Author Topic: curses as arts  (Read 6643 times)

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
curses as arts
« on: May 31, 2013, 09:26:18 PM »
0
neutral or evil?

Offline Praeceps

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 888
    • LFG
    • East Central Region
Re: curses as arts
« Reply #1 on: May 31, 2013, 09:38:43 PM »
0
Curses, whether played as artifacts or enhancements, are still evil cards.
Just one more thing...

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: curses as arts
« Reply #2 on: May 31, 2013, 09:39:32 PM »
0
Both.  They are evil because they retain the curse type (as I found out when I looked up the ruling on it, as I thought they lost the evil part), while also neutral because they are artifacts.

Played as an evil enhancement they lose the neutral part of their alignment, because they are no longer artifacts.
The user formerly known as Easty.

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: curses as arts
« Reply #3 on: May 31, 2013, 09:39:51 PM »
0
EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.


from ProfA

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: curses as arts
« Reply #4 on: May 31, 2013, 09:43:06 PM »
0
EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.


from ProfA

That quote is from me, not ProfA.  Here is the ruling from ProfA

Rob has officially ruled that Covenants/Curses are treated similar to DAEs:

"A Covenant/Curse is both an Enhancement and an Artifact, and can be targeted as either (in hand, deck, or discard pile) until it is played, held, activated, or placed in Artifact pile as one or the other. A Covenant/Curse that is played or held as an Enhancement can no longer be targeted as an Artifact, and a Covenant/Curse that is activated or placed in the Artifact pile can no longer be targeted as an Enhancement. They are still always targetable as a Covenant/Curse."

This ruling will be posted in an REG update thread, and now that the REG can be updated more easily, it will be added to the REG in the next update.
The user formerly known as Easty.

browarod

  • Guest
  • Trade Count: (0)
Re: curses as arts
« Reply #5 on: June 01, 2013, 02:35:06 PM »
0
It's not that the Covenant and Curse card types have alignments, they just signify the way to play the cards (as an enhancement or an artifact). The alignments come from the respective other card types that they embody (artifact and HE/EE). Much like DAE is only a card type that tells you how to play the card (as either a HE or an EE) not an alignment in itself.

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: curses as arts
« Reply #6 on: June 01, 2013, 03:12:04 PM »
0
It's not that the Covenant and Curse card types have alignments, they just signify the way to play the cards (as an enhancement or an artifact). The alignments come from the respective other card types that they embody (artifact and HE/EE). Much like DAE is only a card type that tells you how to play the card (as either a HE or an EE) not an alignment in itself.

I disagree, but I don't think we have a definitive ruling on this part of curses/covenants ever stated, so the only way I can see it being so would be a ruling from an elder.
The user formerly known as Easty.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: curses as arts
« Reply #7 on: June 01, 2013, 03:56:11 PM »
0
I think that last line is simply saying that if you have a card that "discards a curse" that you can still target a curse if it is activated in the artifact pile.

I do NOT think that it means that a curse in the artifact pile is both evil AND neutral.  I don't think it is possible for a card to have multiple alignments, therefore I think the above ruling is the better way to choose to see things.  I understand why some people might have been confused though, so thanks for bringing this to people's attention.

Offline christiangamer25

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 966
  • In brightest day, in blackest night...
    • -
    • Northeast Region
Re: curses as arts
« Reply #8 on: June 01, 2013, 05:03:14 PM »
0
ok im gonna chime in here a curse in teh artifact pile is always evil card just like a dae played by a evil character becomes evil etc or good if played by a good character the fact of using it as an artifact does not negate the fact that its a curse which is inherintly evil. its just a method of use. besides not ebing to target played curses as evil would be just stupid.
No evil shall escape my sight, Let those who worship evil beware my power, Green Lantern's light

Offline Praeceps

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 888
    • LFG
    • East Central Region
Re: curses as arts
« Reply #9 on: June 01, 2013, 09:09:34 PM »
0
If you play a curse in the artifact pile and it gets discarded, by whatever means, can it then be retrieved from the discard by an ability that targets an evil enhancement?

What if it is shuffled into the draw pile, i.e. with Captured Ark?
Just one more thing...

Offline wyatt_marcum

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1059
  • NO, ITS A THREE LINER!!!!!
    • LFG
    • Southeast Region
Re: curses as arts
« Reply #10 on: June 01, 2013, 09:30:14 PM »
0
i know you can search for them, like they are enhancements, when in deck. (Gabriel can discard en EE out of deck). I believe it is the same for discard pile too. 
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: curses as arts
« Reply #11 on: June 02, 2013, 06:42:34 AM »
0
Based on rulings on the past, my understanding is that when activated as an art, they are both neutral and evil at the same time. If there is a disagreement from an elder please correct me.

Offline wyatt_marcum

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1059
  • NO, ITS A THREE LINER!!!!!
    • LFG
    • Southeast Region
Re: curses as arts
« Reply #12 on: June 02, 2013, 06:44:55 AM »
0
Wellllll..........
I do NOT think that it means that a curse in the artifact pile is both evil AND neutral.  I don't think it is possible for a card to have multiple alignments, therefore I think the above ruling is the better way to choose to see things.  I understand why some people might have been confused though, so thanks for bringing this to people's attention.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: curses as arts
« Reply #13 on: June 02, 2013, 08:15:34 AM »
+1
Based on rulings on the past, my understanding is that when activated as an art, they are both neutral and evil at the same time. If there is a disagreement from an elder please correct me.

