Author Topic: CWD v. Weapons  (Read 6215 times)

Offline Minister Polarius

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CWD v. Weapons
« on: August 21, 2012, 03:08:36 PM »
+1
I know this was brought up a short while ago, but I just want to make sure the Elders are discussing what happens when a Good Weapon encounters Covenant with Death. Personally I think the best ruling would be it's SA doesn't activate, simple as pie.
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Offline Professoralstad

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Re: CWD v. Weapons
« Reply #1 on: August 21, 2012, 03:17:23 PM »
+1
That's the way I've always ruled it, based on the definition of play in regards to enhancements. I don't think that we have had a discussion on it recently, but I believe that was how we understood it during design of the card.
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Offline adotson85

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Re: CWD v. Weapons
« Reply #2 on: August 21, 2012, 03:44:01 PM »
0
Logically I disagree with this, but as far as gameplay and the current definition of "play" I have to agree that the special ability would not activate.
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Offline Professoralstad

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Re: CWD v. Weapons
« Reply #3 on: August 21, 2012, 03:57:39 PM »
0
Logically I disagree with this, but as far as gameplay and the current definition of "play" I have to agree that the special ability would not activate.

What's your logical disagreement out of curiosity?
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Offline megamanlan

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Re: CWD v. Weapons
« Reply #4 on: August 21, 2012, 06:53:45 PM »
0
When I asked Prof U on this, he said it wouldn't negate the effect but it would keep you from placing it on a WC Hero, but I have also heard counterdicting statements on this, and I'm not sure if Gabe came to a conclusion on it at Nats...
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Offline Redoubter

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Re: CWD v. Weapons
« Reply #5 on: August 21, 2012, 06:57:22 PM »
0
When I asked Prof U on this, he said it wouldn't negate the effect but it would keep you from placing it on a WC Hero, but I have also heard counterdicting statements on this, and I'm not sure if Gabe came to a conclusion on it at Nats...

I have also heard differing opinions on this.  Whether weapons can be placed outside of battle or whether weapons/placed cards don't activate when they enter battle (as in, are they 'played' at that moment) has been contentious, and I've never gotten a straight answer.  Can this be laid out and placed in a prominent location for future reference? ;)

Offline Gabe

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Re: CWD v. Weapons
« Reply #6 on: August 21, 2012, 07:56:49 PM »
0
I agree with Pol and ProfA, good weapons do not activate in battle when DD or CoD is active.

...I'm not sure if Gabe came to a conclusion on it at Nats...
I did. Admittedly, at Nationals, I didn't remember the answer off the top of my head and needed to look at the OFFICIAL New Rulings Announcement Thread where ProfU reposted the announcement I made when we came to a conclusion on the definition of "play". I did look it up and read the correct ruling to whomever asked for it. Here's what it says:

Quote
Clarification for Definition of "Play"
-You play an enhancement by attempting to activate its special ability (or numbers in battle)
-You play a character or multicolor site by putting it in your territory or your side of the battle.
-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.
The first sentence describes how Enhancements (including weapon class enhancements) are played, that is when their special ability activates in battle. They are not played when you place them on a warrior class character during your preparation or discard phase.

The Elders had a 156 post discussion over the course of about 9 months to iron this out. I don't expect we will be doing that again anytime soon. ;)
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Offline ChristianSoldier

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Re: CWD v. Weapons
« Reply #7 on: August 21, 2012, 08:03:11 PM »
0
I agree with Pol and ProfA, good weapons do not activate in battle when DD or CoD is active.

Actually it would in the case of Darius's Decree, but that has less to do with the definition of play, but the fact that Darius's Decree specifically mentions "from hand" and even though you are playing it, it isn't from hand. I noticed that and found a few ways around Darius's Decree before Covenant of Death came out.
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Offline Gabe

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Re: CWD v. Weapons
« Reply #8 on: August 21, 2012, 08:04:22 PM »
0
ah, right.
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Offline Minister Polarius

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Re: CWD v. Weapons
« Reply #9 on: August 21, 2012, 08:49:19 PM »
0
Ok, cool. I just remember it being asked at Natz and there didn't seem to be a quorum but I'm glad to see the correct ruling is in place.
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Offline megamanlan

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Re: CWD v. Weapons
« Reply #10 on: August 21, 2012, 09:49:56 PM »
0
So is the Weapon delayed or all-out negated?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Drrek

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Re: CWD v. Weapons
« Reply #11 on: August 21, 2012, 09:53:53 PM »
0
So is the Weapon delayed or all-out negated?

They are not delayed or negated, they are restricted from activating.
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Offline adotson85

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Re: CWD v. Weapons
« Reply #12 on: August 21, 2012, 10:22:37 PM »
0
Logically I disagree with this, but as far as gameplay and the current definition of "play" I have to agree that the special ability would not activate.

What's your logical disagreement out of curiosity?

