so I would think that the placed card would follow in this instance.That being said, once the hero is captured, he is no longer considered a hero, but a lost soul, and is no longer controlled by its original owner (unless the capture card used was dungeon of malchiah) The 'owner' of the card changes with control I believe.Another question to ask would be what happens if the hero is converted to an ec? The rules of conversion negate the SA on the hero, making destructive sin redundant in that regard, but does the second effect still work to negate the owners good fortresses and covenants?I never thought of it like that. they Destructive sin you, you activate Stalks of Flax and laugh. brilliant. I no longer have to worry about DS!