Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Bobbert on November 18, 2013, 06:12:35 PM

Title: Deactivating activated artifacts
Post by: Bobbert on November 18, 2013, 06:12:35 PM
Can you deactivate an artifact that is activated on a character (e.g. Magic Charms) at the beginning of your turn (when you would normally do artifacts)?
Title: Re: Deactivating activated artifacts
Post by: browarod on November 18, 2013, 07:43:30 PM
As far as I am aware, yes you can. Artifacts activated elsewhere still follow the "activate every turn" policy and, thus, can be chosen to deactivate instead (or activate elsewhere, I believe).
Title: Re: Deactivating activated artifacts
Post by: RTSmaniac on November 19, 2013, 12:04:11 PM
I thought no- ex:

Gifts of the Magi is up and your opponent draws on your prep phase (Feast of Trumpets), can you activate another artifact? The answer is no because in usingthe Gifts you have declared your activation of that artifact.

Not sure if this helps any...
Title: Re: Deactivating activated artifacts
Post by: browarod on November 19, 2013, 12:16:50 PM
I'm not sure how that applies to this situation, lol. Plus Gifts is a "may" so by choosing to draw yes you are choosing to keep it active.
Title: Re: Deactivating activated artifacts
Post by: RTSmaniac on November 19, 2013, 01:59:19 PM
Yea, I see now- srry.
Title: Re: Deactivating activated artifacts
Post by: Professoralstad on November 20, 2013, 11:02:17 AM
Can you deactivate an artifact that is activated on a character (e.g. Magic Charms) at the beginning of your turn (when you would normally do artifacts)?

Yes.
SimplePortal 2.3.3 © 2008-2010, SimplePortal