I guess it is kind of like the "defeat" argument. The redemption definition is just different than what you would the think the word "play" means. Logically, I would consider a card played when it is put into the field of play, whether it be in territory or battle. I'm not arguing the ruling, just pointing out why their has been so much disagreement/confusion on this ruling.
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Offline Prof Underwood

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Re: CWD v. Weapons
« Reply #13 on: August 21, 2012, 10:58:11 PM »
0
Quote
Clarification for Definition of "Play"
-You play an enhancement by attempting to activate its special ability (or numbers in battle)
-You play a character or multicolor site by putting it in your territory or your side of the battle.
-You play any other card type by putting it face up on the playing surface from hand, deck, or discard pile due to your special ability or game action, except when you discard a card from hand.
Thanks for posting that again Gabe.  I had forgotten that putting a WC-enh from your hand onto a character in territory was NOT "playing" it.  I remember that long discussion and that people went back and forth on that for a while.  I just didn't remember the right way that things ended up.

I agree that DD would stop TC-enhs from being played in territory, but would NOT stop WC-enhs from being put down in territory.  And because of the "from hand" language, it would NOT stop WC-enhs from activating when the hero entered battle.  I also agree that CwD would cause the same restrictions in territory, but WOULD stop WC-enhs from activating on a hero entering battle.  Sorry for any confusion on this, as it is a bit complicated.

Offline megamanlan

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Re: CWD v. Weapons
« Reply #14 on: August 21, 2012, 11:14:47 PM »
0
So is the Weapon delayed or all-out negated?

They are not delayed or negated, they are restricted from activating.

@ProfU Does this mean that Weapons are delayed or completely Negated and have stats of 0/0?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Professoralstad

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Re: CWD v. Weapons
« Reply #15 on: August 21, 2012, 11:23:28 PM »
0
As far as I can tell, they have stats of 0/0 until the Hero is blocked, at which time the weapon is still in battle, and it functions as normal. I don't think there are currently any cases where it would matter whether it is 0/0 or not when the Hero enters battle, but obviously it does matter whether or not the numbers are there after the block. I'm fairly certain that they should be, and that is how I would rule, but I'll admit that I'm not 100% sure.

What I am more sure of is that the weapon's special ability will never activate if CwD is active.
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Offline megamanlan

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Re: CWD v. Weapons
« Reply #16 on: August 22, 2012, 02:00:05 AM »
0
Wouldn't that be more confusing then just saying that both the numbers and effect are treated as not ever played or that both are delayed until after the block?
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Josh

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Re: CWD v. Weapons
« Reply #17 on: August 22, 2012, 08:07:42 AM »
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What I am more sure of is that the weapon's special ability will never activate if CwD is active.

Wouldn't it function similar as if it was negated, then later the negate was negated?  If it is instantaneous, like Sword of Punishment, it wouldn't happen, but if it is ongoing, like when Spear and Shield is worth 3/7, it would work?
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Offline Redoubter

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Re: CWD v. Weapons
« Reply #18 on: August 22, 2012, 09:09:08 PM »
0
What I am more sure of is that the weapon's special ability will never activate if CwD is active.

Wouldn't it function similar as if it was negated, then later the negate was negated?  If it is instantaneous, like Sword of Punishment, it wouldn't happen, but if it is ongoing, like when Spear and Shield is worth 3/7, it would work?

The problem is that it never activates.  The rule on weapons say that, when on a WC character that enters battle, it activates then, in the declared order of abilities.  If it cannot activate at that moment, then there is no other time it is allowed to activate.  Even if it was ongoing, the SA never became active, because it was not able to at the time that it was allowed to activate.

Offline Professoralstad

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Re: CWD v. Weapons
« Reply #19 on: August 22, 2012, 09:40:36 PM »
0
Redoubter is correct.

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Offline Minister Polarius

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Re: CWD v. Weapons
« Reply #20 on: August 22, 2012, 10:57:43 PM »
0
Allowing any sort of "delayed reaction" type ruling would require further tinkering with the definitions of "play" and/or "restrict," which have already been painstakingly crafted to accommodate a host of factors.
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Offline megamanlan

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Re: CWD v. Weapons
« Reply #21 on: August 23, 2012, 12:36:03 AM »
0
I'm still wanting to go with what you told me at Nats ProfU, but I guess this works... Kindof, because now we have a negate that negates CBN... And it seems that it only has a Disadvantage to Heroes more then Evil Characters...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline ChristianSoldier

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Re: CWD v. Weapons
« Reply #22 on: August 23, 2012, 12:45:54 AM »
0
Its not really a negate, the card just can't be activated. Although I don't like the idea of cards being played unless they come from hand, deck or discard pile (or in principle removed from the game, except for the fact that it is, well, removed from the game)

But I am more happy that we have a definition than I am annoyed that I would prefer a different definition.
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Offline megamanlan

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Re: CWD v. Weapons
« Reply #23 on: August 23, 2012, 01:09:54 AM »
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It's really the same thing. I look at it the same way.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Minister Polarius

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Re: CWD v. Weapons
« Reply #24 on: August 23, 2012, 01:27:34 AM »
+1
Quote
Although I don't like the idea of cards being played unless they come from hand, deck or discard pile
It's definitely a strange, convoluted definition. However, for once I don't oppose it for being so. I was around when it was being hashed out, and the reason it is what it is is because all other possible definitions had a major gameplay problem associated with them. It's a bit nuanced, but believe me when I say what we have is the simplest possible definition of "play."

Quote
It's really the same thing. I look at it the same way.
You may look at it the same way, but restrict is not the same as Negate any more than instead is the same as negate or protect is the same as negate. Stopping an ability from working does not a negate make.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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