There is disagreement from an elder

I think that last line is simply saying that if you have a card that "discards a curse" that you can still target a curse if it is activated in the artifact pile.

I do NOT think that it means that a curse in the artifact pile is both evil AND neutral.  I don't think it is possible for a card to have multiple alignments, therefore I think the above ruling is the better way to choose to see things.  I understand why some people might have been confused though, so thanks for bringing this to people's attention.

Although Underwood, I think your assertion that its impossible for a card to have multiple alignments is wrong, as DAE and curses/covs clearly have multiple alignments in deck, hand and discard.
The user formerly known as Easty.

Offline wyatt_marcum

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1059
  • NO, ITS A THREE LINER!!!!!
    • LFG
    • Southeast Region
Re: curses as arts
« Reply #14 on: June 02, 2013, 08:32:17 AM »
0
I think he means in artifact pile.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: curses as arts
« Reply #15 on: June 02, 2013, 01:49:42 PM »
0
Quote from: theselfevident on May 31, 2013, 07:42:29 PM

Are curses as artifacts both neutral and evil?

 as stated here by ProfA
Quote
EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.

The response I received from Gabe:
Quote
Last I knew they still counted as good/evil and their brigade was still "in play".


Based on this I believe that I am correct in saying they are both neutral and evil at the same time when activated as an art.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: curses as arts
« Reply #16 on: June 02, 2013, 01:50:26 PM »
0
Actually I meant in play.  I agree that a DAE is both good and evil in the draw/discard pile, or hand.  However once it enters play, it has to become only one or the other.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: curses as arts
« Reply #17 on: June 02, 2013, 01:53:38 PM »
0
Actually I meant in play.  I agree that a DAE is both good and evil in the draw/discard pile, or hand.  However once it enters play, it has to become only one or the other.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).

I think a clear ruling on this would be good =) I appreciate the input and I would have to agree that they should only have 1 alignment. I try my best anymore to keep my opinions to myself. It is awkward to say they are evil and neutral at the same time, but my head can wrap around it. But I don't think they should not be evil nor covenants be not good when played as artifacts. In short I agree with ProfU.
« Last Edit: June 02, 2013, 02:01:31 PM by theselfevident »

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: curses as arts
« Reply #18 on: June 02, 2013, 02:06:24 PM »
0
As I argued last time this came up, and I'll argue it again. Neutral should not be a third alignment. Nothing in the game would change if Neutral were simply the lack of an alignment (you may have to reword a few abilities) cards could still be targeted as "Neutral" cards, but it would get rid of this idea that cards can be "Good" or "Evil" and "Neutral" which seems silly to me.

Basically I'm saying Neutral is a lack of alignment as opposed to a third alignment.
If you are reading this signature, thank a physicist.

Offline Praeceps

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 888
    • LFG
    • East Central Region
Re: curses as arts
« Reply #19 on: June 02, 2013, 02:07:19 PM »
0
Actually I meant in play.  I agree that a DAE is both good and evil in the draw/discard pile, or hand.  However once it enters play, it has to become only one or the other.

I thought once played, a DAE held it's alignment for the rest of the game?
Just one more thing...

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: curses as arts
« Reply #20 on: June 02, 2013, 02:07:53 PM »
0
Quote from: theselfevident on May 31, 2013, 07:42:29 PM


 as stated here by ProfA
Quote
EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.

Stop saying ProfA said things he didn't say.  I said that.

As for what you said from Gabe, the ruling is quite clear that their brigade is not "in play," when they are played as arts.
The user formerly known as Easty.

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: curses as arts
« Reply #21 on: June 02, 2013, 02:08:44 PM »
0
I resurrected the discussion about covenants/curses on the elder's board. Thus far everyone is in agreement with ProfU's statement.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).
Have you visited the Land of Redemption today?

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: curses as arts
« Reply #22 on: June 02, 2013, 02:12:30 PM »
0
Quote from: theselfevident on May 31, 2013, 07:42:29 PM


 as stated here by ProfA
Quote
EDIT: Actually, found the new ruling.  Its odd, because Covs/Curses can do follow DAE rules for the most part, but the last line in the ruling makes it weird since "they are still always targetable as a Covenant/Curse," would imply that, even as the neutral card type artifact, they are still also a card type that is good or evil once played.  I think this is an odd ruling, but it would mean covs/curses played as artifacts are both neutral and good/evil, and ones played as enhancements are just good or evil.

Stop saying ProfA said things he didn't say.  I said that.

As for what you said from Gabe, the ruling is quite clear that their brigade is not "in play," when they are played as arts.

It was on a thread that Prof A had posted on and it was credited to Prof A as posting it. If you said it, must have been quoted from you posting by Prof A, however it did not look like it was a quote. My apologies.

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: curses as arts
« Reply #23 on: June 02, 2013, 02:13:27 PM »
0
I resurrected the discussion about covenants/curses on the elder's board. Thus far everyone is in agreement with ProfU's statement.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).

So this would mean curses/covs are only neutral in deck/hand/discard, and never otherwise?
The user formerly known as Easty.

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: curses as arts
« Reply #24 on: June 02, 2013, 02:14:06 PM »
0
I resurrected the discussion about covenants/curses on the elder's board. Thus far everyone is in agreement with ProfU's statement.

If I had to rule on this today, I would say that a curse in an artifact pile is only evil (not neutral), and a covenant in the artifact pile is only good (not neutral).

To be clear, curses/covenants keep their alignment when played as artifacts? And they keep their brigade as "in play"?

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal