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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Chronic Apathy on February 12, 2009, 08:16:36 PM

Title: Deafening Spirit
Post by: Chronic Apathy on February 12, 2009, 08:16:36 PM
Quote
Type: Evil Enh. • Brigade: Orange • Ability: 1 / 4 • Class: None • Special Ability: Negate and discard the last good Enhancement played this battle. You may treat this card as an Evil Character until the end of this battle. • Identifiers: NT, Connected with Demons • Verse: Mark 9:25 • Availability: Priests booster packs (Common)

Can I play this as an evil character from the get-go (and use it to block from hand), or does another character need to be in battle first?
Title: Re: Deafening Spirit
Post by: YourMathTeacher on February 12, 2009, 08:33:18 PM
You need to activate it in battle as an enhancement first.
Title: Re: Deafening Spirit
Post by: YourMathTeacher on February 12, 2009, 08:51:03 PM
Madness
Type: Curse • Brigade: Orange • Ability: 1 / 5 • Class: None • Special Ability: If opponent’s Hero is in battle, you may convert this card to an orange brigade Evil Character and add it to battle. Cannot be interrupted. • Identifiers: Generic OT Genderless (not Human, not Demon) • Verse: Deuteronomy 28:28 • Availability: Priests booster packs (Uncommon)


Hmmm... I don't really know.  :-\

I would guess that you can return it to territory as an EC and keep using it. Normally special abilities end after Battle Resolution, but the convert ability normally sticks.
Title: Re: Deafening Spirit
Post by: lightningninja on February 12, 2009, 08:57:15 PM
It stays. Bryon says so.  :o
Title: Re: Deafening Spirit
Post by: YourMathTeacher on February 12, 2009, 09:04:11 PM
It stays. Bryon says so.  :o

Who's Bryon?  :o
Title: Re: Deafening Spirit
Post by: lightningninja on February 12, 2009, 09:04:53 PM
I don't know... he's some guy who's in my playgroup.  ;)

He should be at nationals. He's a nice guy.
Title: Re: Deafening Spirit
Post by: Lamborghini_diablo on February 12, 2009, 09:30:55 PM
It stays. Bryon says so.  :o

OOOOH! I've always wondered what happens to him.
Title: Re: Deafening Spirit
Post by: BubbleBoy on February 13, 2009, 07:09:28 AM
Although I've never actually used this card, I have always assumed that it stayed after battle.
Title: Re: Deafening Spirit
Post by: The Schaef on February 13, 2009, 09:34:36 AM
It was permanently converted to an Evil Character (no duration), so it continues to be treated as an Evil Character while it remains in the Field of Play or Set-Aside areas.
Title: Re: Deafening Spirit
Post by: Lamborghini_diablo on February 13, 2009, 12:43:47 PM
when he becomes an Evil Character, does his Negate and Discard the last good enhancement played this battle ability activate each time he enters?
Title: Re: Deafening Spirit
Post by: The Schaef on February 13, 2009, 12:50:11 PM
Hold on, we're talking about two different cards here.

Deafening Spirit negates, and the conversion only lasts until end of battle.
Madness converts forever but does not negate.
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