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Creation of the World: Take all heroes having a Genesis reference out of your draw pile and band them into the field of battle.If there are no Genesis heroes in my draw pile, can I still use Creation of the World to band to any Genesis heroes in my territory? I ask because CotW would pull all heroes out of deck, put them in territory, then band to them. If you have no more in deck, can you still look, then band to whatever ones are already in territory, or would it be a no due to the card specifying search then band the first time it is played?
Quote from: Mr.Hiatus on July 02, 2016, 06:48:56 AMCreation of the World: Take all heroes having a Genesis reference out of your draw pile and band them into the field of battle.If there are no Genesis heroes in my draw pile, can I still use Creation of the World to band to any Genesis heroes in my territory? I ask because CotW would pull all heroes out of deck, put them in territory, then band to them. If you have no more in deck, can you still look, then band to whatever ones are already in territory, or would it be a no due to the card specifying search then band the first time it is played?I don't think you can, because COTW specifies "them" referencing the heroes you found in draw pile.
I don't think you can, because COTW specifies "them" referencing the heroes you found in draw pile.
CotW would pull all heroes out of deck, then put them in territory
Quote from: Mr.Hiatus on July 02, 2016, 06:48:56 AMCotW would pull all heroes out of deck, then put them in territoryThis is not. Searches default to hand.
does hand limit apply here before adding to battle?
Quote from: kariusvega on July 03, 2016, 02:39:40 PMdoes hand limit apply here before adding to battle?The way Creation of the World is worded, it shouldn't apply. It just says to band your Genesis heroes from deck into battle.
You can't band to a target in deck
I would say that, based on the current rules, the characters have to go through hand
I think the strife that has been running through the Rulings section for some time now, and the reason that all of a sudden no one knows how Redemption cards work and Elders are now constantly being "corrected" on how cards work, is because of mindset number 2. It's a legalistic way to approach card abilities, and is what is advancing the complexity of this game to the point where it's getting ridiculous.
I think the strife that has been running through the Rulings section for some time now, and the reason that all of a sudden no one knows how Redemption cards work and Elders are now constantly being "corrected" on how cards work, is because of mindset number 2. It's a legalistic way to approach card abilities, and is what is advancing the complexity of this game to the point where it's getting ridiculous. I can't have a conversation with someone learning the game and tell them that their Genesis heroes pulled from CotW have to go through hand and therefore are subject to the hand limit, simply because it has the word "band" instead of "add to battle". I just can't. The cards need to be easy to understand (as much as possible at least), and they need to be straightforward. Cards need to do what it looks like they do without invoking 7 pages of rules from the REG.
This is why the rules need to be as clear and all-encompassing as possible. IMO there should be as little room for doubt or personal interpretation as possible otherwise you end up with John and Sarah finding out about Nationals, driving or flying all the way there with their decks, just to find out their offense or defense doesn't work because X card is treated as "intended" rather than how the rules explain it should work.
The easiest way to make rules clear is to not make unnecessary rules. Every rule created is one more that needs to be known, is open to misinterpretation, etc.
Nothing except how healing works has changed or been added or "created" here recently in terms of the rules...
Quote from: Redoubter on July 05, 2016, 11:18:07 PMNothing except how healing works has changed or been added or "created" here recently in terms of the rules...FTFY
And that's also why we are looking at that wording to try and figure out the best place for the game to go, but this particular 'example' does not hold water.
Redemption rules have never been "easy to understand" for newer players and that I think is the big issue.... I feel that the rules as is though could be driving away potential players due to it being too complicated and not worth their time to figure out is all.
I would argue that implied abilities be eliminated and abilities be specific to their names and not functions and abilities be reworked so that cards abilities function as the card reads without lawyer like debates over rulings. I would also say that cards that cannot do this easily or without a simple errata be put on a ban list.