Foreign Sword returns a magician with Charms to the top of deck. What happens to Charms?
Foreign Sword - evil (RA2)
Type: Evil Enh. • Brigade: Red • Ability: 3 / 2 • Class: Weapon • Special Ability: Negate an opponent's evil or neutral card. If used by a Canaanite or Philistine, you may return that card to the top of owner's deck. • Identifiers: None • Verse: II Samuel 15:19 • Availability: Rock of Ages Extended booster packs (None)
Magic Charms (TP)
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Play As: Protect your Magicians from capture and convert abilities. You may discard this card from your Magician during battle to capture up to two human Heroes. • Identifiers: None • Verse: Ezekiel 13:20 • Availability: Thesaurus ex Preteritus booster packs ()