Author Topic: The first 'banned' card? (not technically)  (Read 4698 times)

Offline disciple_drew

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 445
  • I trade through pay pal
    • LFG
    • Southeast Region
    • Deck Metrics
Re: The first banned card
« Reply #25 on: February 02, 2011, 03:17:18 PM »
0
I saw some places where people were talking about one copy in a deck. So is it banned or restricted? If any, what format?
Visit www.Facebook.com/DeckMetrics for deck analyses, even for other games

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: The first banned card
« Reply #26 on: February 02, 2011, 03:22:44 PM »
0
You're only allowed one per territory
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: The first banned card
« Reply #27 on: February 02, 2011, 03:28:48 PM »
0
Sin in the Camp is a strategy that was implemented. Luck of the Draw was not.

If you can come up with a CCG that has no aspect of luck, then you'll own the market. Hop to it!

I am aware, but you simply asked what I see as the difference.

Offline disciple_drew

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 445
  • I trade through pay pal
    • LFG
    • Southeast Region
    • Deck Metrics
Re: The first banned card
« Reply #28 on: February 02, 2011, 03:33:01 PM »
+1
You're only allowed one per territory

Then why would someone make a post "first banned card" when it really isn't, that could lead others to confusion. Especially new players. Someone ought to fix that.
Visit www.Facebook.com/DeckMetrics for deck analyses, even for other games

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: The first banned card
« Reply #29 on: February 02, 2011, 04:05:50 PM »
0
You're only allowed one per territory

Then why would someone make a post "first banned card" when it really isn't, that could lead others to confusion. Especially new players. Someone ought to fix that.

Did you even read the OP? He makes the argument that the errata is bad for the game by essentially banning SITC.

TheHobbit13

  • Guest
  • Trade Count: (0)
Re: The first banned card
« Reply #30 on: February 02, 2011, 05:08:53 PM »
0
M. Bison "Yes Yes!" Widescreen HD reupload

Wait... nothing was banned... I got all exited over nothing.  :'(

Offline COUNTER_SNIPER

  • Trade Count: (+3)
  • Sr. Member
  • ****
  • Posts: 759
  • I like turtles
    • -
    • Northwest Region
Re: The first banned card
« Reply #31 on: February 02, 2011, 06:42:00 PM »
0
You're only allowed one per territory

Then why would someone make a post "first banned card" when it really isn't, that could lead others to confusion. Especially new players. Someone ought to fix that.

Did you even read the OP? He makes the argument that the errata is bad for the game by essentially banning SITC.

I don't see it as bad for the game.  The card still looks cool and useful when you only put one copy per territory.  SiTC doesn't seem banned, it seems more normal.  You might see it like a "ban" but it isn't.  You can still play the card, it's effect is still the same, the only difference is that you can't put more than one in someone's territory.  What if people did that with Abom or other placed enhancements?  It just feels logical in my opinion.

The title of this thread is a little bit deceiving.

-C_S
I also like potatoes

Offline adotson85

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 926
    • -
    • East Central Region
Re: The first banned card
« Reply #32 on: February 02, 2011, 07:01:03 PM »
0
The one thing people forget is that SitC is only a complimentary card in a SitC deck. Words is the driving force behind the deck.
"Don't forget in the darkness what you have learned in the light."

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: The first banned card (not technically)
« Reply #33 on: February 02, 2011, 10:00:48 PM »
0
Sin in the Camp is a strategy that was implemented. Luck of the Draw was not.

If you can come up with a CCG that has no aspect of luck, then you'll own the market. Hop to it!
I think a CCG that has no luck aspect would actually do worse than ones with SOME aspects.  I wouldn't want a game that is predominantly luck, but one that has it to make the game more interesting, because pure strategy reaches limits (the only reason games like Chess and Go are good are because they have so many options that the game is almost impossible to predict with accuracy (which basically makes it luck like))

The one thing people forget is that SitC is only a complimentary card in a SitC deck. Words is the driving force behind the deck.

Really the SitC deck is based around SitC, words makes the deck almost a guaranteed win if you can pull it off, but without Words it would still be a hard situation to get out of (unless you have lots of enhancement discarders or got a good draw.  Words compliments SitC not the other way around.
If you are reading this signature, thank a physicist.

Offline adotson85

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 926
    • -
    • East Central Region
Re: The first banned card (not technically)
« Reply #34 on: February 02, 2011, 11:19:38 PM »
0

The one thing people forget is that SitC is only a complimentary card in a SitC deck. Words is the driving force behind the deck.

Really the SitC deck is based around SitC, words makes the deck almost a guaranteed win if you can pull it off, but without Words it would still be a hard situation to get out of (unless you have lots of enhancement discarders or got a good draw.  Words compliments SitC not the other way around.

This is where people are mislead. Yes, SitC puts the lock on, but Words is the real problem. I am sure if you asked Tyler or Clift they would tell you the same thing. If you wanted to beat SitC, before it was given an identifier that is, you needed to get rid of Words. I still am seeing decks in T2 that get rid of your hand and keep it that way even without multiple SitC.
"Don't forget in the darkness what you have learned in the light."

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: The first banned card (not technically)
« Reply #35 on: February 02, 2011, 11:32:31 PM »
0
This is where people are mislead. Yes, SitC puts the lock on, but Words is the real problem. I am sure if you asked Tyler or Clift they would tell you the same thing. If you wanted to beat SitC, before it was given an identifier that is, you needed to get rid of Words. I still am seeing decks in T2 that get rid of your hand and keep it that way even without multiple SitC.

Interesting, I've never actually dealt with a SitC (or similar) deck, how would those decks work? 
and I never said words wasn't a very powerful card, but I thought the lock was the biggest issue.
If you are reading this signature, thank a physicist.

Offline adotson85

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 926
    • -
    • East Central Region
Re: The first banned card (not technically)
« Reply #36 on: February 02, 2011, 11:40:34 PM »
0
This is where people are mislead. Yes, SitC puts the lock on, but Words is the real problem. I am sure if you asked Tyler or Clift they would tell you the same thing. If you wanted to beat SitC, before it was given an identifier that is, you needed to get rid of Words. I still am seeing decks in T2 that get rid of your hand and keep it that way even without multiple SitC.

Interesting, I've never actually dealt with a SitC (or similar) deck, how would those decks work? 
and I never said words wasn't a very powerful card, but I thought the lock was the biggest issue.

Now that their are ways to recurr evil enhancements people are figuring out ways to continually recurr Words, which can be very hard to stop if you don't have the right counters in your deck.
"Don't forget in the darkness what you have learned in the light."

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: The first banned card (not technically)
« Reply #37 on: February 05, 2011, 06:30:19 PM »
0
This is where people are mislead. Yes, SitC puts the lock on, but Words is the real problem. I am sure if you asked Tyler or Clift they would tell you the same thing. If you wanted to beat SitC, before it was given an identifier that is, you needed to get rid of Words. I still am seeing decks in T2 that get rid of your hand and keep it that way even without multiple SitC.

Interesting, I've never actually dealt with a SitC (or similar) deck, how would those decks work?  
and I never said words wasn't a very powerful card, but I thought the lock was the biggest issue.

Now that their are ways to recurr evil enhancements people are figuring out ways to continually recurr Words, which can be very hard to stop if you don't have the right counters in your deck.

Unforunately, with the new errata on SitC, we've had to come up with new ways to keep the opponents hand to zero. I especially like grey with casting lots+pigs ls and fearfulness+high places also trying to find multiple ways to band numerous Spirit of Temptations is fun too. Im currently running Job on offence with Jobs faith and I am Holy and will playtest Sent to Serve next. I can say that i am afraid to play playtesters now due to the quick erratas given.

I am glad that you guys are doing a good job getting these rulings down before NATS 
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: The first banned card (not technically)
« Reply #38 on: February 05, 2011, 07:17:38 PM »
0
I can say that i am afraid to play playtesters now due to the quick erratas given.

I understand how it appeared that way since the SitC errata came shortly after you played one of the elders.  Please know that is not actually how it went down.  The discussion to errata SitC to one per territory actually started sometime during the previous tournament season.  It was brought up again in September during another discussion but got lost in the shuffle.   The discussion finally came to fruition after the game you mentioned.  It was already in the works and going to happen anyway.  I personally didn't like the timing of it because it could appear to the community that if you "beat an elder your deck will get an errata".  I hope you see now that is actually not true.  As you mentioned, it was in the best interest of the players to issue the errata sooner than later.
Have you visited the Land of Redemption today?

Offline crustpope

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 3844
  • Time for those Reds to SHINE!
    • -
    • Midwest Region
Re: The first banned card
« Reply #39 on: February 05, 2011, 08:58:38 PM »
+1
I enjoy watching a well played combo deck more than anything else in this game. Frankly, a "stong" battle phase bores because I don't want the battle comming down to who has more enhancements (especially interrupts) in their hand. Redemption should be a chess match, not a hand size battle.
I like this post.
Redemption SHOULD be a chess match.  In chess, players take turns.  If I tie your hands behind your back and take as many turns as I want while you just watch, that is not chess.

Redemption should NOT be just a hand size battle.  That is why we limit Sin in the Camp to one per territory.  Otherwise we have the ultimate lopsided hand-size scenario.

If you get three copies of it in your opponent's territory when your opponent has a very small hand (0 to 1 cards), then you have effectively tied your opponent's hands behind his back, and are cheating at chess (not letting your opponent make any mores) and winning battles SOLELY based on the fact that your hand of 8 cards is bigger than your opponent's hand of 0 to 1 cards.

I call that "Checkmate"  ever seen a checkmate coming and you have nothing that you can do about it?  that is three copies of SitC with no Doms in your deck.  That is a Checkmate you see coming.

But alas it tis no more...
This space for rent

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: The first banned card (not technically)
« Reply #40 on: February 05, 2011, 10:33:07 PM »
0
Anyone here play Malta!? 
Final ANB errata: Return player to game.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: The first banned card (not technically)
« Reply #41 on: February 05, 2011, 10:34:39 PM »
0
I'm fairly sure Malta! Cards aren't tournament legal.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal