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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: browarod on August 15, 2011, 01:50:32 AM

Title: Deafening Spirit
Post by: browarod on August 15, 2011, 01:50:32 AM
If Deafening Spirit is discarded via Gates of Hell, does it go to my territory?

The Gates of Hell (TP)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: At any time, you may discard the bottom card of deck. If it is an orange demon or a Lost Soul, place it in your territory instead. You may discard this card to add your demon to the battle.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.redemptionreg.com%2FREG%2FLinkedDocuments%2FDeafening%2520Spirit%2520%2528Pi%2529.gif&hash=e64c86380e747442276908569191115d2cc5fa48)
Title: Re: Deafening Spirit
Post by: BubbleBoy on August 15, 2011, 01:58:46 AM
I have been told at least once (one of these times at Nats) that Deafening Spirit is not considered a demon until he is a character.
Title: Re: Deafening Spirit
Post by: browarod on August 15, 2011, 02:04:03 AM
So identifiers are not active at all times? That would seem to contradict the current ruling.
Title: Re: Deafening Spirit
Post by: Minister Polarius on August 15, 2011, 02:35:25 AM
Only characters have character identifiers.
Title: Re: Deafening Spirit
Post by: browarod on August 15, 2011, 01:18:24 PM
Seeing as the new REG doesn't have an entry for identifiers (unless I missed it), there isn't any way to know that there is a difference between identifiers, in which case I posit that the ruling about all identifiers being active at all times should apply to, well, all identifiers, unless I'm remembering that ruling incorrectly.
Title: Re: Deafening Spirit
Post by: Gabe on August 15, 2011, 01:20:31 PM
Deafening Spirit is not a demon until it's special ability is activated in battle.
Title: Re: Deafening Spirit
Post by: browarod on August 15, 2011, 01:36:07 PM
Deafening Spirit is not a demon until it's special ability is activated in battle.
So identifiers are not active at all times? That would seem to contradict the current ruling.
Title: Re: Deafening Spirit
Post by: Smokey on August 15, 2011, 01:43:41 PM
If it did go to territory instead of being discarded, what would it do there?
I don't think it would be discarded, but you couldn't use it for anything.
Title: Re: Deafening Spirit
Post by: browarod on August 15, 2011, 01:46:23 PM
You could add it to battle by discarding Gates (if it fits "orange demon" for the instead, it would also fit "demon" for the add to battle ability), or you could put it in your hand with Abe's Kid. Several options.
Title: Re: Deafening Spirit
Post by: Professoralstad on August 15, 2011, 03:09:21 PM
Deafening Spirit is not a demon until it's special ability is activated in battle.

I know this has been the ruling in the past, but I've always been less then convinced. The REG does list Deafening Spirit as a Demon, but it also says that "One possible role of a character is Demon (see Character’s Role and Gender) is demon." I can see the logic either way, but I would rule the way it's been ruled in the past.
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