Author Topic: Current proposals for deck building rule changes  (Read 5847 times)

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Current proposals for deck building rule changes
« on: October 01, 2008, 11:15:35 AM »
0
Proposals for Type 1 deck building:

Whats the deal with No SA characters? Why is it a MAXIMUM of 3 per deck, no matter the size? If someone were to make a 200  card T1 deck, they can have more SA characters then they could non SA characters... shouldnt this be changed to consider larger decks?

Quote
Maximum of 1 of each per 50 cards in a deck:

•      Card that has a special ability (text over the picture).  Example: A fifty-six (56) card deck may contain only one Authority of Christ, one Repentance, etc. A one-hundred (100) card deck may contain no more than two Authority of Christ, two Repentance cards, etc. A one-hundred fifty (150) card deck may contain no more than three of any individual special ability card.

Maximum of 3 of each in a deck:

•      Single-colored Heroes, Evil Characters and enhance­ments that do not have a special ability.


Proposals for Type 2 deck building:

I propose we change the rule regarding sites and lost souls with special abilities.  Instead of 1 per 50, I would prefer to see a cap of 3 like we have for arts, forts, etc.

I prefer:

1 per deck: dominants and multi-color
2 per deck: lost souls
3 per deck: artifacts, sites, fortresses
4 per deck: characters and enhancements


Final ANB errata: Return player to game.

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Current proposals for deck building rule changes
« Reply #1 on: October 01, 2008, 11:30:50 AM »
0
At first glance I think both of those proposals are sound ideas.  I don't see anything terribly wrong with the current deck building rules that would necessitate a change, but if there is going to be a change, those seem good.
Have you visited the Land of Redemption today?

Offline Kor

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 756
    • -
    • North Central Region
Re: Current proposals for deck building rule changes
« Reply #2 on: October 01, 2008, 11:51:30 AM »
0
Please don't limit characters and enhancements to 4 in T2  :(
Life is what you make of it.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Current proposals for deck building rule changes
« Reply #3 on: October 01, 2008, 01:44:35 PM »
0
ban dominants completely and you can make the entire game much more balanced. thats my proposal.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Hedgehogman

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 704
  • In America!!
    • -
    • East Central Region
Re: Current proposals for deck building rule changes
« Reply #4 on: October 01, 2008, 03:01:44 PM »
0
ban dominants completely and you can make the entire game much more balanced. thats my proposal.

 Actually if you just ban New Jerusalem, that would go a very long way to balancing the game.
I'll prove I'm not a loser, by challenging you to a children's card game!

Offline sk

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 4028
  • I am a leaf on the wind.
    • -
    • Southwest Region
    • My Facebook
Re: Current proposals for deck building rule changes
« Reply #5 on: October 01, 2008, 03:38:36 PM »
0
Please don't limit characters and enhancements to 4 in T2  :(

Yeah, this only the only change I dislike.  5! 5! 5!
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Current proposals for deck building rule changes
« Reply #6 on: October 01, 2008, 03:48:40 PM »
0
ban dominants completely and you can make the entire game much more balanced. thats my proposal.
Till you notice artifacts take over.
Not quite a ghost...but not quite not.

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Current proposals for deck building rule changes
« Reply #7 on: October 01, 2008, 04:16:45 PM »
0
ban dominants completely and you can make the entire game much more balanced. thats my proposal.
Till you notice artifacts take over.

Split Altar needs that errata.

It's a difference between being like MPA or AoCP.   ::)
Final ANB errata: Return player to game.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Current proposals for deck building rule changes
« Reply #8 on: October 01, 2008, 05:03:07 PM »
0
ban dominants completely and you can make the entire game much more balanced. thats my proposal.
Till you notice artifacts take over.

there are much more ways to deal with artifacts than with dominants. and normally, a person can only have 1 artifact active at a time...as oppossed to using a powerful card with no restrictions whatsoever.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Current proposals for deck building rule changes
« Reply #9 on: October 01, 2008, 05:07:05 PM »
0
Actually you can have like 8 or 9 up at once.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Current proposals for deck building rule changes
« Reply #10 on: October 01, 2008, 05:10:16 PM »
0
And a particular deck of mine in progress typically has 3-4 active together.

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Current proposals for deck building rule changes
« Reply #11 on: October 01, 2008, 05:10:35 PM »
0
ban dominants completely and you can make the entire game much more balanced. thats my proposal.
Till you notice artifacts take over.

there are much more ways to deal with artifacts than with dominants. and normally, a person can only have 1 artifact active at a time...as oppossed to using a powerful card with no restrictions whatsoever.
Most players use 2-3 from what i've seen.
Not quite a ghost...but not quite not.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Current proposals for deck building rule changes
« Reply #12 on: October 01, 2008, 06:52:18 PM »
0
I would like to add the same question I asked in the other thread into this one, since this is much more about ruling changes:

Why can I have four AoCP's in a 200 card deck, but only three Christian Soldiers?

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Current proposals for deck building rule changes
« Reply #13 on: October 01, 2008, 07:27:51 PM »
0
Why can I have four AoCP's in a 200 card deck, but only three Christian Soldiers?

Ranting about it on multiple threads sounds more like a complaint that a question. ;) 

The obvious answer is because that's what it says in the rulebook.  If you'd like to know why they made that rule you'll have better luck finding an answer by messaging/emailing Rob or maybe Bryon.
Have you visited the Land of Redemption today?

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Current proposals for deck building rule changes
« Reply #14 on: October 01, 2008, 07:33:03 PM »
0
Well I only brought it in here because this would be the best place to discuss it.  ;)

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Current proposals for deck building rule changes
« Reply #15 on: October 01, 2008, 07:36:49 PM »
0
This is also the place to let me know if there have been any other proposals that I am unaware of.   :)
Final ANB errata: Return player to game.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Current proposals for deck building rule changes
« Reply #16 on: October 01, 2008, 08:42:38 PM »
0
Well I only brought it in here because this would be the best place to discuss it.

Well, since proposals were submitted in the first post of the thread, it seems to me that it's already being discussed.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Current proposals for deck building rule changes
« Reply #17 on: October 01, 2008, 08:44:03 PM »
0
I know, I was adding that question to the original post.  :P

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Current proposals for deck building rule changes
« Reply #18 on: October 01, 2008, 09:14:55 PM »
0
Actually you can have like 8 or 9 up at once.

i said normally, as under normal circumstances players can only have 1 active at a time, without the help of other arts/forts/characters.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Current proposals for deck building rule changes
« Reply #19 on: October 01, 2008, 09:19:24 PM »
0
Actually you can have like 8 or 9 up at once.

i said normally, as under normal circumstances players can only have 1 active at a time, without the help of other arts/forts/characters.
Yes according to the rules you only have one up at a time, but most people go for two or more.
Not quite a ghost...but not quite not.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Current proposals for deck building rule changes
« Reply #20 on: October 01, 2008, 10:37:45 PM »
0
right, but my point was there are so many ways to deal with artifacts, characters and enhancements alike. dominants...not so many ways. serious shift in power there.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

The Schaef

  • Guest
  • Trade Count: (0)
Re: Current proposals for deck building rule changes
« Reply #21 on: October 01, 2008, 10:40:56 PM »
0
More than there used to be, right?

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal