New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: Minister Polarius on August 02, 2012, 11:03:08 AMI'd be ok with changing the rule to allow anything that would interrupt the card causing removal,This seems to go along with the recent decision to allow any type of negate to work (instead of separating "negate last" etc.) which is another reason why I feel like this is the more intuitive way to go.
I'd be ok with changing the rule to allow anything that would interrupt the card causing removal,
As far as the ruling here, I disagree with Pol's assertion that only abilities on enhancements can be used during special initiative, especially given the example of Silver Trumpets by ChristianSoldier. I'm looking at the rules on Initiative in the REG, and all it says is that Initiative (regardless of the 'type', of course, since the REG doesn't reference 'special' initiative per se) only restricts what you play to enhancements. It specifies in the case of removal that the enhancement must target the card causing removal if played, but it does not say that other abilities cannot be activated.
DD does indeed target JiP for interruption.
1. It would make offense better by a lot.
2. It would complicate future card design.
3. We should definitely not change any ruling with the intent to make a card more powerful
For years we've been assuming you can't use CoN in special initiative, which kind of robs the statement that people would assume you could of its credibility.
fwiw, Covenant of Noah should be able to negate any evil enhancement that has been played regardless of whether or not the EE is still in play to be targeted. I don't understand why it wasn't able to target DoU, BB, or the like. When we got the card in Patriarchs, I treated it like a negate that could be played "AT ANY TIME" since it used an artifact slot. I don't have to have initiative for Writ or Charms, so why do I have for CoN? I'm choosing to use as an artifact slot for a negate, it should be able to be negated anytime. There's a reason you haven't seen it in top decks since before Priests....because we keep changing the definition of what could be negated and when...
I'm curious if we could get some feedback from Bryon or the playtesters of that era (fully aware that few if any are even on the boards anymore) to understand more the intent of that card, was it meant to be played as a negate last? Because that's how it should be played. it negates the last enhancement that is played, regardless of whether or not it's in play. It's not inserting in between abilities, it is nullifying the entire evil enhancement (the discard and the protect)...
Be careful of your terminology. Right now, the ruling must and only can be that CoN cannot be used in Special Initiative. Again, it is bad practice to allow something just because it is not specifically disallowed. The rule, however, could be changed if more people agree with you that it would be better for the game.
heck, the rules we're discussing are for 'Special Initiative'...which isn't even a term in the rules!
The rules for Special Initiative are very recent and are agreed to be correct.
Sorry, you're getting hung up on what's written with regard to Redemption rulings. That's where you err.
It could indeed be updated as such, a rule change like I said, but it hasn't been yet.